X4: Foundations 5.00 Beta 2 now available
As mentioned last week in our news about the start of the 5.00 beta, you can expect regular updates as we approach the release of 5.00 and X4: Tides of Avarice, the forthcoming expansion for X4: Foundations. True to our word, 5.00 Beta 2 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 2 can be found at the end of this news.
A special note about the new alarm sounds that you will hear when an enemy is approaching and attacking: the sounds currently being used for this are placeholders; the final sounds will be added in an upcoming version of the 5.00 beta.
[h3]How do I take part in the Public Beta?[/h3]Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Thank you for your participation in the beta!
[h3]5.00 Beta 2 Changelog[/h3]
[Beta 2] Added raw scrap processing modules to Logical Station Overview (new feature in 5.00).
[Beta 2] Added Scrap Metal processing information to Encyclopedia (new feature in 5.00).
[Beta 2] Added welfare and processing modules to custom gamestart editor (new feature in 5.00).
[Beta 2] Added alarm sounds for enemy proximity and enemy attack (current sounds are placeholders).
[Beta 2] Added new multi-tiered fight music tracks.
[Beta 2] Changed Trade Filter Max Price in Map menu to apply no filter if set to zero.
[Beta 2] Improved balancing of recycling (new feature in 5.00).
[Beta 2] Improved resource costs and pricing of Paranid E ships (new feature in 5.00).
[Beta 2] Improved carrier combat behaviour when all subordinates are set to Docked.
[Beta 2] Improved fight music trigger conditions.
[Beta 2] Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
[Beta 2] Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
[Beta 2] Fixed incorrect lines being spoken during welfare module research mission.
[Beta 2] Fixed welfare module research mission not being available from savegames.
[Beta 2] Fixed welfare module blueprint not being available if unlocked via custom gamestart.
[Beta 2] Fixed Duke's Buccaneers relations being reset unintentionally (problem introduced in 5.00).
[Beta 2] Fixed Deliver Salvage order (new feature in 5.00).
[Beta 2] Fixed tugs working for stations requiring their stations to have funds (new feature in 5.00).
[Beta 2] Fixed tugs running AutoSalvage failing to find wrecks (new feature in 5.00).
[Beta 2] Fixed tug not being able to use loot magnet (new feature in 5.00).
[Beta 2] Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
[Beta 2] Fixed ships disengaging and incorrectly reporting they are unable to reach destination when attacking over long distances (problem introduced in 5.00).
[Beta 2] Fixed aim problems with turrets on moving ships (problem introduced in 5.00).
[Beta 2] Fixed switching ships at Mod Workbench (problem introduced in 5.00).
[Beta 2] Fixed multi-ship resupply case (new feature in 5.00).
[Beta 2] Fixed description for ship interior destinations in elevator menu (new feature in 5.00).
[Beta 2] Fixed amounts and durations for non-default production methods in Encyclopedia (new feature in 5.00).
[Beta 2] Fixed menu crash when upgrading multiple capital ships under certain circumstances (new feature in 5.00).
[Beta 2] Fixed loadouts shown as incompatible for upgrading ships or exiting station modules (problem introduced in 5.00).
[Beta 2] Fixed paying twice when upgrading ships and missing refunds when cancelling upgrades (problem introduced in 5.00).
[Beta 2] Fixed not being able to drop items from Inventory (problem introduced in 5.00).
[Beta 2] Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
[Beta 2] Fixed Ship Behaviour menu not being displayed under certain circumstances.
[Beta 2] Fixed turret positions on Teladi capital mining ships.
[Beta 2] Fixed several causes of crashes.
A special note about the new alarm sounds that you will hear when an enemy is approaching and attacking: the sounds currently being used for this are placeholders; the final sounds will be added in an upcoming version of the 5.00 beta.
[h3]How do I take part in the Public Beta?[/h3]Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Thank you for your participation in the beta!
[h3]5.00 Beta 2 Changelog[/h3]
[Beta 2] Added raw scrap processing modules to Logical Station Overview (new feature in 5.00).
[Beta 2] Added Scrap Metal processing information to Encyclopedia (new feature in 5.00).
[Beta 2] Added welfare and processing modules to custom gamestart editor (new feature in 5.00).
[Beta 2] Added alarm sounds for enemy proximity and enemy attack (current sounds are placeholders).
[Beta 2] Added new multi-tiered fight music tracks.
[Beta 2] Changed Trade Filter Max Price in Map menu to apply no filter if set to zero.
[Beta 2] Improved balancing of recycling (new feature in 5.00).
[Beta 2] Improved resource costs and pricing of Paranid E ships (new feature in 5.00).
[Beta 2] Improved carrier combat behaviour when all subordinates are set to Docked.
[Beta 2] Improved fight music trigger conditions.
[Beta 2] Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
[Beta 2] Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
[Beta 2] Fixed incorrect lines being spoken during welfare module research mission.
[Beta 2] Fixed welfare module research mission not being available from savegames.
[Beta 2] Fixed welfare module blueprint not being available if unlocked via custom gamestart.
[Beta 2] Fixed Duke's Buccaneers relations being reset unintentionally (problem introduced in 5.00).
[Beta 2] Fixed Deliver Salvage order (new feature in 5.00).
[Beta 2] Fixed tugs working for stations requiring their stations to have funds (new feature in 5.00).
[Beta 2] Fixed tugs running AutoSalvage failing to find wrecks (new feature in 5.00).
[Beta 2] Fixed tug not being able to use loot magnet (new feature in 5.00).
[Beta 2] Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
[Beta 2] Fixed ships disengaging and incorrectly reporting they are unable to reach destination when attacking over long distances (problem introduced in 5.00).
[Beta 2] Fixed aim problems with turrets on moving ships (problem introduced in 5.00).
[Beta 2] Fixed switching ships at Mod Workbench (problem introduced in 5.00).
[Beta 2] Fixed multi-ship resupply case (new feature in 5.00).
[Beta 2] Fixed description for ship interior destinations in elevator menu (new feature in 5.00).
[Beta 2] Fixed amounts and durations for non-default production methods in Encyclopedia (new feature in 5.00).
[Beta 2] Fixed menu crash when upgrading multiple capital ships under certain circumstances (new feature in 5.00).
[Beta 2] Fixed loadouts shown as incompatible for upgrading ships or exiting station modules (problem introduced in 5.00).
[Beta 2] Fixed paying twice when upgrading ships and missing refunds when cancelling upgrades (problem introduced in 5.00).
[Beta 2] Fixed not being able to drop items from Inventory (problem introduced in 5.00).
[Beta 2] Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
[Beta 2] Fixed Ship Behaviour menu not being displayed under certain circumstances.
[Beta 2] Fixed turret positions on Teladi capital mining ships.
[Beta 2] Fixed several causes of crashes.