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Sacred 2 Remaster News

Patch 2.0

Dear Heroes of Ancaria!

We are happy to announce that we just released a significant patch for all platforms, addressing most of the stability issues and crashes that occurred since the release. It unfortunately took us a bit longer than expected to provide this update, since most of the stability issues were caused by memory leaks, hidden deep in the 20 year old, T-Energy infected legacy code - truly our greatest foe throughout the entire development.

We also want to take this opportunity to apologize for the bumpy start and hope that with this new patch you are able to enjoy the remaster without any bigger interruptions. Thank you so much for reporting bugs and providing feedback throughout all the different channels!

Alongside implementing the stability fixes, we’ve also tried to include additional updates to gameplay, usability and the general experience where we could.

We hope you enjoy this update!
See you in Ancaria!

Changelist


[h2]Fixed[/h2]
  • Multiple crashes caused by various memory leaks related to pathfinding, AI manager, the bonus factory and UI
  • Multiple crashes caused by UI tooltips, namegenerator and Inventory Grid
  • Crashes related to lightsaber rendering
  • Potential crashes caused by sector graph sorting
  • A crash that could occur when unpausing the game
  • Potential movement locks after using the inventory
  • Incorrect handling of game difficulty unlocking
  • UI hover sounds being triggered on attacks
  • An issue where some spell projectiles would collide with the spell caster and despawn
  • An issue where dead people would block arrows being fired over them
  • An issue with physics capsule overlap for certain spells
  • Multiple shading and texture issues with some armors/equipment
  • Stretched skill icons when level ups are available
  • “Expert Touch” option being visually disabled by default but enabled by code
  • An issue where Orb sets would activate incorrectly
  • An issue where quest book entry references would be invalidated in the quest icons (not a full fix to quest icons disappearing as there were multiple causes)
  • Some issues where Background music could permanently disappear
  • An issue with displaced Item Tooltips and Tooltips not being unloaded correctly
  • Overlapping item compare screens for wider item screens


[h2]Added[/h2]
  • VSynch Display Option
  • Alternate PC movement controls where A/D rotate the camera (can be turned off by changing the keybindings)


[h2]Changed[/h2]
  • Improved mouse hit detection
  • Improved performance when loading a game or unpausing due to issues with the bonus factory
  • God icons in the Character creation are now in correct order
  • Improved sorting of 3d info texts (e.g. Signposts)
  • Improved floating text readability

Sacred 2 Remaster - Hotfix 1.5

[p]Dear Sacred 2 Community![/p][p][/p][p]We made a small adjustment to yesterdays Hotfix:[/p][p]- reverted a fix to crashes in the UI when Tabbing through inventory filters[/p][p][/p][p]As the fix caused an issue, where hovering over an item in the inventory[/p][p]would cause movement input to get locked when closing the inventory.[/p][p][/p][p]We hope you continue to enjoy Sacred 2 Remaster over the weekend and that this Steam patch further improves your gaming experience.[/p][p][/p][p]Remember to continue to report any issues you run into here - Bug Reporter[/p][p][/p][p]The Sacred 2 Remaster Team[/p]

Sacred 2 Remaster - Hotfix 1

Dear Sacred 2 Community!

The dev team is working hard to fix the problems with the game and further improve the experience.
We are happy to deliver the first Hotfix patch for Steam today, which addesses the following issues:

  • fixed two crashes related to UI Elements
  • fixed some crashes related to the trader & item name generator
  • fixed a crash where the disabled “Load Latest Savegame” could be clicked when there were no existing savegames
  • potential fix for the game crashing if a video cannot be played
  • fixed a crash when leaving the menu with a controller
  • fixed an issue with cut off strings in item tooltips
  • increased the World Map zoom speed from 4 to 12


Please note that this is only the first patch. We have implemented further improvements and are currently working on more, but these will need to be thoroughly tested next week. These include:

  • added VSynch Display Option for PC
    • fixed memory leaks related to
      • pathfinding
      • ai manager
      • the bonus factory
      • UI
  • fixed an issue with Mouse Hit Detection
  • improved sorting of 3d info texts
  • fixed an issue where dead people would block arrows being fired over them
  • fixed an issue where some spell projectiles would collide with the spell caster and despawn
  • fixed some issues with Physics capsules


Once testing is complete, we will release these improvements.

We hope you continue to enjoy Sacred 2 Remaster over the weekend and that this first Steam patch further improves your gaming experience.

The Sacred 2 Remaster Team

A Message From The Team

First of all: thank you so much for playing Sacred 2 Remaster. It was a really hard ride to reach this point and we are really happy for your engagement. In case you encountered issues playing our game: we are very sorry, and we hear you loud and clear. Many issues are really hard to fix due to the legacy code and lack of original toolsets. Your feedback—both the praise and the criticism—is being actively collected and reviewed. We're not ignoring the issues, and we’re not standing still.

We've identified several causes behind the crashs and a significant memory leak. These stability issues are now our top priority, and we're working hard on a patch to address them as quickly as possible.

The team is working hard on a timely fix to resolve a lot of additional problems you all reported.
Here are some of the top issues that are currently being tackled:
  • Crashes
  • Memory Leaks
  • Performance issues on PS5 after first install and startup (restarting PS5 seems to resolve this!)
  • Sound getting deactivated on consoles
  • Video codec issues on Steamdeck
  • Various minor bugfixes and improvements, based on issues reported and feedback collected


Thank you for your patience!
—The Dev Team

Looks Like Loot is Back on the Menu: Sacred 2 Remaster Out Now!



[h2]Looks Like Loot is Back on the Menu: Sacred 2 Remaster Out Now![/h2]

Vienna, Austria - November 11th, 2025: Heroes of Ancaria: the time has come. Sacred 2 Remaster is out now, bringing back the chaos, loot, and laughter that made the original legendary - now reborn for a new generation of adventurers.

Developed by Sparkling Bit and published in cooperation with THQ Nordic, Sacred 2 Remaster delivers the definitive version of the beloved action RPG. Every expansion and update from the original returns, wrapped in a complete technical overhaul that enhances visuals, improves lighting, and extends view distance while preserving the unmistakable charm of Ancaria. Combat and controls have been modernized, offering smoother responsiveness, refined mechanics, and full controller support for both new and returning heroes.

Whether you first explored Ancaria twenty years ago or are discovering it for the first time: this is the ultimate way to experience Sacred 2’s massive open world, alive with quests, dungeons, and countless opportunities for mayhem!

As a special bonus, every purchase also includes the original Sacred 2 Gold — the complete classic edition for those who want to experience the game as it was first released.

Sacred 2 Remaster is available now on PC at an SRP of $19.99 / €19.99.

Watch the latest video here: https://youtu.be/QKBlw9ifm0E
Get the Sacred 2 Remaster:
https://store.steampowered.com/app/3906660/Sacred_2_Remaster/
Learn more on the official website:
https://sacred2.thqnordic.com/

Enjoy & stay tuned!