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  3. X4: Foundations Update 2.20 Released

X4: Foundations Update 2.20 Released

  • New Feature (BETA): TrackIR support.
  • New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
  • New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
  • Added upgrade slot and dock information to ship encyclopedia entries.
  • Added resource amounts for construction to ship and equipment encyclopedia entries.
  • Added trade offer amount graphs to sector encyclopedia entries.
  • Added enforcement of formation skill requirement.
  • Added Radius to parameters for Protect Position.
  • Added Attack Targets in Range order.
  • Added player-owned shipyard tutorial.
  • Improved carriers launching fighters against targets.
  • Improved behaviour of station subordinate traders.
  • Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
  • Improved subordinate handling in long distance movement.
  • Improved ship behaviour when docking at other moving ships.
  • Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
  • Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
  • Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
  • Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
  • Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
  • Fixed newly-built stations sometimes not respecting nearby station plots.
  • Fixed several instances of NPCs teleporting to their destinations instead of walking.
  • Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
  • Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
  • Fixed NPCs sometimes not getting out of chairs when requested.
  • Fixed player gliding around after getting up under certain circumstances.
  • Fixed never-ending conversations with NPCs via the target monitor.
  • Fixed credits not being returned when cancelling an order to upgrade a ship.
  • Fixed shipyards potentially building ships which they should not be able to build.
  • Fixed NPC ships potentially waiting forever to restock at equipment docks.
  • Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
  • Fixed case causing ships to stand still incorrectly.
  • Fixed case that resulted in ships not going where they wanted to.
  • Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
  • Fixed carrier-based fighters not launching to engage hostile targets.
  • Fixed direct subordinates of carriers that could not dock once never trying to dock again.
  • Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
  • Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
  • Fixed ships attacking wrecks.
  • Fixed ships stopping to attack build storage while travelling long distances.
  • Fixed ships getting distracted by hostile targets in highways.
  • Fixed some missions treating inactive Jump Gates as active.
  • Fixed welder drones launching from destroyed construction vessels.
  • Fixed ship chassis construction resources not being displayed.
  • Fixed ships under construction being destroyed when they are put into storage.
  • Fixed ships under construction not moving down when being put into storage.
  • Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
  • Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
  • Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
  • Fixed formation leader speed limit when formation wingmen are trying to catch up.
  • Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
  • Fixed weapons on player ships sometimes following view direction even while not seated in ship.
  • Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
  • Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
  • Fixed issues with ship movement in multi-layer formations.
  • Fixed police ships sometimes patrolling the wrong sector.
  • Fixed Deploy Object mission allowing object to be placed further away than requested.
  • Fixed missing localisation of objective text in Build Station mission.
  • Fixed some mission briefing text errors.
  • Fixed war missions potentially building up over time.
  • Fixed war mission not treating contested sectors correctly.
  • Fixed notification "All trade operations completed" being displayed too often.
  • Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
  • Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
  • Fixed station building mission not transferring ownership of corresponding build storage.
  • Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
  • Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
  • Fixed encyclopedia not showing 3D models when opened from another menu.
  • Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
  • Fixed calculation of unread entries for faction licence entries in the encyclopedia.
  • Fixed position of an element in the docking UI when flying a capital ship.
  • Fixed inconsistent crew notification on completion of a mining order.
  • Fixed muzzle-flash and firing position for some turrets.
  • Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
  • Fixed shield generator obscuring space suit docking bay on Behemoth.
  • Fixed inability to enter spacesuit from Sunder.
  • Fixed some Argon character body mismatches.
  • Fixed joystick hot-plug issues on Linux.
  • Fixed mouse look not working while sitting in a docked ship.
  • Fixed double clicks inadvertently closing menus.
  • Fixed menus slowing down over time (especially noticeable when keeping map open).
  • Fixed several causes of menu crashes in various menus.
  • Fixed several causes of crashes.


Update 2.21 (341463) released on 2019-04-01:
  • Improved GPU auto-selection.
  • Improved handling of new ship construction at shipyards and wharfs to not overload or block them.
  • Fixed wings assigned to use a formation that requires zero piloting skill arbitrarily changing their formation to some other formation.
  • Fixed stations built for NPCs as part of Build Station mission being unknown afterwards
  • Fixed subscription missions in progress being removed after a certain amount of time.
  • Fixed factions still placing orders for ships at player owned shipyards even when disallowed.
  • Fixed excessively loud venture mission completion sound.
  • Fixed gamepad/joystick mouse emulation under Linux.
  • Fixed cause of rare freeze.
  • Fixed several causes of crashes.