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  3. X4: Foundations 4.10 Beta 5 now available

X4: Foundations 4.10 Beta 5 now available

The team continues to work diligently on the next big update for X4: Foundations. Today we have released the fifth version of the 4.10 Beta. This is a special update because Beta 5 contains the new Custom Game Start feature for the first time.

--> The full list of changes in 4.10 Beta 5 can be found at the end of this news.

The new Custom Game Start feature allows players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It is possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions. Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature.
https://www.youtube.com/watch?v=o9ului0trvo
The 4.10 Beta 5 allows you to try out this new feature for the first time. We hope you enjoy it and we are looking forward to your feedback!

You should definitely take a look at the station editor in Beta 5, because there have also been a few changes here that significantly improve the station design process. This topic was also discussed in a recent podcast episode (YouTube version).

[h3]How do I take part in the Public Beta?[/h3]
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all our beta testers for their contributions.

[h2]4.10 Public Beta 5 - Changelog[/h2]
• New Feature: Custom game starts.
• Added new upscaling setting with AMD FSR support (work in progress, improvements and fix for missing outlines to come).
• Improved clarity of some Deliver Fleet mission reward texts (improves previous improvement in 4.10).
• Improved loadout editor for station modules by showing other modules in construction plan for context.
• Improved station editor by showing actual sector background and relevant objects for context.
• Improved station editor by disabling connection snapping while pressing Control.
• Improved station editor by allowing module rotation around all axes.
• Improved Station Build menu by adding option to remove module sequences.
• Improved Confirm/Cancel buttons for ware filter selection to be always visible.
• Improved New Game and Extension menus by adding more information.
• Improved Map by allowing it to remember its previous state when opened again.
• Improved Ship Behaviour by adding error messages for failed orders (work in progress, more will be added).
• Fixed missing item trader on stations.
• Fixed being able to assign one extra service crew or marine to ships in certain cases.
• Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
• Fixed boarding pods not being able to fly and attach on boarding operations.
• Fixed capital-class mining ships sometimes not firing on asteroids.
• Fixed station supply settings not working without manager.
• Fixed effect at dock persisting after touchdown if ship docked backwards.
• Fixed Covert Operations story stalling if Antigone does not own any system.
• Fixed being unable to complete ship mod research mission if it was previously aborted.
• Fixed displayed per-quadrant DPS information.
• Fixed Station Construction entries in Account Management menu showing station account values while using slider.
• Fixed mouse-over texts for Interact menu build storage options referencing station.
• Fixed order parameter position selection interacting with order lines.
• Fixed changing radius parameter of default behaviours resetting position parameter.
• Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
• Fixed all gate icons being shown at all zoom levels on map if any filter string is set (problem introduced in 4.10).
• Fixed Fog of War sometimes not remaining uncovered (problem introduced in 4.10).
• Fixed head movement effect on save-related messages (fixes previous improvement in 4.10).
• Fixed Mercury faction logo missing on right side.
• Fixed several causes of crashes.