1. X4: Foundations
  2. News
  3. Update 6.00 HF 5

Update 6.00 HF 5

  • Improved capital ship combat movement particularly when large number of capital ships attack single target.
  • Improved ship response to Tide in Avarice.

  • Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
  • Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
  • Fixed signal leak generation during Court Case mission of Split Story.
  • Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.

  • Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
  • Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
  • Fixed ships getting stuck indefinitely trying to get out of ship storage.
  • Fixed autopilot not properly disengaging when active while player teleports away.
  • Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
  • Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
  • Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
  • Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
  • Fixed Boron Ray sometimes not firing main battery when it should.
  • Fixed several issues with fallback code to separate stuck ships.
  • Fixed pirate ships sometimes assuming cover identity while under fire.