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Race Track Builder News

v1.5.0.4 + more

Enjoy!

Note: I still have more work to do around the flagging of tracks for recalculation when a nearby track changes in various ways.

v1.5.0.4
- Fixed: Side edge of road in lower hierarchy not conforming to side edge of another road in the higher hierarchy when the road in the higher hierarchy has its road edge cut by the road of the lower hierarchy track. Yes, I know this sounds ridiculously complicated and it was.

v1.5.0.3
- Added: If running a DirectX 10 graphics card, Terrain Paint shader will be disabled (it requires DirectX 11). This should allow the rest of RTB to function.
- Fixed: Save As not updating the edited texture path.

v1.5.0.2
- Improved: Terrain and Track polygon cutting routine slightly faster and clamps some more points down that were eluding the hammer. Still a bit more work to be done here with road-sides and hierarchical recalcs.

v1.5.0.1
- Added: Ability to change location of projects.
- Added: Save As.
- Added: AlphaToCoverage rendering of AC Grass to better match in-game experience.
- Fixed: 64 bit Barycentric calculation not working properly when operating on small triangles that were far from center of the track.
- Fixed: Change to road would not trigger cascading change to road underneath that were to be cut.
- Modified: Swapchain created differently in attempt to fix RTB not working for some users.

v1.5.0.4 + more

Enjoy!

Note: I still have more work to do around the flagging of tracks for recalculation when a nearby track changes in various ways.

v1.5.0.4
- Fixed: Side edge of road in lower hierarchy not conforming to side edge of another road in the higher hierarchy when the road in the higher hierarchy has its road edge cut by the road of the lower hierarchy track. Yes, I know this sounds ridiculously complicated and it was.

v1.5.0.3
- Added: If running a DirectX 10 graphics card, Terrain Paint shader will be disabled (it requires DirectX 11). This should allow the rest of RTB to function.
- Fixed: Save As not updating the edited texture path.

v1.5.0.2
- Improved: Terrain and Track polygon cutting routine slightly faster and clamps some more points down that were eluding the hammer. Still a bit more work to be done here with road-sides and hierarchical recalcs.

v1.5.0.1
- Added: Ability to change location of projects.
- Added: Save As.
- Added: AlphaToCoverage rendering of AC Grass to better match in-game experience.
- Fixed: 64 bit Barycentric calculation not working properly when operating on small triangles that were far from center of the track.
- Fixed: Change to road would not trigger cascading change to road underneath that were to be cut.
- Modified: Swapchain created differently in attempt to fix RTB not working for some users.

v1.5.0.0 Out Now

New Release Coming Soon with the following features:

v1.5.0.0
- Added: Gizmo for manipulating Objects.
- Added: 64 bit version.
- Added: Support for 8K & 16K textures (in 64 bit only).
- Added: Mask texture can be in different resolution to Main texture.
- Added: Press F5 to reload textures.
- Added: MSAA - Multisample Anti-Aliasing. Improved image in RTB.
- Improved: Increased Speed and reduced Memory usage during creation of Google Map image.
- Improved: AC Terrain Painting speed improved by creating a GPU paint shader rather than a CPU one.
- Fixed: Error when using 3rd party XPacks that hadn't defined Groups for Walls.
- Fixed: Sometimes Texture memory was not being released.
- Fixed: Deleting last instance of an Object would not undo properly.
- Fixed: Adding detailed Terrain to polygons outside the original bounary would cause a crash.
- Fixed: BoundingBox for Terrain Areas were being made higher than needed resulting in unnecessary positive hit-tests.
- Fixed: XPacker Wall Cross-section endcap Material not displayed correctly after Cancel.

Enjoy!

v1.5.0.0 Out Now

New Release Coming Soon with the following features:

v1.5.0.0
- Added: Gizmo for manipulating Objects.
- Added: 64 bit version.
- Added: Support for 8K & 16K textures (in 64 bit only).
- Added: Mask texture can be in different resolution to Main texture.
- Added: Press F5 to reload textures.
- Added: MSAA - Multisample Anti-Aliasing. Improved image in RTB.
- Improved: Increased Speed and reduced Memory usage during creation of Google Map image.
- Improved: AC Terrain Painting speed improved by creating a GPU paint shader rather than a CPU one.
- Fixed: Error when using 3rd party XPacks that hadn't defined Groups for Walls.
- Fixed: Sometimes Texture memory was not being released.
- Fixed: Deleting last instance of an Object would not undo properly.
- Fixed: Adding detailed Terrain to polygons outside the original bounary would cause a crash.
- Fixed: BoundingBox for Terrain Areas were being made higher than needed resulting in unnecessary positive hit-tests.
- Fixed: XPacker Wall Cross-section endcap Material not displayed correctly after Cancel.

Enjoy!

v1.4.1.0

- Added: Option to export only some components (eg. export Terrain only).
- Added: Option to export components as seperate individual files. This helps where FBX file size was becoming increasingly large.
- Added: New "test" button on settings window for easy testing of Google API functions.
- Added: Failed Google requests will dump error messages to the Log.txt file (run RTB with "\log" parameter - don't include quotes).
- Fixed: Export of Walls would fail for non-AC projects.