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X4: Foundations News

X4: Foundations 4.10 Beta 7 now available

We're almost there! Today we have released Beta 7 for the upcoming 4.10 update of X4: Foundations. You can download it now and get a first impression of our latest improvements to the game.

Thank you in advance for your contributions to the beta test.

[h2]4.10 Public Beta 7 - Changelog[/h2]
Improved docking of non-capital ships.
Improved capital ship combat movement when pursuing fleeing targets.
Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
Improved speed display in crosshairs.
Improved info box of selected object on Map by making it transparent when cursor is over it.
Improved readability of filtered wares in remaining cargo list in Map menu.
Improved distribution of crew roles for player owned ships in custom gamestart (new feature in 4.10).
Improved relation budgets balancing in custom gamestart (new feature in 4.10).
Improved visualisation of property budget costs in Custom Gamestart Editor (new feature in 4.10).
Improved handling of out-of-gpu-memory conditions.
Removed AMD FSR support (new feature in 4.10, postponed for a later update).
Removed visualisation of module connections in Build Menu while not dragging module.
Removed orange order icons for ships with order failures (new feature in 4.10).
Fixed NPC station managers sometimes giving double rewards.
Fixed excessive damage when missiles hit certain targets.
Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
Fixed Split factions not rebuilding trading stations.
Fixed Shuffle modules option in Station Editor when modules include Terran solar panels.
Fixed HQ warping to wrong position during first encounter.
Fixed Boso Ta dialog not playing when browsing research menu.
Fixed menu crash when cancelling ship orders under certain circumstances.
Fixed save name not being immediately changeable if there is no save yet.
Fixed long range scan getting stuck when triggered while menu is open.
Fixed missing countermeasure blueprints in encyclopedia.
Fixed flight assist and auto-pilot control messages not being shown after loading saves.
Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
Fixed links to Map from Logbook not setting correct component in focus again (problem introduced in 4.10).
Fixed High-Mass Teleportation 2 research not being available when unlocking first research in custom gamestart (new feature in 4.10).
Fixed Duke's Haven not allowing ships to dock with certain story states selected in custom gamestart (new feature in 4.10).
Fixed missing station known setting after importing custom gamestart (new feature in 4.10).
Fixed missing countermeasure and lasertower blueprints in custom gamestarts (new feature in 4.10).
Fixed not being able to remove HQ subordinates in custom gamestarts (new feature in 4.10).
Fixed known sectors in custom gamestarts being removable even if player property is present (new feature in 4.10).
Fixed outdated satellite coverage data when importing or resetting custom gamestarts (new feature in 4.10).
Fixed crew of ships in property of custom gamestart not being exported correctly (new feature in 4.10).
Fixed station and satellite positions not saved in exported custom gamestarts (new feature in 4.10).
Fixed WASD controls in Build menu not working while paused (problem introduced in 4.10).
Fixed cockpit glass on Falcon not registering collisions.
Fixed floating light and mirrored faction logo on Jian.
Fixed inverted panel texture in security office.
Fixed being able to jump out of bounds in shops on docking areas.
Fixed several causes of crashes.

[h3]How do I take part in the Public Beta?[/h3]
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

gamescom discount: save 50% when you buy X4: Foundations

gamescom is once again taking place in digital form only. Of course, that won't stop us from celebrating our games. In addition to our participation in this year's Indie Arena Booth, we're excited to offer you our biggest discount ever on X4: Foundations. For the next 7 days, you have the opportunity to save 50% on your purchase of X4: Foundations! Older titles in the X series are reduced in price by even more - up to 90% this week.

https://store.steampowered.com/app/392160/X4_Foundations
So, if you haven't jumped into X4: Foundations yet, now is a great time to do so. You’ll also be able to look forward to the upcoming 4.10 update, in which we are adding yet more enhancements and new features to the game. For more information on the eagerly awaited changes, check out our Steam Newshub, our website, our social media channels and the Inside Egosoft podcast.

We look forward to welcoming you to the X Universe, and thank you for your support!
https://www.youtube.com/watch?v=oGbZcX4Aj1I

X4: Foundations 4.10 Beta 6 now available

As we approach the end of the road that leads to the release of the 4.10 update for X4: Foundations, we are once again releasing a new beta version today. Beta 6 is now available to download, and we thank you in advance for your contributions to the beta test.

--> The full list of changes in 4.10 Beta 6 can be found at the end of this news.

[h3]Multiverse Team Seasons postponed[/h3]
We would also like to inform you of a change of plan regarding the release of the new "Multiverse Team Seasons" game mode. We need a little more time to make Multiverse Team Seasons into the captivating new feature we originally envisioned it to be. In order not to delay the release of the 4.10 update, including the new Custom Game Start feature and the extended Station Editor, we have therefore decided to postpone the introduction of the Multiverse Team Seasons feature. This feature will not now be part of the 4.10 update, as previously announced, and will instead be introduced in a later update for X4: Foundations.

If you would like to know more about the Multiverse Team Seasons, we recommend Episode 1 of the Inside Egosoft Podcast, in which Egosoft's founder and Managing Director Bernd Lehahn describes the new feature.
https://www.youtube.com/watch?v=HCQnWHVpTw8
[h3]How do I take part in the Public Beta?[/h3]
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

[h2]4.10 Public Beta 6 - Changelog[/h2]
• Added module set filters to Station Build menu.
• Added station module context menu to module list in Station Build menu.
• Added option to hide module plan and loadout details in Station Build menu.
• Added settings to Station Build menu.
• Added options to reset individual custom gamestart budgets (new feature in 4.10).
• Added descriptions to custom gamestart budgets (new feature in 4.10).
• Added quantity option for player property ships in custom gamestart editor (new feature in 4.10).
• Added import and export for custom gamestarts definitions (new feature in 4.10).
• Added HQ to player property list when corresponding story state is chosen (new feature in 4.10).
• Removed people budget display in Ship Configuration menu for Creative custom gamestarts (new feature in 4.10).
• Improved travel speed of formations.
• Improved behaviour of ships attacking targets distant enough to require use of travel mode.
• Improved movement of capital ships clearing jump gates after transition.
• Improved Collect Drop(s) orders to also pick up ammunition containers.
• Improved launch of defence drones set to Attack my Current Target.
• Improved target acquisition for defence drones when switching to Attack all Enemies mode.
• Improved people budget rewarded from loaded savegames in custom gamestart (new feature in 4.10).
• Improved Creative custom gamestart to be less restrictive with special ships and blueprints.
• Improved zoom sensitivity when using mouse wheel in Station Build menu.
• Improved snapping to connections in Build Station menu.
• Improved Station Build menu by allowing vertical camera movement (new feature in 4.10).
• Improved Station Build menu by accelerating free view movement speed (new feature in 4.10).
• Improved Station Build menu by letting mouse dragging and wheel move camera in free view (new feature in 4.10).
• Improved lighting in Station Build menu (improves previous improvement in 4.10).
• Improved starting camera angle in Station Build menu to make vertical axis default rotation axis (new feature in 4.10).
• Improved map position to centre on player start sector when changing it in custom gamestart editor (new feature in 4.10).
• Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
• Fixed jumping between highways on autopilot.
• Fixed police authority menu not working if too many sectors are player-owned.
• Fixed Collision Avoidance not working even if game setting is set.
• Fixed ships not firing at stations even if target directly in front of barrel.
• Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
• Fixed ware transfer sometimes stalling with one ship locked in critical state.
• Fixed subordinates sometimes docking at their respective commanders indefinitely.
• Fixed ships sometimes not been able to dock in enclosed docks.
• Fixed Mass Traffic clumping together (problem introduced in 4.10).
• Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
• Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
• Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
• Fixed control and upgrade problems when starting in spacesuit in custom gamestart (new feature in 4.10).
• Fixed player ship being warped out of The Boneyard when setting Split story state in custom gamestart (new feature in 4.10).
• Fixed pilots and managers of custom gamestart player property sometimes being invisible (new feature in 4.10).
• Fixed player stations in custom gamestarts potentially overlapping each other (new feature in 4.10).
• Fixed player stations in custom gamestarts having illegal plots (new feature in 4.10).
• Fixed target shortcuts targeting wrecked objects (new feature in 4.10).
• Fixed wrong object being in focus after reopening Map (new feature in 4.10).
• Fixed links to Map from Logbook not setting focus to correct object (problem introduced in 4.10).
• Fixed angle jump when starting to rotate module in Station Build menu (problem introduced in 4.10).
• Fixed inability to drag or rotate module in Station Build menu immediately after dragging or rotating (problem introduced in 4.10).
• Fixed sector background in station editor rotating with player ship (new feature in 4.10).
• Fixed camera reset not working on Map if map is rotated (problem introduced in 4.10).
• Fixed Manage Plots tab not working when closing and reopening Map menu (problem introduced in 4.10).
• Fixed right click in Station Build menu immediately rotating modules when opening module context menu (problem introduced in 4.10).
• Fixed encyclopedia links being available in Ship Configuration menu when using custom gamestart editor (new feature in 4.10).
• Fixed missing or incorrect paint theme in ship preview and Ship Configuration menus in custom gamestart editor (new feature in 4.10).
• Fixed player property manager or pilot skills not being initialised correctly in custom gamestart editor (new feature in 4.10).
• Fixed crew slider for ships in custom gamestarts not working correctly (new feature in 4.10).
• Fixed sharp line on Katana cockpit glass.
• Fixed Nimcha landing gear not being attached properly.
• Fixed object outlines with AMD FSR enabled.
• Fixed several causes of crashes.

X4: Foundations 4.10 Beta 5 now available

The team continues to work diligently on the next big update for X4: Foundations. Today we have released the fifth version of the 4.10 Beta. This is a special update because Beta 5 contains the new Custom Game Start feature for the first time.

--> The full list of changes in 4.10 Beta 5 can be found at the end of this news.

The new Custom Game Start feature allows players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It is possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions. Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature.
https://www.youtube.com/watch?v=o9ului0trvo
The 4.10 Beta 5 allows you to try out this new feature for the first time. We hope you enjoy it and we are looking forward to your feedback!

You should definitely take a look at the station editor in Beta 5, because there have also been a few changes here that significantly improve the station design process. This topic was also discussed in a recent podcast episode (YouTube version).

[h3]How do I take part in the Public Beta?[/h3]
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all our beta testers for their contributions.

[h2]4.10 Public Beta 5 - Changelog[/h2]
• New Feature: Custom game starts.
• Added new upscaling setting with AMD FSR support (work in progress, improvements and fix for missing outlines to come).
• Improved clarity of some Deliver Fleet mission reward texts (improves previous improvement in 4.10).
• Improved loadout editor for station modules by showing other modules in construction plan for context.
• Improved station editor by showing actual sector background and relevant objects for context.
• Improved station editor by disabling connection snapping while pressing Control.
• Improved station editor by allowing module rotation around all axes.
• Improved Station Build menu by adding option to remove module sequences.
• Improved Confirm/Cancel buttons for ware filter selection to be always visible.
• Improved New Game and Extension menus by adding more information.
• Improved Map by allowing it to remember its previous state when opened again.
• Improved Ship Behaviour by adding error messages for failed orders (work in progress, more will be added).
• Fixed missing item trader on stations.
• Fixed being able to assign one extra service crew or marine to ships in certain cases.
• Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
• Fixed boarding pods not being able to fly and attach on boarding operations.
• Fixed capital-class mining ships sometimes not firing on asteroids.
• Fixed station supply settings not working without manager.
• Fixed effect at dock persisting after touchdown if ship docked backwards.
• Fixed Covert Operations story stalling if Antigone does not own any system.
• Fixed being unable to complete ship mod research mission if it was previously aborted.
• Fixed displayed per-quadrant DPS information.
• Fixed Station Construction entries in Account Management menu showing station account values while using slider.
• Fixed mouse-over texts for Interact menu build storage options referencing station.
• Fixed order parameter position selection interacting with order lines.
• Fixed changing radius parameter of default behaviours resetting position parameter.
• Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
• Fixed all gate icons being shown at all zoom levels on map if any filter string is set (problem introduced in 4.10).
• Fixed Fog of War sometimes not remaining uncovered (problem introduced in 4.10).
• Fixed head movement effect on save-related messages (fixes previous improvement in 4.10).
• Fixed Mercury faction logo missing on right side.
• Fixed several causes of crashes.

Inside Egosoft Podcast #04 Station Editor

In Episode #04 of the Inside Egosoft podcast, Greg talks to Matthias, who is currently working on some enhancements to the Station Editor feature in X4: Foundations. Matthias discusses the fact that he'd like to make the Station Editor more accessible, and talks about the new possibilities that will be opened up when constructing a station. The improvements he mentions are planned to be available in a forthcoming beta version of X4: Foundations 4.10.
https://www.youtube.com/watch?v=8WoYC8ixF_0
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We hope you enjoy this new episode; don't forget to subscribe to Inside Egosoft using your favourite podcast app. If you don't want to use an audio app, then you can of course listen to the podcast in your browser (e.g. via https://anchor.fm/inside-egosoft) or find it on our YouTube channel.

Music: Alexei Zakharov - Homesick (from the "X4: Cradle of Humanity" OST)