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V0.0785 - Campaign Minimap & Visual Depth

[p]A focused update this time, tackling two key areas: campaign UI and world visuals.[/p]
  • [p]Campaign Minimap (WIP): I've started implementing the minimap for the main campaign map. The core logic is now "basically functional," which is a big first step. Aesthetically it's still about 50% placeholder, but getting the foundation in place was the priority.[/p]
  • [p]Pseudo-3D Islands: To make the islands feel more grounded and less flat, I've implemented a pseudo-3D effect. This allows the mountain geometry to create slight shadow variations and cast realistic shade, adding a nice touch of depth to the world.[/p]
[p]As Always, I'd love to hear your feedback, thoughts and ideas. Check out the new discord, links in the sidebar.

Cheers,[/p][p][/p][previewyoutube][/previewyoutube]