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Version V0.0600 - Ready for Next Fest

[p]Hey everyone![/p][p]Version 0.0600 is now live, and with it, the demo is officially ready for October Steam Next Fest. This update is almost entirely based on your feedback from playtesting, so huge thanks to everyone who took the time to test and share their thoughts.[/p][h2]What's New in 0.0600:[/h2][p]Demo Extended[/p]
  • [p]Increased demo length from 4 to 6 game days (50% more gameplay!)[/p]
  • [p]Based on tester feedback that 4 days wasn't enough time to really explore the systems[/p]
  • [p]However, difficulty stays ramped up so you will likely be crushed[/p]
[p]Quality of Life Improvements

[/p]
  • [p]Added resource context aids and intake statistics so you can better understand what's happening with your economy[/p]
  • [p]Additional resolution options for better compatibility[/p]
  • [p]New tile variants for more visual variety[/p]
[p]Bug Fixes[/p]
  • [p]Fixed building placement issues[/p]
  • [p]Fixed tutorial messages that couldn't be clicked away (sorry about that one!)[/p]
  • [p]Various focus and UI bugs squashed[/p]
[h2]Thank You & Feedback Request[/h2][p]To everyone who's already tried the demo - thank you! Your feedback has been invaluable in making this better. I'm a solo dev working on my first game, and every piece of feedback helps me understand what's working and what needs improvement.[/p][p]If you haven't tried it yet, the demo is available now through the playtest feature on the Steam page.[/p][p]I'd love to hear your thoughts:[/p]
  • [p]Is the tutorial clear enough?[/p]
  • [p]Is the balance between expansion and defending against corruption feeling right?[/p]
  • [p]Anything confusing or frustrating?[/p]
[p]You can leave feedback here in the discussions, or just drop a comment on this post. All feedback welcome - the good, the bad, and the ugly 😅[/p][p]
Thanks for being part of this journey.

-Johannes[/p]