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Another Game About Automation News

Game release delayed to 11th March

[p]Hello,[/p][p]I'll be brief. I need to delay the launch date, scheduled for 4 March, by one week, so it will finally be launched on 11 March. [/p][p][/p][p]The reason for the delay is to finalise and finish adjusting the game to try to make the experience the best possible for everyone. [/p][p][/p][p]As some of you already know, I combine game development with my full-time job, and sometimes it is difficult to estimate how much time I can devote to the game. [/p][p][/p][p]Thank you very much, everyone. [/p]

🎉Another Game About Automation - launches on March 4, 2026!

[p]Hello everyone,[/p][p]
[/p][p]Over the past couple of months, development has been progressing alongside my full-time work, and I’m happy to finally share the release date with you.[/p][p]
[/p][p]If everything goes as planned, I’ll be finishing the final details in February (including Steam achievements), and the game will launch on March 4 at 16:00 CET.[/p][p]
[/p][p]👉 Don’t forget to add the game to your wishlist and follow the page to stay updated until launch.[/p][p]
[/p][p]Thank you all for your support — I can’t wait for you to play[/p]

Closed Playtest until 31 December 2025

[p]Hi all,[/p][p]you can now register to enter the closed beta, which is expected to last until 31 December.[/p][p][/p][p]The closed beta has the same content as the demo, plus the free/creative mode where you have more mathematical operations and logic gates. [/p][p][/p][p]The aim of the playtest is to get your feedback, mainly on performance.[/p][p][/p][p]Thank you very much, everyone.[/p]

Demo updated - 0.1.5

[p]Hello everyone, [/p][p]I am gradually adding some of the features that will be present in the final version of the game to the demo. [/p][p][/p][p]VERY IMPORTANT: This update includes changes that are incompatible with previous saves, so if you want to enjoy it, you will have to start a new game. [/p][p][/p][p]The biggest change in this update is the blueprint system.[/p][p][/p][p]You can now select a set of buildings and save a blueprint of them (save icon or CTRL+S). In the top left corner, you will have all your saved blueprints ready to reuse, and in the main menu, you can delete any you no longer want. [/p][p][/p][p]Sharing blueprints will also be very easy, as they are saved individually in the following folder: [/p][p]%appdata%\\Godot\\app_userdata\\Another Game About Automation\\blueprints [/p][p][/p][p]The other most important change, which has a substantial impact, is the cost of buildings. [/p][p]From now on, in normal mode, buildings will have a cost (except for transport buildings). I believe this change will be positive, adding an extra challenge to the construction of your empire of numbers. [/p][p][/p][p]In addition, version 1.0 of the game will include a creative mode, with no building costs, for those who do not want to worry about it. [/p][p][/p][p]Finally, I have added a few more levels to the demo, and with them, more buildings. [/p][p]On the visual side, I have added two filters: Vignette (enabled by default) and CRT. Both can be disabled in the options.[/p][p][/p][p]Thank you so much and share your feedback.[/p]

Demo - Patch 0.1.4

[p]Hello everyone, [/p][p]It has been almost a week since the last update, which added a new game mode.[/p][p][/p][p]Today I bring you a new update that fixes some bugs and introduces some changes.[/p][p][/p][p]Here is a summary of the most important ones:[/p][p][/p][p]- The UI of the Updates panel has been updated.[/p][p]- Now, when you level up, an information panel appears with the new unlocked building.[/p][p]- New information panel about the building to be constructed or selected[/p][p]- Added the feature to mirror vertically and horizontally when duplicating/copying/pasting (in beta)[/p][p]- Minor visual improvements[/p][p]- Improvements to the behaviour logic in Merger and Splitter[/p][p][/p][p]As always, your help with your feedback and bug reports is very important.[/p][p][/p][p]Thank you very much.[/p]