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Dig Island News

Dig Island Update 0.2.1 - Discount & EA Roadmap & Community Event & Improvements

[p]Hello Survivors, [/p][p]Update 0.2.1 is here! While we've been fixing bugs and adding quality-of-life improvements based on your feedback, we've got even more exciting news today: we are revealing our Early Access Roadmap![/p][p]You’ve been asking about the future of Dig Island, and we want to be transparent about our journey to version 1.0. Our next big step is Update 0.3, which will bring new localizations and world interactions. To see what else is coming in future updates leading up to our full release, you can check the roadmap below. [/p][p]Your feedback and suggestions are very important to us in making Dig Island better. We value your ideas, and your reviews greatly help our game reach more players. We are grateful for your reviews.[/p][h2]
Discount! Dig Island - 15% Off[/h2][p]Now is the perfect time to grab your shovels! Enjoy a 15% discount and invite your friends to help you dig, craft, and survive on Dig Island!
[/p][p][dynamiclink][/dynamiclink] [/p][hr][/hr][h2]Roadmap: Early Access Journey[/h2][p]We’ve shaped our roadmap based on your feedback and the new features we have planned. Our goal is to make Dig Island a much better game, and we believe we can achieve this with your support. We’d love to hear your thoughts and suggestions about the roadmap in the comments!
[/p][p][/p][hr][/hr][h2]Gameplay & Quality of Life[/h2]
  • [p]Added quick transfer to the hotbar using Shift + Left Click.[/p]
  • [p]You can now change the order of items in the crafting queue.[/p]
  • [p]Food descriptions in Craftopia are now more detailed, showing exactly what they provide.[/p]
  • [p]Poisonous plant damage has been changed from instant damage to damage over time.[/p]
  • [p]Made minor adjustments and improvements to the tutorials.[/p]
[hr][/hr][h2]Visuals & Audio[/h2]
  • [p]Fixed an issue where ambient sound settings were not saving.[/p]
  • [p]Fixed a visual glitch that occurred while the world was loading.[/p]
  • [p]Fixed an issue where trees appeared to overlap into each other.[/p]
  • [p]Fixed clipping issues with held items.[/p]
  • [p]Fixed the incorrect positioning of held fish.[/p]
[hr][/hr][h2]Bug Fixes & Multiplayer[/h2]
  • [p]Fixed a multiplayer game stuck issue caused by a client disconnecting during the "Escape With Plane" sequence.[/p]
  • [p]Fixed an issue where "Deposit" buttons were visible in the inventory even when a chest was not open.[/p]
  • [p]Fixed a bug regarding eating fish.[/p]
  • [p]Fixed an issue where the crafting screen could not be closed using the ESC key.[/p]
  • [p]Fixed a bug that could cause the crosshair to disappear.[/p]
  • [p]Fixed an issue where long messages would not display in the chat panel.[/p]
[hr][/hr][h2]Community Event: The Scenes From the Best[/h2][p]Alongside this update, we are kicking off a community event! We want to see the best scenes you can capture in Dig Island. It’s simple: create a visually appealing scene, share your screenshot, and get a chance to win some keys.[/p][h3]🗓️ Event Duration[/h3][p]Starts: March 12, 2026 – 10:00 AM (PDT)
Ends: March 19, 2026 – 10:00 AM (PDT)[/p][h3]📸 How to Participate[/h3]
  • [p]Create your best scene in Dig Island and take a screenshot. (Your character can be in the image, or you can take it without them—it’s up to you).[/p]
  • [p]Share exactly one image in our Discord channel #TheScenesFromTheBest or on the Steam Community Hub using the hashtag #TheScenesFromTheBest.[/p]
[p]We will share an example image in our channels to give you an idea, but feel free to get creative with your setup![/p][h3]🎁 Rewards[/h3][p]Speed Bonus (First 10 Participants): The first 10 players who successfully join the event will receive one game key of their choice or a ContractVille DLC from FiftyEight Studios.[/p][p]Grand Prize (Most Reactions):
The submission that gets the highest number of community reactions across Discord and Steam will win the Grand Prize: Two game keys of your choice from FiftyEight Studios (Choose from ContractVille, Sandwich Simulator, or Dig Island).[/p][p]*In case of a tie, the Dig Island team will make the final decision.[/p][h3]⚖️ Rules & Guidelines[/h3]
  • [p]One submission per participant.[/p]
  • [p]The screenshot must be taken inside Dig Island.[/p]
  • [p]Basic image edits are allowed, but the original in-game scene must remain clearly visible.[/p]
  • [p]Submissions shared outside the designated Discord channel or without the Steam hashtag will not be counted.[/p]
[p][/p][hr][/hr][h2]Publisher's Bundles[/h2][p]You can purchase the package consisting of ContractVille, Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:

[dynamiclink][/dynamiclink]You can purchase the package consisting of ContractVille, ContractVille DLCs (Medieval, Japanese, Sci-Fi, Valentine's Day Furniture Packs), Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:

[dynamiclink][/dynamiclink][/p][hr][/hr][p]We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.[/p][p]Safe digging.[/p]

Dig Island Update 0.2 - Endgame Features & FOV Setting

[p]Hello Survivors,[/p][p]Major Update 0.2 is here! This update brings new endgame features, a slider for FOV, visual upgrades, and important multiplayer fixes. [/p][p]Your feedback and suggestions are very important to us in making Dig Island better. We value your ideas, and your reviews greatly help our game reach more players. We are grateful for your reviews.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]Gameplay & Quality of Life[/h2]
  • [p]Added a "Return to Island" option to the End Game screen. You can now continue playing and trade with the Survivor after reaching the end.[/p]
  • [p]You can now swap and reorder items in the crafting queue while items are being crafted.[/p]
  • [p]The Survivor's "Hold Offer" lock can now be opened using lower-tier offers.[/p]
  • [p]Ladder movement improved so that players won't get stuck on them anymore.[/p]
[hr][/hr][h2]User Interface (UI)[/h2]
  • [p]Added a Field of View (FOV) slider to the settings. (range: 80–100)[/p]
  • [p]Redesigned the "New Game" screen.

    [/p]
[hr][/hr][h2]Visuals & Audio[/h2]
  • [p]Reworked the player's external battery model. It now visually updates based on your current battery level.[/p]
  • [p]Improved the night lighting system.[/p]
  • [p]Improved animations and effects for repair and upgrade actions.[/p]
  • [p]Improved third-person fishing animations so it looks smoother to other players.[/p]
[hr][/hr][h2]Inventory & Multiplayer Fixes[/h2]
  • [p]Fixed a multiplayer bug where players could put items into the same inventory slot at the same time.[/p]
  • [p]Fixed an issue where Shift-Click wouldn't work on the first try after opening the inventory.[/p]
  • [p]Fixed a multiplayer issue where the client player's drill could get stuck.[/p]
  • [p]Fixed a multiplayer issue where the drill sound of a client player could stuck for host player.[/p]
  • [p]Fixed clipping on character's held items when colliding with walls and environmental props.[/p]
[hr][/hr][h2]Publisher's Bundles[/h2][p]You can purchase the package consisting of ContractVille, Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:

[dynamiclink][/dynamiclink]You can purchase the package consisting of ContractVille, ContractVille DLCs (Medieval, Japanese, Sci-Fi, Valentine's Day Furniture Packs), Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:

[dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][p]We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.[/p][p]Safe digging.[/p]

Dig Island Update 0.1.9 - Inventory Fixes & UI Enhancements

[p]Hello Survivors,[/p][p]Update 0.1.9 has arrived, bringing comprehensive inventory fixes, new UI improvements, visual polishes, and critical crash resolutions. Here is everything new in this update. Your feedback and suggestions are very important to us in making Dig Island better. We value your ideas, and your reviews greatly help our game reach more players. We are grateful for your reviews.[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]Gameplay & Quality of Life[/h2]
  • [p]Elevators can now be changed while being placed on another elevator.[/p]
  • [p]Added an option to easily remove the assigned owner from a player bed.[/p]
  • [p]Improved shed collision mechanics to allow for easier and more accurate item placement.[/p]
  • [p]Further improved Survivor behavior and reaction following reactor explosion.[/p]
  • [p]The crafting interface now remembers its scroll position when closed and reopened.[/p]
[hr][/hr][h2]User Interface (UI)[/h2]
  • [p]The crafting queue now clearly displays the total number of items waiting to be crafted.[/p]
  • [p]The "Load Game" widget has been updated to show comprehensive session details, including the maximum reached depth.[/p]
  • [p]Added a lock icon for unavailable items on the Resource Scanner interface.[/p]
  • [p]Added a confirmation warning prompt before deleting a save file to prevent accidental deletions.[/p]
[hr][/hr][h2]Visuals & Audio[/h2]
  • [p]The wind effect on foliage now dynamically increases and reacts based on weather conditions.[/p]
  • [p]Reworked and improved the 3D models for bananas, pitayas, and horned melons.[/p]
  • [p]Adjusted and polished the eating animations for a smoother look.[/p]
  • [p]Fixed visual reflection errors on the Recycle Station and Upgrade Station.[/p]
  • [p]Fixed an issue where the Survivor would play a voiceover line each time a craft station was crafted and used.[/p]
[hr][/hr][h2]Inventory System Fixes[/h2]
  • [p]Breaking a chunk now yields two stacks of 10 items instead of one large stack. If there is not enough space in your inventory, the stacks will be dropped to the ground as a pouch with stacks of 10.[/p]
  • [p]Fixed a bug that incorrectly displayed an "Inventory Full" warning when there was still space to stack the picked-up item.[/p]
  • [p]Fixed an issue where picking up items with a full inventory resulted in incorrect item amounts being added.[/p]
  • [p]Fixed a bug where items could disappear if the inventory was sorted while an item was actively being consumed.[/p]
  • [p]Fixed an issue where sorting the inventory could randomly delete items if an item with a broken/incorrect stack count was present.[/p]
  • [p]Fixed an exploit where using "Call Help" could cause an item to duplicate when dropped, despite not appearing in the inventory.[/p]
[hr][/hr][h2]General Bug & Crash Fixes[/h2]
  • [p]Fixed a critical crash caused by enemies inside bunkers.[/p]
  • [p]Fixed a bug where the elevator to the second island would break and get stuck in an incorrect state if the game was saved and loaded while the elevator was on the second island side.[/p]
  • [p]Fixed an issue where players could fall through the world when crouch-digging underground.[/p]
  • [p]Fixed an issue preventing objects from being placed properly on debris.[/p]
  • [p]Fixed a bug where dropping a pouch on a shared box would cause it to get lost inside the box.[/p]
  • [p]Fixed a client-side visual gap issue when adding or removing ropes.[/p]
[hr][/hr][h2]Publisher's Bundles[/h2][p]You can purchase the package consisting of ContractVille, Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:

[dynamiclink][/dynamiclink]You can purchase the package consisting of ContractVille, ContractVille DLCs (Medieval, Japanese, Sci-Fi, Valentine's Day Furniture Packs), Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:

[dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][p]We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.[/p][p]Safe digging.[/p]

Dig Island Update 0.1.8 - Bug Fixes & QoL Improvements

[p]Hello Survivors,[/p][p]We are rolling out Update 0.1.8, bringing you some highly requested quality-of-life improvements, gameplay adjustments, and crucial bug fixes. Here is everything new in this update.

Your feedback and suggestions are very important to us in making Dig Island better. We value your ideas, and your reviews greatly help our game reach more players. We are grateful for your reviews.
[/p][hr][/hr][h2]Gameplay & Balance[/h2]
  • [p]Explosive Power: Dynamites can now successfully break chunks![/p]
  • [p]Enhanced Survivor AI: Improved survivor behavior and reactions during reactor explosion.[/p]
  • [p]Crafting Balance: Reduced the clay bowl requirement for the Cyan Mix from 3 to 1.[/p]
  • [p]Early Game Scanning: Iron ore is now available to detect in the Level 1 Resource Scanner.[/p]
[hr][/hr][h2]Quality of Life & UI[/h2]
  • [p]Storage Capacity: The default slot count for shared storage has been increased to 20, and each upgrade now adds 10 additional slots.[/p]
  • [p]Limitless Storage: Shared storage can now be upgraded an infinite number of times.[/p]
  • [p]Save Info: Depth information has been added directly to the save slots on the "Load Game" screen.[/p]
  • [p]Scanner Memory: The Resource Scanner will now conveniently remember and continue from your last scanned resource.[/p]
  • [p]Improved Tooltips: Upgrade tooltips are now visible even when you are not holding the hammer.[/p]
  • [p]Naming Clarity: "Stone Ingot" and "Clay Ingot" have been renamed to "Stone Brick" and "Clay Brick" to make more sense.[/p][hr][/hr]
[h2]Visuals & Animations[/h2]
  • [p]Drill Animation: Improved the drill animation with visible drill tip rotation.[/p]
  • [p]Dynamic Lighting: The lighting of the attachment device now reacts dynamically according to the operating status of the stations.

    [dynamiclink][/dynamiclink][/p][hr][/hr]
[h2]Bug Fixes & Performance[/h2]
  • [p]Background Stability: Fixed an issue where the game could crash while running in the background after using Alt-Tab.[/p]
  • [p]Smooth Saving: Implemented a fix for a server-side save issue that could cause the game to freeze.[/p]
  • [p]Dig Site Optimization: Fixed performance issues experienced in large excavated areas.[/p]
  • [p]Placement Fix: Fixed an issue preventing proper object placement on environmental objects.[/p]
  • [p]Campfire UI: Fixed an issue where the shared storage UI could incorrectly appear when rapidly interacting with a campfire.[/p]
  • [p]Station Interaction: Fixed a bug that caused stations to get stuck in an "in use" state when opened and closed in quick succession.
    [/p]
[hr][/hr][h2]Publisher's Bundles[/h2][p]You can purchase the package consisting of ContractVille, Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:
[/p][p][dynamiclink][/dynamiclink]You can purchase the package consisting of ContractVille, ContractVille DLCs (Medieval, Japanese, Sci-Fi, Valentine's Day Furniture Packs), Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:

[dynamiclink][/dynamiclink][/p][hr][/hr][p]
We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.[/p][p]Safe digging.[/p]

Dig Island Update 0.1.7 - Crash Fix & New Bundle

[p]Hello Survivors,[/p][p]This update focuses on stability, gameplay flow, and quality-of-life improvements. A number of bugs were fixed, and several usability upgrades were added.[/p][p]Your feedback and suggestions are very important to us in making Dig Island better. We value your ideas, and your reviews greatly help our game reach more players. We are grateful for your reviews.[/p][h3]
Our new bundle featuring Dig Island and other games from our publishing studio is now available, and we recommend this bundle to everyone with an extra 15% discount.[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]Improvements (QoL / Gameplay)[/h2]
  • [p]Invert mouse look options added[/p]
  • [p]A 3D marker has been added to the quest: “Find a way to reach the other Island via the underground Shelters”[/p]
  • [p]Craft Station is now craftable[/p]
  • [p]Added a warning when the generator battery runs out of power[/p]
  • [p]Inventory widget now shows backpack and battery level[/p]
  • [p]Recycle station now shows recyclable items at the top[/p]
  • [p]Elevator rope now shows velocity while crafting[/p]
  • [p]Inventory shift-click transfer improved[/p]
  • [p]Bunker chest naming interaction removed[/p]
  • [p]GPS watch requirements rearranged (fix for requiring X-Y watch while X-Y watch is equipped)[/p]
  • [p]GPS Watch XYZ has been removed and replaced with GPS Watch Z. GPS Watch XY and GPS Watch Z can now be equipped at the same time. When both are equipped, X, Y, and Z locations are displayed on the watch.[/p]
  • [p]Backpack mesh now updates correctly when upgrading the backpack[/p]
  • [p]Backpack visibility on emote added[/p]
  • [p]Daytime lights now turn on earlier[/p]
  • [p]Ambient cave sounds now play seamlessly[/p]
  • [p]Tree body physics improved[/p]
  • [p]Elevator speed no longer depends on FPS[/p]
  • [p]Music playerplays more often and randomly[/p]
[hr][/hr][h2]Bug Fixes[/h2]
  • [p]Fixed falling below bedrock while using the elevator[/p]
  • [p]Fixed ore save/load issue (collected ores appearing as uncollected)[/p]
  • [p]Fixed elevator rope crafting exploit[/p]
    • [p]Correct requirement applied (5 of old rope type is needed instead of 1)[/p]
  • [p]Fixed crash when killing enemies at the same time[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p]We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.[/p][p]Safe digging.[/p]