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  3. v1.5.0.4 + more

v1.5.0.4 + more

Enjoy!

Note: I still have more work to do around the flagging of tracks for recalculation when a nearby track changes in various ways.

v1.5.0.4
- Fixed: Side edge of road in lower hierarchy not conforming to side edge of another road in the higher hierarchy when the road in the higher hierarchy has its road edge cut by the road of the lower hierarchy track. Yes, I know this sounds ridiculously complicated and it was.

v1.5.0.3
- Added: If running a DirectX 10 graphics card, Terrain Paint shader will be disabled (it requires DirectX 11). This should allow the rest of RTB to function.
- Fixed: Save As not updating the edited texture path.

v1.5.0.2
- Improved: Terrain and Track polygon cutting routine slightly faster and clamps some more points down that were eluding the hammer. Still a bit more work to be done here with road-sides and hierarchical recalcs.

v1.5.0.1
- Added: Ability to change location of projects.
- Added: Save As.
- Added: AlphaToCoverage rendering of AC Grass to better match in-game experience.
- Fixed: 64 bit Barycentric calculation not working properly when operating on small triangles that were far from center of the track.
- Fixed: Change to road would not trigger cascading change to road underneath that were to be cut.
- Modified: Swapchain created differently in attempt to fix RTB not working for some users.