V0.0490 - The Queen Awakens
[p]Greetings, divine strategists![/p][p]This update introduces our most significant antagonist yet and expands the strategic depth of settlement management. The island grows more dangerous, but your tools for survival have expanded as well.[/p][h2]The Queen Monster Emerges[/h2][p][/p]
- [p]Meet your true nemesis - The Queen Monster now stalks your island as the primary antagonist[/p]
- [p]Dynamic corruption system - She actively terraforms land into truly corrupted lands with her darkrain[/p]
- [p]Intelligent pathfinding - The Queen ensures her monsters always have routes to reach your settlers, no more hiding behind natural barriers, or putting up mountains[/p]
- [p]Expanded narrative - New story elements reveal the Queen's role in the island's dark mysteries[/p][p][/p][p]
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- [p]Completely revamped internal building system - Now data-driven for rapid development of new structures[/p]
- [p]Faster content updates ahead - This foundation allows us to add new buildings much more efficiently[/p]
- [p]Potential bugs warning - As with any major system change, please report any building-related issues you encounter[/p]
- [p]Wellspring Grainery - Provides area-of-effect bonuses to adjacent farms, optimizing your food production zones[/p]
- [p]Wellspring Vault - Enhances nearby temples' mana production, creating strategic temple placement decisions[/p]
- [p]Grand Farm - A more efficient farming solution for mature settlements[/p]
- [p]Area effect mechanics - Building placement now matters more than ever for optimal efficiency[/p]
- [p]Increased monster creep growth rate - The corruption spreads faster, demanding quicker strategic responses[/p]
- [p]Higher stakes gameplay - Balance expansion against the accelerating threat more carefully[/p]
- [p]Enhanced challenge curve - Preparing players for the full strategic depth of the final experience[/p]
- [p]Building system bugs possible due to major internal changes[/p]
- [p]Queen Monster pathfinding optimization ongoing[/p]
- [p]Balance tweaks for new area-effect buildings in progress[/p]