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X4: Foundations News

Live Stream / Interview on Friday, February 24th

🗨️ Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on Friday, February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), on twitch.tv/captaincollins for an English-language interview / chat. Don't miss out on the chance to hear directly from Bernd about our exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

A recording will be available later at youtube.com/c/CaptainCollins.

Update 6.00 Beta 4 now available

It's that time again - beta update time! Update 6.00 Beta 4 is now available and we are looking forward to your feedback.

🏗️ We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

[h3]Live Stream / Interview with Captain Collins on Friday![/h3]
🗨️ Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on Friday, February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), on Captain Collins @ Twitch for an English-language interview / chat. Don't miss out on the chance to hear directly from Bernd about our exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

[h3]6.00 Beta 4[/h3]
  • Added warning if NPC-owned ships are about to undock with player on board.
  • Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment.
  • Added hull bar animation when receiving damage.
  • Added separate yellow state to engine check light to indicate disabled travel drive (new feature in 6.00).

  • Removed requirement for CPU to include SSE4.1 support (experimental change, may need to be reversed).

  • Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile.

  • Improved collisions inside Terran dock area.

  • Fixed Direct Mouse Steering sometimes reactivating in Flight School after player turned it off.
  • Fixed laser towers in A Return To Normal Order missions having wrong faction (problem introduced in 6.00).
  • Fixed Arcadian Endeavour story not rewarding adequate MIN faction relation if siding with Mellerd.

  • Fixed Rhak Patriarchy not being at war with Argon Federation and Antigone Republic.
  • Fixed asteroids with extreme yield in Family Nhuut.

  • Fixed stations not taking any explosion damage (problem introduced in 6.00).
  • Fixed mass traffic not appearing under certain circumstances.
  • Fixed player-owned ships always undocking without waiting for player if player has never controlled any ship.
  • Fixed SETA being cancelled when pilot activates travel mode while player is seated passenger.
  • Fixed exaggerated speed change when colliding with moving objects at low relative speed.
  • Fixed steering being slowed down when in relative movement to ship in travel mode.
  • Fixed AI captain taking over boarding ship after player launched further pods sending more marines to target.
  • Fixed subordinates assigned to intercept not engaging targets if all subordinates are in internal storage.
  • Fixed subordinates stopping moving when player gets close enough to see them.
  • Fixed commanders performing Protect Position as default behaviour cancelling order when subordinate's assignment changes (problem introduced in 6.00).
  • Fixed command to Stop Position Defence remaining if subordinate group assigned to Position Defence is empty and Stop Position Defence is selected (new feature in 6.00).
  • Fixed military and mining ships sometimes being built without weapons and shields if wharf/shipyard is low on resources.
  • Fixed Split Raptors sometimes being built with no turrets or shields.
  • Fixed ships idling potentially indefinitely in ring highway.

  • Fixed Live Stream and External View being available for mass traffic and ships in internal storage.
  • Fixed missing buttons when changing trade ware filter in Map.
  • Fixed dialog tooltips being wrongly positioned and missing background.
  • Fixed duplicated mouse-over texts for ware reservations.

  • Fixed speed restriction zone in Teladi dock area not covering all docks.
  • Fixed location of casino room in certain dock areas causing visible clipping.
  • Fixed invisible wall in Stork cockpit preventing you from accessing pilot console.

  • Fixed door of Elite not being affected by paint mods.
  • Fixed occasional flickering of subtitles when multiple pilots speak over comm channels.
  • Fixed missing or flickering reflections under certain circumstances (new feature in 6.00).
  • Fixed issues with reflections on glass surfaces (new feature in 6.00).
  • Fixed issues with shadows on glass surfaces.

  • Fixed several causes of crashes.

Update 6.00 Beta 3 now available

Space adventurers, traders, warriors, explorers - watch out for the new 6.00 Beta 3, which is now available! The team has been working on a number of areas to further improve your experience, as we continue on the road to the release of 6.00 and X4: Kingdom End. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 3.

🎥 As we had mentioned in our 6.00 Public Beta kick off news back in January, we have lots more ideas on how to refine and improve the new Live Stream camera mode which is being introduced in 6.00. You'll be able to see some of these changes - such as the addition of faction channels that get unlocked by reaching friend status with a faction - for yourself in Beta 3. You can also now also access faction channel live streams through faction representatives or station owners, open the map in Live Stream camera mode, and switch between objects and sectors. There are plenty more changes to find, so hit F6 in your game and try it out!

🗨️ Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on two live streams this month to give you some more insights into 6.00 and X4: Kingdom End. First, join Bernd on February 13 at 7pm CET (6pm UTC / 1pm EST / 10am PST) in the Gamestar "Find Your Next Game" show for a German-language show. Then, on February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), tune in to Captain Collins on Twitch for an English-language show with Bernd. Don't miss out on the chance to hear directly from Bernd about these exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

🏗️ We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

[h3]6.00 Beta 3[/h3]
  • Added engine check light to indicate reduced engine functionality to HUD.
  • Added ability to change position of Position Defence markers vertically (new feature in 6.00).
  • Removed Vigor Syndicate food delivery missions as transporting food is illegal in their space.
  • Improved Live Stream feature (new feature in 6.00).
  • Improved Deliver Inventory missions by adding option to deliver all matching items at once.
  • Improved Build Station missions by diversifying requirements for defence platforms.
  • Improved positioning of ship-claiming signal leaks (problem introduced in 6.00).
  • Improved reliability of travel through gates and accelerators (problem introduced in 6.00).
  • Improved detection of mission race checkpoints. (problem introduced in 6.00).
  • Improved naming of stations with wide range of different types of production module (problem introduced in 6.00).
  • Improved approach of boarding ships before launching pods.
  • Improved container magnet making pickups much more reliable.
  • Improved explicit command Attack Surface Elements by preventing ships ever firing at target's hull intentionally.
  • Fixed player custom gamestart stations losing any special names defined in their construction plans.
  • Fixed mission offer which cannot be accepted for Trade Obstruction mission of Avarice story.
  • Fixed Build Station missions asking for ship-building modules (problem introduced in 6.00).
  • Fixed Dr. Rick Feynman aborting remote call by disallowing calling during item delivery in Double Assistant mission of Pioneer Terraforming story.
  • Fixed various issues with Torus riddle during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed Terran military ships remaining hostile after completing Terran Pests mission by reaching Torus in Pioneer Terraforming story.
  • Fixed Ace's ship remaining invulnerable after Arcadian Endeavour story completed.
  • Fixed station ownership not also transferring blueprints in Avarice Story.
  • Fixed build station mission rewards sometimes being up to 64 credits short.
  • Fixed turret compatibility problems with mining ships (problem introduced in 6.00).
  • Fixed falling through floor of moving elevators (problem introduced in 6.00).
  • Fixed permanent loss of spacesuit controls after undocking from certain ships (problem introduced in 6.00).
  • Fixed ships becoming insubstantial after having once docked (problem introduced in 6.00).
  • Fixed several cases of collisions not working correctly (problem introduced in 6.00).
  • Fixed getting stuck in floor after using airlock (problem introduced in 6.00).
  • Fixed boarding pods sometimes holding just short of target hull but not actually attaching (problem introduced in 6.00).
  • Fixed duplicating deployables when picking them back up (problem introduced in 6.00).
  • Fixed being unable to get out of Split Jaguar when playing as Paranid (problem introduced in 6.00).
  • Fixed getting stuck in command consoles on capital ship bridges (problem introduced in 6.00).
  • Fixed resetting aim assist option to default always turning it off on next start.
  • Fixed player weapon fire converging too soon when using mouse to aim at own ship in external view.
  • Fixed modifying multi-ship selection in Property Owned menu with Ctrl key not working under certain circumstances.
  • Fixed missing space background reflections on certain docking areas (new feature in 6.00).
  • Fixed missing icon for salvage in radius order.
  • Fixed menu crash in Custom Gamestart Editor under certain circumstances.
  • Fixed several causes of crashes.

Mark your calendars: two upcoming live shows with Bernd

Attention, pilots! Get ready for more insight into our upcoming expansion X4: Kingdom End and the massive free 6.00 update. Our Managing Director, Bernd Lehahn, will be appearing as a guest on two live streams this month to give you all the details.

First, join Bernd on February 13 at 7pm CET (6pm UTC / 1pm EST / 10am PST) in the Gamestar "Find Your Next Game" show for a German-language show. Then, on February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), tune in to Captain Collins on Twitch for an English-language show with Bernd.

Don't miss out on the chance to hear directly from Bernd about these exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

Haven't heard about 6.00 yet? Be sure to check out our news on the 6.00 public beta launch. There you can find out what our new physics engine and our heavily improved graphics engine in 6.00 are all about.

[h3]What?[/h3]
Live Interview / Chat with Egosoft Managing Director Bernd Lehahn about X4 6.00 and X4: Kingdom End
[h3]When?[/h3]
(German) February 13, 2023, 7pm CET at https://www.twitch.tv/monstersandexplosions
(English) February 24, 2023, 2pm CET at https://www.twitch.tv/captaincollins

https://store.steampowered.com/app/1990040/X4_Kingdom_End/
https://www.youtube.com/watch?v=mbfez5ljdE4

Update 6.00 Beta 2 now available

One week on from the start of the 6.00 public beta (see news) and we are back already with a new beta version. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 2. We would also like to re-share the XLOG video featuring Egosoft founder and Managing Director Bernd, who gives you a closer look at some of the interesting topics surrounding 6.00.

We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum.

Thank you for your support during the beta and please enjoy X4: Foundations!

https://www.youtube.com/watch?v=mbfez5ljdE4
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.


[h3]6.00 Beta 2[/h3]
  • Added player relation details to Encyclopedia faction entries.
  • Added tooltips explaining Allies, Enemies and Hostiles lists in Encyclopedia.
  • Added tooltips with relation name to Faction and Relations menu.
  • Added Optimal Workforce information to Build Module Encyclopedia entries.
  • Added information about claiming sector ownership to station module Encyclopedia entries.

  • Improved signal and data leaks on stations to be in more varied locations.
  • Improved approach to target in preparation for launching boarding pods.
  • Improved HUD visualisation when enemies enter weapon range.

  • Fixed subordinates assigned to Position Defence sometimes getting multiple Attack In Range orders at once (new feature in 6.00).
  • Fixed ships frequently attempting to fly through stations (problem introduced in 6.00).
  • Fixed capital ship pilots sometimes disappearing after player teleports away (problem introduced in 6.00).
  • Fixed defence drones not launching when set to Escort (problem introduced in 6.00).
  • Fixed capital ships getting thrown out of travel mode when colliding with asteroids (problem introduced in 6.00).

  • Fixed autopilot not being able to navigate towards unknown mission location when mission guidance towards target is available.
  • Fixed subordinates assigned to mimic auto-trader setting anchor to commander location when initiating search for trades.
  • Fixed Self-destruct command not working on deployables when invoked in first-person view.
  • Fixed relief pilots sometimes not retaking control when requested.

  • Fixed sorting by Sector in Property Owned (new feature in 6.00).
  • Fixed missing relation perks text for factions with +30 relations (new feature in 6.00).
  • Fixed Station Configuration menu and Logical Station Overview showing different or combined station information when opened (problem introduced in 6.00).
  • Fixed dropdown for changing existing subordinate groups' assignments causing groups to merge if another group already has same assignment.
  • Fixed dialog option highlight dot sometimes overlapping text.

  • Fixed certain large stations partially missing collisions (problem introduced in 6.00).
  • Fixed spacesuit being too large for collision purposes (problem introduced in 6.00).
  • Fixed scrap processor being too large for collision purposes (problem introduced in 6.00).
  • Fixed welder NPCs not finding positions from which to work (problem introduced in 6.00).

  • Fixed player being unable to buy ships (Linux only, problem introduced in 6.00).

  • Fixed reflection probes not working under certain circumstances (new feature in 6.00).
  • Fixed artefacts from "god rays" in certain cutscenes (problem introduced in 6.00).

  • Fixed shadows disappearing under certain circumstances.

  • Fixed missing Erlking L turrets sounds.
  • Fixed missing environment sounds after loading station design simulator.

  • Fixed menu crash in Station Configuration menu during Unknown Structure mission (problem introduced in 6.00).
  • Fixed menu crash in Logical Station Overview menu under certain circumstances.

  • Fixed physics-related freeze (problem introduced in 6.00).
  • Fixed several causes of crashes.