Update 1.1.0 | Patch Notes
[h2]Intro[/h2][p]Hello everyone! I have been super happy to see the response to the game so far, I am glad everyone is enjoying it! Thank you for giving feedback in the community hub and reviews, it really helps me make the game a lot better (and fix bugs I tend to miss). Here's what this update changes:[/p][p][/p][h2]New Stuff[/h2]
- [p]Added a map for the final area of the game and adjusted the environment to have a section of higher ground. This should help with fending off against the Spider.[/p]
- [p]Added a prompt to one of the endings giving the player a clearer guide on what to do.[/p]
- [p]The Spider has been made slightly slower to allow for easier traversal around it.[/p]
- [p]Reduced concurrent Infected Mech count in the last area from 2 -> 1 and increased time between enemy spawns on every map.[/p]
- [p]Changed dialogue and report paper surrounding a certain late game enemy to follow more with the enemies behaviour. Giving a much clearer strategy.[/p]
- [p]Stopped elevator shafts from not locking the player into them causing the player to fall out of the map.[/p]