Patch 2.0
Dear Heroes of Ancaria!
We are happy to announce that we just released a significant patch for all platforms, addressing most of the stability issues and crashes that occurred since the release. It unfortunately took us a bit longer than expected to provide this update, since most of the stability issues were caused by memory leaks, hidden deep in the 20 year old, T-Energy infected legacy code - truly our greatest foe throughout the entire development.
We also want to take this opportunity to apologize for the bumpy start and hope that with this new patch you are able to enjoy the remaster without any bigger interruptions. Thank you so much for reporting bugs and providing feedback throughout all the different channels!
Alongside implementing the stability fixes, we’ve also tried to include additional updates to gameplay, usability and the general experience where we could.
We hope you enjoy this update!
See you in Ancaria!
[h2]Fixed[/h2]
[h2]Added[/h2]
[h2]Changed[/h2]
We are happy to announce that we just released a significant patch for all platforms, addressing most of the stability issues and crashes that occurred since the release. It unfortunately took us a bit longer than expected to provide this update, since most of the stability issues were caused by memory leaks, hidden deep in the 20 year old, T-Energy infected legacy code - truly our greatest foe throughout the entire development.
We also want to take this opportunity to apologize for the bumpy start and hope that with this new patch you are able to enjoy the remaster without any bigger interruptions. Thank you so much for reporting bugs and providing feedback throughout all the different channels!
Alongside implementing the stability fixes, we’ve also tried to include additional updates to gameplay, usability and the general experience where we could.
We hope you enjoy this update!
See you in Ancaria!
Changelist
[h2]Fixed[/h2]
- Multiple crashes caused by various memory leaks related to pathfinding, AI manager, the bonus factory and UI
- Multiple crashes caused by UI tooltips, namegenerator and Inventory Grid
- Crashes related to lightsaber rendering
- Potential crashes caused by sector graph sorting
- A crash that could occur when unpausing the game
- Potential movement locks after using the inventory
- Incorrect handling of game difficulty unlocking
- UI hover sounds being triggered on attacks
- An issue where some spell projectiles would collide with the spell caster and despawn
- An issue where dead people would block arrows being fired over them
- An issue with physics capsule overlap for certain spells
- Multiple shading and texture issues with some armors/equipment
- Stretched skill icons when level ups are available
- “Expert Touch” option being visually disabled by default but enabled by code
- An issue where Orb sets would activate incorrectly
- An issue where quest book entry references would be invalidated in the quest icons (not a full fix to quest icons disappearing as there were multiple causes)
- Some issues where Background music could permanently disappear
- An issue with displaced Item Tooltips and Tooltips not being unloaded correctly
- Overlapping item compare screens for wider item screens
[h2]Added[/h2]
- VSynch Display Option
- Alternate PC movement controls where A/D rotate the camera (can be turned off by changing the keybindings)
[h2]Changed[/h2]
- Improved mouse hit detection
- Improved performance when loading a game or unpausing due to issues with the bonus factory
- God icons in the Character creation are now in correct order
- Improved sorting of 3d info texts (e.g. Signposts)
- Improved floating text readability