Dig Island Update 0.1.6 | QoL Improvements & Balance Tweaks
[p]Hello Survivors,[/p][p][/p][p]Update 0.1.6 is now live for Dig Island Early Access. This update focuses on quality-of-life improvements, balance tweaks, and several gameplay fixes to improve overall flow and usability.[/p][h3]
Dig Island is still available with a 10% Early Access Release discount.
[dynamiclink][/dynamiclink] [/h3][h2]Quality of Life Improvements[/h2]
Safe digging.[/p]
Dig Island is still available with a 10% Early Access Release discount.
[dynamiclink][/dynamiclink] [/h3][h2]Quality of Life Improvements[/h2]
- [p]Players can now use items directly from their inventory while crafting.[/p]
- [p]Upgrade tooltips now display level change information more clearly.[/p]
- [p]Some item holding visuals and animations have been adjusted to feel more user-friendly.[/p]
- [p]Missing footstep sounds on metal surfaces have been added.[/p]
- [p]Ghost actor placement has been improved to be more intuitive and easier to use.[/p]
- [p]Visual issues caused by the split menu opened with the middle mouse button in the inventory have been fixed.[/p]
- [p]An issue preventing interaction with crafting stations at night in certain situations has been resolved.[/p]
- [p]River flow speed now increases during rainy weather.[/p]
- [p]Elevator ropes can now be freely swapped between Wood, Carbon, and Steel variants after installation.[/p]
- [p]Elevator base levels now affect elevator movement speed.[/p]
- [p]The GPS Watch now displays the day count.[/p]
- [p]Items dropped in water can now be collected.
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- [p]Starting from Level 2 shovels, tool energy usage has been reduced by 20%.[/p]
- [p]Hunger consumption has been reduced by 10%.[/p]
- [p]Fishing rewards have been increased.[/p]
- [p]The fishing mini-game duration has been extended, and the second mini-game has been made easier.
[/p]
- [p]Fixed an issue where survivor voice lines could trigger multiple times in certain situations.[/p]
- [p]The Research Scanner at Level 2 and 3 can now detect Crude Oil and other ore chunks.[/p]
- [p]Resolved a bug where notes could disappear and reappear after saving and loading the game.[/p]
- [p]Tracking icons have been added to the HUD compass for some to-do list objectives.[/p]
- [p]Campfire warning text has been changed from “Not enough energy” to “No fuel.”[/p]
- [p]The Deadpot indicator is now visible only to the owning player.[/p]
- [p]The Fill Mode input has been changed from C to V.[/p]
- [p]Fixed an issue where the campfire VFX would stop randomly.[/p]
- [p]Elevator rope descriptions have been updated.[/p]
Safe digging.[/p]