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X4: Foundations News

Games Germany Steam Event - First Discount on X4: Kingdom End

We are pleased to participate in this year's "Games Germany Steam Event" with a first small discount on our latest X4 expansion, X4: Kingdom End. Jump into the new adventure with the Borons!

https://store.steampowered.com/app/1990040/X4_Kingdom_End/

During the Games Germany Steam Event, you have the opportunity to discover many more exciting games from Germany in a lot of different genres! Be sure to check out the event page.

Happy shopping and gaming!

Update 6.10 now available

Just over two months have passed since the release of X4: Kingdom End and the 6.00 update for X4: Foundations. Both new releases resulted in some very successful weeks of business for us. Kingdom End, for example, was in the top 5 most successful new DLCs on Steam in April, and we would like to take this opportunity to thank you all again for your continued support. As we've mentioned before, we have further plans for X4, which we will reveal properly when the time is right. We have also recently given you our first few small insights into 7.00.

https://store.steampowered.com/app/1990040/X4_Kingdom_End/

There is still some time to go before 7.00 is ready, however, so today we're taking the first of several intermediate steps on that path with the release of the 6.10 update for X4: Foundations. This update does not come with our usual long changelog - the most urgent fixes have already been released in the form of hotfixes shortly after the X4: Kingdom End and the 6.00 release. Instead the 6.10 update is primarily a technical update to allow those who have been participating in the Multiverse Team Seasons Public Beta to move back onto a release version.

And of course we won't be leaving it at that! The Public Beta phase for a new 6.20 update will start very soon. As soon as it does start, we will of course inform you in the usual fashion. Thank you for your continued support and see you soon!

[h3]Update 6.10 Changelog[/h3]
Note: The 6.10 update is primarily a technical update to allow those who have been participating in the MTS Public Beta to move back onto a release version.
  • Added summary of docked player-owned ships to objects in Object List and Property Owned menus.
  • Fixed seminars given to service crew and marines not being applied correctly.
  • Fixed being able to sell non-sellable ships under certain circumstances.

Multiverse Team Seasons: Season 1 Beta ends, preparing for the next steps

With the end of the first beta season of our Multiverse Team Seasons today, here's a short update from Egosoft founder and Managing Director Bernd Lehahn:

Hello Everybody,

First, I would like to thank everyone who participated in the Multiverse Team Seasons public beta. We have learned a lot from this initial large-scale test, in terms of both gameplay and technical infrastructure. In the Season 1 Beta, a total of 373,965 ventures were started, and during these ventures there were 38,729 ship encounters, resulting in the destruction of 1,913 ships.

The development of our online mode, while not being a top priority, will continue over the next few months. During this time, we will implement some drastic changes, which are based on what we learned from observing this public beta and from all the feedback you guys have provided! Thank you very much for that.

Given that some of the planned changes are quite substantial, it will take a while before we are in a position to start the next public beta. Any rewards you have gained through playing the beta will remain available, even in new game starts. Please note that you will need to stay in the Multiverse Team Seasons Public Beta branch until we publicly release the 6.10 update for X4: Foundations, hopefully in the very near future, in order to access these rewards and to continue using any savegames you've made during the beta.

So, to reiterate, you can now have an extended break from Multiverse Team Seasons and will be able return to your other duties in the X universe - or, if you really must, other games ;-)

Thank you for testing!

-Bernd

XLOG 📢 A Vision for 7.00 ✨

Join Egosoft Managing Director Bernd Lehahn as he shares our early ideas and plans for the next big update to X4: Foundations. We also take this opportunity to express our gratitude for your support during the launch of X4: Kingdom End and the major 6.00 Update earlier this year. Stay tuned for more exciting developments in the X4 universe!

[previewyoutube][/previewyoutube]

Update 6.00 HF 5

  • Improved capital ship combat movement particularly when large number of capital ships attack single target.
  • Improved ship response to Tide in Avarice.

  • Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
  • Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
  • Fixed signal leak generation during Court Case mission of Split Story.
  • Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.

  • Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
  • Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
  • Fixed ships getting stuck indefinitely trying to get out of ship storage.
  • Fixed autopilot not properly disengaging when active while player teleports away.
  • Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
  • Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
  • Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
  • Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
  • Fixed Boron Ray sometimes not firing main battery when it should.
  • Fixed several issues with fallback code to separate stuck ships.
  • Fixed pirate ships sometimes assuming cover identity while under fire.