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Food Processing Simulator News

v0.6.70: More Storage Rooms, Smarter Loading, and More Improvement

[p]Hi everyone, 😄[/p][p]Thank you very much for your continued support, bug reports, and feedback. Your messages and detailed explanations have been extremely helpful in guiding our priorities, especially now as the factory expands and systems become more complex. This update continues our step-by-step approach by adding more storage capacity, improving delivery handling, and introducing new routing options for conveyor layouts.[/p][p]Here is what is included in this version.[/p][hr][/hr][h2]Main Updates[/h2][h3]1. Cold Storage Expansion: Rooms 3 and 4[/h3][p]As factories grow, storage becomes one of the biggest bottlenecks. In this update, we are adding Cold Storage Rooms 3 and 4.[/p]
  • [p]Between Factory Building 1 and Factory Building 2, we prepared additional rooms that can be used as new Cold Storage areas.[/p]
  • [p]We also heard feedback about wanting a dedicated Supply Storage Room. After reviewing the needs, we decided not to separate it as a special room, since Supply Racks can already be placed inside Cold Storage.[/p]
  • [p]This means these new Cold Storage rooms can also be used as supply storage if your playstyle requires it, especially if you want to place Supply Racks in a more organized space.[/p]
[carousel][/carousel][hr][/hr][h3]2. Supply Stock Information in the Project Menu[/h3][p]This was a frequent community request, and with the factory area becoming larger, being able to monitor supply stock without walking back and forth has become much more important.[/p][p]To help you track how many supplies you currently have, the Project Menu now includes an additional view that shows your Supply Stock information. This displays the total stock of purchased supplies such as Commodities, Packaging, and Labels. You can filter and sort by quantity to the information shown in the menu.[/p][carousel][/carousel][hr][/hr][h3]3. Refined Truck Loading: Excess Items Become Remaining Boxes[/h3][p]We refined the truck loading process to handle overflow more cleanly.[/p]
  • [p]If a delivery would result in extra items than the target, the excess will now be converted into a new box, instead of extra items to deliver.[/p]
  • [p]The extra box will appear next to the truck and can be picked up by employees and returned to available Cold Storage.[/p]
[p]This not make extra item to deliver, and makes overflow handling more consistent.[/p][carousel][/carousel][hr][/hr][h3]4. New Conveyor: Rotary Splitter Conveyor[/h3][p]A new conveyor type is now available: Rotary Splitter Conveyor.[/p]
  • [p]This conveyor splits the line into 3 alternating outputs using a smart routing method.[/p]
  • [p]If one of the output sides has no connected conveyor, it will automatically route to another available output instead.[/p]
[p]This opens up more specialized layout options and makes complex multi-branch lines easier to build.[/p][p][/p][hr][/hr][h3]5. Vendor Truck Capacity Upgrade[/h3][p]Vendor Truck capacity has been increased.[/p]
  • [p]At Reputation Level 10, Vendor Truck capacity can now reach a maximum of 960.[/p]
[carousel][/carousel][hr][/hr][h2]Improvements[/h2][h3]1. Project Menu Update: Categories and Preparation Filters[/h3][p]We updated the Project Menu UI to make managing offers much easier.[/p]
  • [p]Added category tabs: All, Active, and Offer.[/p]
  • [p]Added a preparation filter with options: All, Today, 1 Day, 2 Days, and 3 Days.[/p]
[p]This was a common request to help players quickly sort and focus on the right project type without manually scanning long lists.[/p][p][/p][hr][/hr][h3]2. Supply Purchase UI: +1 and +10 Buttons[/h3][p]Supply purchasing now supports quicker quantity selection.[/p]
  • [p]Added +1 and +10 buttons for faster bulk purchasing without too many repeated clicking.[/p]
  • [p]You can still set a specific quantity manually, and you can remove items from the Cart list if needed.[/p]
[p][/p][hr][/hr][h3]3. Label Machine Monitor: Focus Commodity Icon[/h3][p]We updated the Label Machine monitor display:[/p]
  • [p]It now shows the selected Focus Commodity icon, instead of appearing blank right after deployment.[/p]
[p][/p][hr][/hr][h2]Bug Fixes[/h2][h3]1. Employee Supplying Starter Machine While Focus Changes[/h3][p]Fixed an issue where employees could supplying a Starter Machine even after the Focus Commodity changed mid-process.[/p]
  • [p]Employees will now stop supplying if the Focus Commodity no longer matches what they are holding.[/p]
  • [p]They will try to return the item to an available Supply Rack.[/p]
  • [p]If no suitable rack exists, they will drop the item near the Starter Machine instead.[/p]
[hr][/hr][h3]2. Employee Restocking Labels Repeatedly in Mismatched Focus Cases[/h3][p]Fixed an issue where employees could repeatedly try to restock labels when the Focus Commodity did not match the remaining label type inside the machine.[/p]
  • [p]A warning is now shown in Employee Settings when this mismatch occurs.[/p]
  • [p]Employees will no longer attempt to restock when the label inside the machine does not match the focused label type.[/p]
[hr][/hr][p]Once again, thank you very much for all the support, reports, and feedback. We are continuing to record everything and prioritize updates based on feasibility and impact, while keeping the game stable as new expansion content rolls out.[/p][p]If you encounter any issues after updating, please report them through the in-game Bug Report Menu and/or the Steam Discussions. Every report helps us validate fixes and improve the experience faster.[/p][p]See you in the next update! 🥗🚚[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.6.60: Bigger Factory Building, Optimization and More

[p]Hi everyone, 😄[/p][p]Thank you very much for supporting the game. One of the most requested updates is finally ready to ship in this version: Factory Building Expansion is now available, doubling the usable factory space. This is part of our larger expansion plan. A few additional rooms are still temporarily closed because we are finalizing several details, so this expansion will continue to roll out step by step.[/p][p]Alongside the expansion, we also added improvements to better support the new factory layout and to refine existing systems. Here are the details for this week’s update.[/p][hr][/hr][h2]Main Updates[/h2][h3]1. Factory Building Expansion (2x Factory Space)[/h3][p]One of the most repeated community requests is now available in the latest version. Factory Building Expansion expands the factory area so you now have roughly double the space compared to before.[/p]
  • [p]The container area that was previously decorative is now used as a new factory building, connected to the original building through a corridor.[/p]
  • [p]You can unlock this expansion after you reach Tier 25 and have already unlocked Cold Storage Building 2.[/p]
  • [p]There are several empty spaces along the corridor that are planned for future Cold Storage areas, but they are still being finalized and will be opened gradually in upcoming updates.[/p]
  • [p]The new factory building can be used as anything you want, a trial area, more storage room for your supply or as a dedicated space for more advanced production setups as your product lines grow.[/p]
[carousel][/carousel][p][/p][carousel][/carousel][hr][/hr][h3]2. New Supply Drop Areas and Supply Area Selection[/h3][p]With two factory buildings, we also developed support for multiple Supply Drop Areas.[/p]
  • [p]You can now decide whether new purchases are dropped at the Supply Drop Area in Factory Building 1 or Factory Building 2.[/p]
  • [p]Each Supply Drop Area can only be moved within its own building area and cannot be relocated across buildings.[/p]
  • [p]After unlocking the new Factory Building, the Supply Drop Area selection becomes available directly inside the Cart menu.[/p]
[p]This should make logistics cleaner and reduce the need to carry boxes across long distances when you are actively working in both buildings.[/p][p][/p][p][/p][hr][/hr][h2]Improvements[/h2][h3]1. Improved Placement Rotation Control for Large Machines[/h3][p]After adding larger machines and items, we found that placement could feel uncomfortable in some situations. When rotating a large object, its center could shift away from the cursor, making precise placement difficult.[/p][p]This has been improved in the latest version:[/p]
  • [p]Rotation now stays aligned more consistently with the cursor center.[/p]
  • [p]Placement should feel smoother and more reliable, especially for larger machines and objects.[/p]
[p][/p][hr][/hr][h3]2. Potential Fix: Boxes Moving Through Walls[/h3][p]We applied a potential fix for cases where a box could move through a wall if it was accidentally thrown toward it.[/p]
  • [p]This fix focuses on wall areas that are connected to spaces that are still locked or not yet unlocked.[/p]
  • [p]The goal is to reduce situations where boxes end up inside inaccessible areas due to clipping.[/p]
[hr][/hr][h3]3. System and Behavior Optimization[/h3][p]We shipped several optimizations alongside this update to help keep performance stable as factories scale up, especially now that Factory Building 2 is available.[/p][p]These optimizations include:[/p]
  • [p]Render Optimization
    Improved object handling using better pooling techniques, especially for items on conveyors. We also improved rendering performance for objects outside the player’s view distance, and made additional improvements to box item rendering.[/p]
  • [p]Texture Optimization
    Reduced the detail level of some item textures to lower memory usage and avoid unnecessary RAM pressure.[/p]
  • [p]Behavior Optimization
    Updated several employee-related algorithms to reduce overall processing load and keep simulation behavior lighter in larger factories.[/p]
[p]These optimizations are intended to ensure that even with more machines and more active processes in Factory Building 2, the system still has enough processing headroom and avoids severe lag. Performance will still vary depending on each player’s device specifications, since hardware capability remains a key factor.[/p][carousel][/carousel][hr][/hr][p]Once again, thank you very much for your continued support and feedback. Please note that this expansion is being delivered in stages. Some extra rooms and spaces are still under refinement and are not accessible yet, but they are part of the plan and will be opened in future updates once they are ready.[/p][p]We would also love to hear your feedback about this new expanded factory layout. If you have suggestions on how the space should be used, how logistics should flow between buildings, or what feels missing, please share your thoughts in the Steam Discussions or through the in-game Bug Report Menu.[/p][p]With this Factory Building Expansion now available, we are also planning to move forward with new products and new machines that will support future content and more advanced production features.[/p][p][/p][p]See you in the next update! 🥗🚚[/p][p][dynamiclink][/dynamiclink][/p]

v0.6.40 - New Conveyor Variants & Starter Machine QoL

[p]Hi everyone, 😄[/p][p]Thank you very much for your continued support and feedback. Before we get into this week’s update, we also want to share that Food Processing Simulator is 20% off during the Steam Spring Sale, and the discount will run for one week. If you have friends or creators who have been waiting for a good time to jump in, this is a great chance to grab the game at a special price.[/p][p]This week’s update adds a few quality of life improvements that help prepare the game for the upcoming Factory Expansion. Since it is a holiday week on our side, this patch is smaller than usual, but the good news is that the expansion has now entered the testing phase, so please stay tuned for upcoming devlogs.[/p][hr][/hr][h2]Improvements[/h2][h3]1. New Conveyor Variants (Longer Routes)[/h3][p]Based on community requests and to better support larger factory layouts, we developed new conveyor variants that make building long routes much easier:[/p]
  • [p]Straight Conveyor 3x1
    A straight conveyor with a 3 meter length, designed for longer runs with fewer pieces.[/p][carousel][/carousel]
  • [p]Straight Conveyor 5x1
    A straight conveyor with a 5 meter length, ideal for covering long distances efficiently.[/p][carousel][/carousel]
  • [p]Overhead Straight Conveyor 5x1
    An overhead straight conveyor with a 5 meter length, built for longer elevated routes while keeping walkable space underneath.[/p][carousel][/carousel]
[p]These new conveyors are meant to help you build cleaner layouts and reduce the need to chain many short conveyor pieces.[/p][hr][/hr][h3]2. Starter Machine Improvements[/h3][p]We updated the Starter Machine with several new features based on community feedback:[/p]
  • [p]Stop Button (On/Off Control)
    Starter Machines now have a Stop button so you can toggle them on and off more directly.[/p][p][/p]
  • [p]Front-Facing Production Limit Display
    A new Production Limit screen has been added to the front side of the Starter Machine, making the information easier to see without needing to check only the side view.[/p][p][/p]
  • [p]Any Commodities Focus Option
    Starter Machines can now be set to focus on Any Commodities. This allows you to build pipelines where a Filter Machine controls input rules, while the Starter Machine accepts any valid incoming items.[/p][p][/p]
[hr][/hr][p]As always, thank you again for all your feedback and suggestions. We are still tracking everything and prioritizing updates based on feasibility and impact, while continuing optimization work in parallel.[/p][p]And as mentioned earlier, Factory Building Expansion is on the way. It has now entered the testing phase, and once it is ready and stable for release, we will share full details in an upcoming devlog.[/p][p]If you encounter any issues, please report them through the in-game Bug Report Menu and/or the Steam Discussions so we can investigate quickly.[/p][p][/p][p]See you in the next update! 🥗🚚[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.6.30 - Machine and Tablet Information Improvement, and Expansion Sneak Peek

[p]Hi everyone, 😄[/p][p]Thank you very much for your continued support and feedback. This week’s update focuses on improving existing systems and adding extra quality of life features as we move toward the upcoming Factory Expansion. The expansion is still in progress, and in this update we also want to share a small sneak peek of what we are currently building.[/p][hr][/hr][h2]Improvements[/h2][h3]1. Machine Monitor Usability Improvements[/h3][p]Based on recurring community feedback, we have updated Machine Monitors to improve readability and reduce unnecessary switching during gameplay.[/p]
  • [p]The monitor will no longer automatically switch to the Log view.
    Instead, it will show a warning icon indicator when there is a red log (error) or any critical issue that requires attention.[/p][p][/p]
  • [p]We added a new monitor view that displays the Item List and item counts more clearly in a separated layout, making it easier to scan what is inside the machine at a glance.[/p][carousel][/carousel]
[hr][/hr][h3]2. Label Purchase UI: Active Label Toggle[/h3][p]We improved the label purchase interface by adding a toggle that allows you to show only the currently active labels.[/p][p]This was requested by players who prefer buying labels based on the product tier or menu they are currently working with, so they can avoid excessive scrolling and stay focused on their active production line.[/p][carousel][/carousel][hr][/hr][h3]3. Tablet Employee UI: Hired Employee Count Visibility[/h3][p]The Tablet Employee UI has been updated to show clearer information about how many employees are currently hired in the bar section. This makes it easier to understand how many slots are filled, how many are still available, and helps you manage your workforce more efficiently as your factory grows.[/p][p][/p][hr][/hr][h2]Bug Fixes[/h2][h3]1. Vertical Conveyor Lift Animation Direction[/h3][p]Fixed an issue where the movement animation of the Vertical Conveyor Lift was reversed. It now matches the correct direction shown by the speed indicator.[/p][p][/p][h3]2. Vendor Truck Auto Confirmation Edge Case[/h3][p]Fixed an issue with automatic delivery confirmation for Vendor Trucks in a specific case:[/p]
  • [p]Previously, if there was no target item list in Employee Settings, but the player manually loaded the truck, the employee could still auto confirm the trip immediately.[/p]
  • [p]With this fix, if the player loads items manually without a target list configured, employees will only confirm the delivery once the truck reaches full capacity.[/p]
  • [p]If delivery confirmation is set to Manual, this behavior does not apply.[/p]
[p][/p][hr][/hr][h2]Sneak Peek: Factory Expansion (Work in Progress)[/h2][p]We want to share a short update about the expansion work currently in progress. We have been updating the layout to extend the factory toward the container side, which will introduce a new room roughly the same size as the original building, connected through a corridor.[/p][p]So why are we not shipping it yet?
The main reason is performance. We still have performance issues that need to be tackled first before we can safely release a much larger factory area.[/p][p]We have already implemented additional optimizations to support this expansion, but there are still more optimizations in progress, especially around cases where many items line up and appear continuously across long production lines.[/p][p]In addition to expanding the factory area, we are also preparing another Cold Storage expansion. Our goal is to make this space flexible so it can also be used as Supply Storage if needed, depending on your playstyle.[/p][p]We will share some current screenshots of this work in progress. Please note that these images do not represent the final version, and many details may still change before release.[/p][p][/p][carousel][/carousel][p][/p][carousel][/carousel][p][/p][carousel][/carousel][hr][/hr][p]Once again, thank you very much for all your feedback and suggestions. We are still tracking everything and prioritizing improvements based on feasibility and impact, while continuing optimization work in parallel. And as mentioned above, Factory Building Expansion is on the way. Once it is ready and stable for release, we will share full details through an upcoming devlog.[/p][p]If you encounter any issues, please report them through the in-game Bug Report Menu and/or the Steam Discussions so we can investigate quickly.[/p][p]See you in the next update! 🥗🚚[/p][p][dynamiclink][/dynamiclink][/p]

v0.6.20 - Daily Production Controls, Vendor Truck Automation, and More Employees

[p]Hi everyone, 😄[/p][p]Thank you very much for all the feedback and reports you’ve been sharing. This week’s update focuses on improving and expanding several features that were introduced in previous patches. The main goal is to reduce repetitive setup, improve clarity around Vendor Truck workflows, and give you more tools to scale your factory operations.[/p][p]We also want to mention that Factory Building Expansion is on the way. It is still in development, and once it is ready, we will share full details in an upcoming devlog.[/p][hr][/hr][h2]Main Updates[/h2][h3]1. Daily Production Limit for Starter Machines[/h3][p]Based on requests from players who want more day-to-day production control, we updated the Starter Machine Employee Settings with a new option: Daily Production Limit.[/p]
  • [p]When you set a daily production limit, the Starter Machine will follow that limit during the day.[/p]
  • [p]When the day changes, the production limit will automatically reset back to the same value you previously set.[/p]
  • [p]This means you no longer need to manually reconfigure the same limit every day, making daily routines smoother and less repetitive.[/p]
[p][/p][p][/p][hr][/hr][h3]3. New Monitor: Vendor Truck Loader Assignment[/h3][p]We noticed many players did not realize that Loading Operators have a Vendor Truck loading task. To improve visibility, we added a new monitor that shows Vendor Truck Loader Assignment. The monitor located in the Vendor Truck Garage area.[/p]
  • [p]This monitor displays which Loading Operators are currently configured as Vendor Truck Loaders.[/p]
  • [p]If an operator is not assigned, you can adjust their priority configuration through the Employee Menu in the Tablet.[/p]
[p]This should make it much easier to understand and manage your Vendor Truck loading workflow.[/p][p][/p][carousel][/carousel][hr][/hr][h3]2. Vendor Truck Employee Settings: Sales Location Target and Full Delegation[/h3][p]We updated Vendor Truck Employee Settings to support a more automated Vendor Truck loop.[/p]
  • [p]You can now choose a target sales location directly in Vendor Truck settings.[/p]
  • [p]You can also delegate the task of confirming the sales trip to employees.[/p]
  • [p]With this change, Vendor Truck trips can now run continuously based on the routine you set, without requiring manual confirmation from the player each time.[/p]
[p][/p][p][/p][hr][/hr][h3]4. More Employees Introduced[/h3][p]To help larger factories run more smoothly, we are introducing more employees in this update:[/p]
  • [p]5 Production Assistants[/p]
  • [p]1 Loading Operator[/p]
[p][/p][hr][/hr][h2]Improvements[/h2][h3]1. Reset Loading Button (Vendor Truck Employee Settings)[/h3][p]A new Reset Loading button has been added to the Vendor Truck Employee Settings. This allows you to reset the employee’s loading progress (capacity progress), so they will load and deliver the same target amount again based on your previous setup.[/p][p][/p][hr][/hr][h3]2. Employee UI Filter[/h3][p]The Employee UI now includes a category filter to help you manage larger employee lists more easily:[/p]
  • [p]All[/p]
  • [p]Production Assistants[/p]
  • [p]Loading Operators[/p]
[p]This makes it faster to check which employees you already hired and which roles are available for hire.[/p][p][/p][carousel][/carousel][hr][/hr][h3]3. New Tutorials for Recent Features[/h3][p]We added tutorial entries to cover newer systems and unlocks that many players asked for clearer explanations on, including:[/p]
  • [p]Cold Storage 2 Building[/p]
  • [p]Overhead Conveyor and Vertical Lift[/p]
  • [p]Vendor Truck 3 Expansion[/p]
  • [p]Vendor Truck Employee Settings[/p]
[p]These entries are available through the Tutorial menu so you can revisit the information at any time.[/p][p][/p][hr][/hr][p]Once again, thank you very much for all your continued support and feedback. We are still tracking everything and prioritizing improvements based on feasibility and impact, while continuing to refine systems step by step. And we want to inform you that Factory Building Expansion is on the way. We are working on it actively, and we will share full details through a future devlog once it is ready.[/p][p]If you encounter any issues after updating this version, please report them through the in-game Bug Report Menu and/or the Steam Discussions so we can investigate quickly.[/p][p]See you in the next update! 🥗🚚[/p][p][dynamiclink][/dynamiclink][/p]