Converting Chance Into Base Stats
[p]Hey everyone,
As previously announced on our Discord Server, we’re rolling out an important update to how equipment works. In short, we’re removing all Chance attributes from regular equips and converting them into flat values of their related base stat. Below you’ll find a concise overview of how Chance works today, why it’s being phased out, and what this means for your equip stack.
1. How Chance Works Today[/p]
2. Why We’re Making the Change
3. What Will Happen to My Equips?
4. Are Chance Attributes Gone for Good?
Not entirely. They’ll disappear from normal equips, but we plan to reintroduce the mechanic later via passive items or other special items. In that context, we can prevent stacking and design more interesting, controlled interactions.
5. When?
The migration is already live. Log in now and you’ll find all affected items already converted to their new flat-stat values in your inventor: no extra steps required.
Thanks for helping us keep the game healthy and fun!
As previously announced on our Discord Server, we’re rolling out an important update to how equipment works. In short, we’re removing all Chance attributes from regular equips and converting them into flat values of their related base stat. Below you’ll find a concise overview of how Chance works today, why it’s being phased out, and what this means for your equip stack.
1. How Chance Works Today[/p]
- [p]A Chance attribute gives a percentage probability that an equip will grant an extra chunk of a base stat (e.g. 10% probability of getting +80 Rejoin points).[/p]
- [p]Equipping multiple equips with the same Chance attribute adds the probability percentages together, not the bonus itself.
[/p]
2. Why We’re Making the Change
- Run-away scaling
- What Happens Now: Stacking several equips pushes Chance values close to 100%.
- Why It’s a Problem: We would need to keep inventing new, stronger Chance tiers every few months, bloating the system.
- Unclear pricing
- What Happens Now: The true power of an equip swings wildly depending on the other gear you combine it with.
- Why It’s a Problem: Hard to price equips fairly on the market; becomes confusing for buyers and the value might be different since you bought it.
- Diminishing returns at the cap
- What Happens Now: Once you’re near 100%, adding more Chance does nothing (110% works exactly like 100%).
- Why It’s a Problem: Players end up investing in stats that stop growing, then must start over with a brand-newChance category.
- Unhealthy play patterns
- What Happens Now: Some players deliberately "reset" their match repeatedly until the bonus triggers.
- Why It’s a Problem: This interrupts normal gameplay and isn’t behaviour we want to encourage.
3. What Will Happen to My Equips?
- Every Chance roll on existing items will be converted into a fixed amount of its corresponding base stat, scaled to the item’s level.
- If your total probability was ~80% or higher, you’ll generally end up with at least the bonus you were already getting or more.
- For items that had low Chance percentages, the new flat value may feel smaller. However:
- The item will still be worth exactly its stated level.
- It will now be directly comparable to other items with similar stat set and level.
- If it no longer fits your build, you can sell it and pick up something that does.
4. Are Chance Attributes Gone for Good?
Not entirely. They’ll disappear from normal equips, but we plan to reintroduce the mechanic later via passive items or other special items. In that context, we can prevent stacking and design more interesting, controlled interactions.
5. When?
The migration is already live. Log in now and you’ll find all affected items already converted to their new flat-stat values in your inventor: no extra steps required.
Thanks for helping us keep the game healthy and fun!