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Demo 1.3.2 | Patch Notes

[h2]Important[/h2][p]Hello everyone! Extremely happy to see many people playing the demo and enjoying it! I have done some quick fixes to address some bugs/issues with the demo as it was, but before that I want to address the issue of the tutorial. [/p][p]I have come to understand that the tutorial is not as understandable as I had hoped, so I will be taking some time over the new few days to create a much better tutorial that is hopefully does a better job at outlining the gameplay.[/p][h2]New Features[/h2]
  • [p]New Collision Notifier[/p]
    • [p]Added an audio and visual notification onto the Field Display to make it more clear the side the chassis is colliding with the environment on.[/p]
    • [p]This replaces the alarm from before, meaning the alarm now only pertains to enemy attacks.[/p]
    • [p]Collision sounds are also much louder.[/p]
  • [p]AI Adjustments[/p]
    • [p]Made Corrupted Mech much less aggressive on patrolling around the player.[/p]
    • [p]Made Corrupted Mech spawn much later after the player spawns in, giving the player time to get used to moving around more.[/p]
[h2]Bug Fixes[/h2][h3]Visual[/h3]
  • [p]Fixed the bug that made the chassis continuously shake during a power out after being attacked.[/p]
[p][/p][p]I know there is still a lot more to fix, specifically a bug that causes the power out tutorial to not trigger on the first power out, and I'm looking into it. For now hopefully this lowers the difficulty to a point where it isn't constant enemies after you. Until next time![/p]