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Idle Tycoon Manufacturing News

🚀 Idle Tycoon Manufacturing arrive en Early Access !

[p]Hello everyone 👋[/p][p]We’re excited to share some big news: Idle Tycoon Manufacturing will be available in Early Access on October 10th, 2025 at 5 PM (Paris time) ! 🗓️[/p][p]The closed beta went really well — your feedback was invaluable and helped us refine the game. We’re happy to announce that the game is now solid and ready for its release.[/p][h3]✅ What to expect at launch ?[/h3]
  • [p]The Early Access version will include about 40% of the final planned content.[/p]
  • [p]Based on playtests, that already means 3 to 4 hours of gameplay to explore and optimize.[/p]
  • [p]Early Access will allow us to keep expanding and polishing the game with your help.[/p]
[p]We can’t wait to see you build your first factories, optimize your production lines, and share your strategies with the community.[/p][p]Thank you again for all your support since the beginning — see you on October 10th at 5 PM for the official Early Access launch ! 🎉[/p]

Closed Beta Update #8

[p]Additions :[/p]
  • [p]Ability to hide a percentage of resources in the settings to reduce lag[/p]
  • [p]Option to focus game optimization either on performance or on visual quality[/p]
[p]Bug Fixes :[/p]
  • [p]It is no longer possible to click on a machine while in the settings menu[/p]
  • [p]Conveyor belts under presses now have their animation synchronized with other belts (this does not apply to belts placed between two save-and-quit sessions)[/p]
[p]Other Changes :[/p][p]A few other silent modifications have been made.[/p][p]This will most likely be the last patch note before the early access release planned for October 10, 2025. Visual and audio changes will be made without patch notes.[/p][p]In addition, beta testing access will be closed during the week (by October 6 at the latest).[/p]

Closed Beta Update #7

[p]Bug Fixes :[/p]
  • [p]Elias’s ingot tutorial will now launch correctly.[/p]
  • [p]The alarm sound will no longer trigger twice when it refers to the alarm.[/p]
  • [p]Conveyor belts should now properly refresh if the furnace placed on them is moved.[/p]
[p]Changes :[/p]
  • [p]Default volume has been reset to 50, preventing players from having their ears blasted on startup and allowing them to adjust the sound up or down.[/p]

Closed Beta Update #6

[p]Bug Fixes :[/p]
  • [p]Employee AI will no longer crash the game, but they will now take more time to find a machine they can work on.[/p]
  • [p]Employee cards in the recruitment menu could behave strangely or even disappear.[/p]
  • [p]The conveyor under a machine always turns into a straight line when the machine placed on it is moved (even if only one machine is present on the map).[/p]
[p]Additions :[/p]
  • [p]Save files now include the recruitment menu. The only way to refresh candidates is now to wait for the next day.[/p]
  • [p]A 5th recruitment slot has been added.[/p]
  • [p]It is now possible to use the scroll wheel to navigate through the recruitment menu.[/p]
[p]Changes :[/p]
  • [p]Employee stat upgrades no longer refresh the day’s candidates, but instead improve them directly without extra cost.[/p]

Closed Beta Update #5.1

[p]Bug Fixes :[/p]
  • [p]When saving and loading during the tutorial, some basic machines could sometimes duplicate. This is no longer possible.[/p]
  • [p]The Elias ingot event should now be working again.[/p]
  • [p]When moving a machine, its linked conveyor belt could sometimes fail to update properly. This has now been fixed.[/p]