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  3. Patch #2 Live

Patch #2 Live

Hello, Tower Lords!
[p][/p][p]We continue working on fixing the bugs and improving the game. Thank you everyone for submitting bug reports, it helps a ton![/p][p][/p][p]Patch #2 is live.[/p][p][/p][p][/p]
Dev Timeline Estimates
[h2]Patch 3# - Eta Tomorrow[/h2][p]Almost all core bugs should be fixed [/p][p][/p][h2]Patch 4# - Eta November 8th[/h2][p]First half of feedback, polish, quality of life features should be implemented[/p][p][/p][h2]Patch 5# - Eta November 9th[/h2][p]Most of feedback and Qol features should be implemented[/p][p][/p][h2]Patch 6# +[/h2][p]We continue polishing, fixing bugs, and focus on improving combat, economy, and balance. [/p][p][/p]
Patch #2 Notes
  • [p]Fixed Issues with Shop items buttons. [/p]
  • [p]Luminarch [/p]
  • [p]- Now properly adds damage multiplier [/p]
  • [p]- It will now add more than one status stack per attack [/p]
  • [p]- Now you can see aim markers for luminarch lenses [/p]
  • [p]- Luminarch lenses have tooltip messages explaining the mechanics [/p]
  • [p]Combat music should no longer play over normal music [/p]
  • [p]Enemy HP bars should not be bugged anymore [/p]
  • [p]Timed shop items should now properly charge resource cost upfront [/p]
  • [p]The strong souls will now have fixed cost [/p]
  • [p]Rewrote Dark Lord fight code to be more stable, if it conflicts with your saves please send them to us at [email protected] [/p]
  • [p]World map UI fixes [/p]
  • [p]Moved Dragon Ability Icon away from monster bars [/p]
  • [p]Spell info hud should not dissappear after load[/p]
  • [p]Added Tooltips to resource bar[/p]
  • [p]Many minor tweaks and fixes [/p]
[p][/p][p]Cheers,
- Final Arcade Team[/p]