1. Idle Tycoon Manufacturing
  2. News

Idle Tycoon Manufacturing News

Closed Beta Update #5

[p]Overhaul :[/p]
  • [p]The employee AI has been completely redone, it is now much more optimized, generates less lag, and most importantly, they will no longer idle if a workstation is available.[/p]
  • [p]In addition, employees will prefer to work from the back of the machine if the spot is free, before using the sides.[/p]
  • [p]Employee movements have been improved to make them smoother and to prevent them from getting stuck on object corners.[/p]
[p]Additions :[/p]
  • [p]Achievement for unlocking company tier 2.[/p]
  • [p]Achievement for firing up to 100 employees.[/p]
  • [p]Achievement for joining the Discord server.[/p]
[p]Bug Fixes :[/p]
  • [p]The breakdown event could occur twice on the same machine, which caused a bug.[/p]

Closed Beta Update #4

[p]Bug Fixes :[/p]
  • [p]The machine upgrade cost reduction improvement, once unlocked, did not reload properly when restarting the game.[/p]
  • [p]The save system now takes into account the time of day and the time already elapsed between each event before restoring them.[/p]
  • [p]Elias will now use the term “Monstercoins” when referring to money.[/p]
[p]Additions :[/p]
  • [p]The tutorial now explains that recruitable candidates are reset each day.[/p]
  • [p]The missing visual in the R&D menu has been created.[/p]
  • [p]Other visuals are being implemented, such as the employee fatigue bar.[/p]
[p]Balancing :[/p]
  • [p]The number of recruited employees now has a smaller impact on the cost of future employees.[/p]
[p]Forgotten :[/p]
  • [p]In the last patch, I modified the introduction message.[/p]

Closed Beta Update #3

[p]Bug fixes :[/p]
  • [p]Context menus can no longer appear outside the game area[/p]
  • [p]Resources coming out of the fusion furnace now have their state correctly updated (light effect)[/p]
  • [p]The fusion furnace will now properly collect resources that pass through it if a slot is available[/p]
  • [p]Employees can no longer get stuck inside machines[/p]
  • [p]Employee AI has been slightly adjusted: they should no longer idle if a workstation is available and their stamina is fully recharged[/p]

Closed beta update #2

[p]Addition :[/p]
  • [p]Holding Ctrl while crafting to quickly recreate the same item now works on all craftable items[/p]
  • [p]Information about the Ctrl key is displayed when holding an item in hand[/p]
  • [p]The tutorial now states that the Ctrl key works everywhere[/p]

Closed Beta Update #1

[p]Bug Fixes:[/p]
  • [p]Ingots on the ground would not be destroyed[/p]
  • [p]Elias' ingot value will now be an integer[/p]
  • [p]The skill tree gave 4 worker slots instead of XP x2[/p]
  • [p]FX volume has been balanced with music volume (additionally, the default value was changed from 50 to 100 in the settings menu)[/p]
[p]Additions:[/p]
  • [p]Hold the Ctrl key while crafting a conveyor belt to get a new one ready to place[/p]
  • [p]Added tutorial mentioning the Ctrl key[/p]
[p]Balancing:[/p]
  • [p]Slight reduction of the output value of ingot presses after upgrades[/p]
[p]Translation:[/p]
  • [p]English text updated[/p]