1. Dig Island
  2. News

Dig Island News

Dig Island Update 0.1.6 | QoL Improvements & Balance Tweaks

[p]Hello Survivors,[/p][p][/p][p]Update 0.1.6 is now live for Dig Island Early Access. This update focuses on quality-of-life improvements, balance tweaks, and several gameplay fixes to improve overall flow and usability.[/p][h3]
Dig Island is still available with a 10% Early Access Release discount.

[dynamiclink][/dynamiclink] [/h3][h2]Quality of Life Improvements[/h2]
  • [p]Players can now use items directly from their inventory while crafting.[/p]
  • [p]Upgrade tooltips now display level change information more clearly.[/p]
  • [p]Some item holding visuals and animations have been adjusted to feel more user-friendly.[/p]
  • [p]Missing footstep sounds on metal surfaces have been added.[/p]
  • [p]Ghost actor placement has been improved to be more intuitive and easier to use.[/p]
  • [p]Visual issues caused by the split menu opened with the middle mouse button in the inventory have been fixed.[/p]
  • [p]An issue preventing interaction with crafting stations at night in certain situations has been resolved.[/p]
  • [p]River flow speed now increases during rainy weather.[/p]
  • [p]Elevator ropes can now be freely swapped between Wood, Carbon, and Steel variants after installation.[/p]
  • [p]Elevator base levels now affect elevator movement speed.[/p]
  • [p]The GPS Watch now displays the day count.[/p]
  • [p]Items dropped in water can now be collected.
    [/p]
[h2]Balance Changes[/h2]
  • [p]Starting from Level 2 shovels, tool energy usage has been reduced by 20%.[/p]
  • [p]Hunger consumption has been reduced by 10%.[/p]
  • [p]Fishing rewards have been increased.[/p]
  • [p]The fishing mini-game duration has been extended, and the second mini-game has been made easier.
    [/p]
[h2]Gameplay & UI Fixes[/h2]
  • [p]Fixed an issue where survivor voice lines could trigger multiple times in certain situations.[/p]
  • [p]The Research Scanner at Level 2 and 3 can now detect Crude Oil and other ore chunks.[/p]
  • [p]Resolved a bug where notes could disappear and reappear after saving and loading the game.[/p]
  • [p]Tracking icons have been added to the HUD compass for some to-do list objectives.[/p]
  • [p]Campfire warning text has been changed from “Not enough energy” to “No fuel.”[/p]
  • [p]The Deadpot indicator is now visible only to the owning player.[/p]
  • [p]The Fill Mode input has been changed from C to V.[/p]
  • [p]Fixed an issue where the campfire VFX would stop randomly.[/p]
  • [p]Elevator rope descriptions have been updated.[/p]
[p][/p][p]We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.[/p][p]
Safe digging.[/p]

Dig Island Early Access Update 0.1.1 Hotfix

[p]Hello Survivors,[/p][p] [/p][p]A new hotfix is now live for Dig Island Early Access. This update focuses on small but important fixes and usability improvements based on your feedback. Thank you for helping us shape the game.[/p][p]
[dynamiclink][/dynamiclink] [/p][h3]Hotfix Notes[/h3][p][/p]
  • [p]Campfire warning text has been updated from “Not enough energy” to “No fuel” for better clarity.
    [/p]
  • [p]The explosion radius of ticking time bomb has been slightly reduced.
    [/p]
  • [p]The Deadpot widget is now visible only to the owning player.
    [/p]
  • [p]The GPS watch now displays the current day count.
    [/p]
  • [p]Fill Mode input has been changed from C to V.
    [/p]
  • [p]An issue causing campfire VFX to stop randomly has been fixed.
    [/p]
  • [p]The pollen collection sound effect has been improved for better audio feedback.
    [/p]
  • [p]Items dropped into water or within the player start area can now be collected properly.
    [/p]
  • [p]Resolved an issue causing character customizations to reset upon loading into the game.[/p]
[p][/p][p]We’ll continue improving Dig Island with regular updates during Early Access.[/p][p]Safe digging.[/p]

Dig Island Is Now in Early Access!

[p][/p][previewyoutube][/previewyoutube][p]Hello Survivors,
[/p][p]Dig Island is now available in Early Access on Steam, launching with a limited-time 10% discount to celebrate the start of the journey.
[/p][p]You wake up on a tropical island after a plane crash, with only a shovel, limited resources, and one clear goal: rebuild your plane and escape. Digging, crafting, exploration, and survival are tightly connected, and every decision you make shapes how far you can go.
[/p][h3][dynamiclink][/dynamiclink][/h3][h3]Dig to Progress[/h3][p]Digging is the main way forward.[/p][p][/p][p]You start near the surface, but valuable resources lie deeper underground. Every shovel hit drains Energy, mistakes cost Health, and ignoring food builds Hunger, turning every descent into a calculated risk.[/p][p]
[/p][h3]Collect, Craft and Rebuild[/h3][p]Everything you gather feeds into crafting.[/p][p][/p][p]Collected materials, mined ores, and caught fish are processed through multiple crafting stations to create food, tools, upgrades, equipment, and advanced devices. Crafting, repairing, and assembling the broken parts of your crashed plane is the key to escaping the island.[/p][p] [/p][p][/p][h3]Power Is Everything[/h3][p]Your base runs on energy.[/p][p][/p][p]Crafting stations consume power, generators require fuel, and progression unlocks more advanced energy solutions. Solar panels can provide continuous power once repaired, helping stabilize and partially automate your base systems.[/p][p][/p][p][/p][p][/p][h3]Explore Alone or Together[/h3][p]Dig Island supports solo play and co-op.
[/p][p]Up to four players can explore, dig, manage resources, and survive together. Cooperation makes deep digging safer and large-scale projects easier to handle.[/p][p][/p][p][/p][p][/p][h3]Early Access Journey
[/h3][p]Dig Island is actively evolving. Early Access allows us to refine balance, expand content, and improve systems with community feedback while keeping the core experience fully playable.
[/p][p]See you underground.[/p][p]

[/p]