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Escape from Tarkov News

In-game survey and reward are now available

[p]A new survey is now available for Escape from Tarkov players, focused on gathering feedback about the story tasks. This is the second part of a survey series dedicated to the game's story.[/p][p]Your responses will help us determine the future direction of story tasks and improve your gameplay experience.[/p][p]You will receive a participation reward in your in-game messages after completing the survey. Every opinion is important — thank you for helping us make the game better!

[/p]

Patch 1.0.4.0

[h2]Changes [/h2]
  • [p]Multiple improvements aimed at optimizing client performance across all locations. The impact of these changes will depend on the player’s hardware configuration and in-game settings;[/p]
  • [p]As part of optimization efforts, an updated player culling system has been implemented on Customs, Interchange, and Reserve. This system has already been active on Streets of Tarkov. Implementation on all locations is planned in future updates;[/p]
  • [p]Improved the responsiveness and smoothness of main menu tabs and dialogue loading;[/p]
  • [p]Added the ability to play as a Scav solo in PvE Zone on a local client to reduce raid matchmaking time;[/p]
  • [p]Added further improvements aimed at reducing online raid loading times;[/p]
  • [p]Adjusted the healing priority for multifunctional medkits: after treating bleedings, priority is now given to head and thorax;[/p]
  • [p]Added magazine drop sounds during reload and when discarding magazines.[/p]
[p][/p][h2]Personalization[/h2][p]Players who have previously purchased the Edge of Darkness edition, as well as those who upgraded from Edge of Darkness to The Unheard Edition, now have access to unique customization sets for both factions.[/p][p][/p][h2]Balancing changes[/h2]
  • [p]Figurines and posters previously available as rewards during the Release Twitch Drops event now spawn on locations;[/p]
  • [p]Increased the available time window for transitioning from Shoreline to Terminal;[/p]
  • [p]Increased the experience gained for completing PMC operational tasks;[/p]
  • [p]Significantly simplified the PMC operational task objectives;[/p]
  • [p]Removed the objectives for co-op extraction in both PMC and Scav operational tasks;[/p]
  • [p]Reduced the number of Priest kills required for completion in the story chapter “They Are Already Here” to 1;[/p]
  • [p]Reduced the trader response wait timers by 40% in the following story chapters: Falling Skies, The Ticket, The Unheard, The Labyrinth, and Batya;[/p]
  • [p]Added alternative objectives to the story chapter “Tour” to simplify location unlocks. Players can now either visit the location multiple times or survive on it one time to complete the objective;[/p]
  • [p]Reduced the duration of most Hideout crafts required for story progression by 40%;[/p]
  • [p]Standardized the protection zones of front and rear built-in armor for light armor vests and armored rigs;[/p]
  • [p]Adjusted the prices for most armor vests and armored rigs. Prices of plate carriers without built-in armor have been significantly reduced;[/p]
  • [p]Increased the Raider count in The Lab by 20%;[/p]
  • [p]Increased the quantity and quality of loot in locked and marked rooms;[/p]
  • [p]Increased the fuel tank spawn chance at gas stations on Customs, Lighthouse, and Shoreline;[/p]
  • [p]Reduced the arming distance of the 40mm VOG-25 round to 10 meters;[/p]
  • [p]Reduced the trader sell price of the 40x46mm M386 (HE) grenade;[/p]
  • [p]Increased the trader sell price of the 40mm VOG-25 grenade.[/p]
[p][/p][p]Expanded the objective areas for elimination tasks with specific zones:[/p]
  • [p]The Huntsman Path - Secured Perimeter;[/p]
  • [p]The Huntsman Path - Evil Watchman;[/p]
  • [p]Capturing Outposts;[/p]
  • [p]Claustrophobia;[/p]
  • [p]Rite of Passage;[/p]
  • [p]Provide Viewership;[/p]
  • [p]No Swiping;[/p]
  • [p]Return the Favor;[/p]
  • [p]Provocation;[/p]
  • [p]Gendarmerie - Tickets, Please;[/p]
  • [p]Gendarmerie - District Patrol;[/p]
  • [p]Gendarmerie - Mall Cop;[/p]
  • [p]Long Road;[/p]
  • [p]Overpopulation;[/p]
  • [p]Pest Control;[/p]
  • [p]Safe Corridor;[/p]
  • [p]No Place for Renegades.[/p]
[p][/p][p]Adjusted the built-in armor protection zones for the following armor vests and armored rigs:[/p]
  • [p]ECLiPSE RBAV-AF plate carrier – removed the groin protection;[/p]
  • [p]Crye Precision AVS, Stich Profi Plate Carrier V2 – moved the stomach protection to groin protection, removed the lower back protection.[/p]
[p][/p][p]Reduced the penalties and increased the spawn chance for the following heavy armor vests:[/p]
  • [p]6B43 Zabralo-Sh body armor;[/p]
  • [p]FORT Redut-M body armor;[/p]
  • [p]FORT Redut-T5 body armor;[/p]
  • [p]IOTV Gen4 body armor (Full Protection Kit);[/p]
  • [p]IOTV Gen4 body armor (Assault Kit);[/p]
  • [p]IOTV Gen4 body armor (High Mobility Kit).[/p]
[p][/p][p]Added new barters at Ragman Loyalty Level 4:[/p]
  • [p]FORT Redut-M body armor (Without plates);[/p]
  • [p]FORT Redut-T5 body armor (Without plates);[/p]
  • [p]IOTV Gen4 body armor (Full Protection Kit) (Without plates).[/p]
[p][/p][p]Removed outdated trade offers at Mechanic Loyalty Level 1, previously unlocked after completing the task “Failed Setup”:[/p]
  • [p]GP-25 Kostyor 40mm underbarrel grenade launcher;[/p]
  • [p]M203 40mm underbarrel grenade launcher;[/p]
  • [p]40x46mm M386 (HE) grenade;[/p]
  • [p]40mm VOG-25 grenade.[/p]
[p][/p][p]Reduced the requirements for the following barters:[/p]
  • [p]M203 40mm underbarrel grenade launcher;[/p]
  • [p]6B43 Zabralo-Sh body armor;;[/p]
  • [p]IOTV Gen4 body armor (Full Protection Kit);[/p]
  • [p]IOTV Gen4 body armor (Assault Kit);[/p]
[p][/p][h2]Fixes[/h2][p]Please note that some fixes may contain story spoilers.[/p]
  • [p]Fixed the issues with culling, shadows, textures, and location geometry;[/p]
  • [p]Fixed an issue where water bodies could disappear for some players at certain graphics settings;[/p]
  • [p]Fixed an issue where healing continued after cancellation when searching a backpack looted from another player;[/p]
  • [p]Fixed an issue where players in PvE Zone did not receive achievements after completing all conditions. Missing achievements will be granted;[/p]
  • [p]Fixed the incorrect damage registration after fixing a weapon malfunction in certain cases;[/p]
  • [p]Fixed the cause of BTR Driver task progression resetting in certain cases;[/p]
  • [p]Removed the ability to list incomplete ammo stacks on the Flea Market;[/p]
  • [p]Fixed the inability to pay for vehicle extracts when currency was split across multiple stacks;[/p]
  • [p]Fixed an issue where gear preset purchases failed if items required different currencies or barter trades;[/p]
  • [p]Fixed the cases where killed bots remained in eating or drinking animations;[/p]
  • [p]Fixed an issue where opening the search window in the stash caused client freezes for some players;[/p]
  • [p]Fixed an issue where the lowest durability armor was selected when equipping presets;[/p]
  • [p]Fixed the unnatural water reflections with SSR enabled;[/p]
  • [p]Fixed the inability to transfer money to Mechanic in the story chapter “The Unheard”;[/p]
  • [p]Fixed Error 228 when handing in multiple documents to Mr. Kerman during the first intel submission;[/p]
  • [p]Fixed the duplicated Kerman dialogues in certain cases;[/p]
  • [p]Fixed Error 228 occurring after exiting certain dialogues;[/p]
  • [p]Fixed the inability to hand over roubles in the task “To Great Heights! - Part 4”;[/p]
  • [p]Fixed item loss from backpacks in PvE Zone in certain cases;[/p]
  • [p]Improved the third-person sprint animation transitions from crouched position;[/p]
  • [p]Fixed the duplicate notifications when switching between story chapters;[/p]
  • [p]Fixed the missing dialogue response options in certain cases;[/p]
  • [p]Fixed the missing flashbang explosion sound when player was above or below the detonation point;[/p]
  • [p]Fixed an issue preventing item filter selection at traders;[/p]
  • [p]Fixed the incorrect purchase price of the BNTI Kirasa-N armor (Green) at trader Ref;[/p]
  • [p]Fixed the inability to transfer items to traders immediately after receiving them via in-game messages;[/p]
  • [p]Fixed the ammo display in the Scav Case rewards;[/p]
  • [p]Fixed the missing rewards from the Cultist Circle in certain cases;[/p]
  • [p]Fixed the incorrect stash size display for The Unheard Edition in the Hideout;[/p]
  • [p]Fixed the fuel display in the Generator zone after visiting another player’s Hideout;[/p]
  • [p]Fixed the client freezes when viewing certain player profiles;[/p]
  • [p]Fixed an issue where some PMC bots would not attack player Scavs in PvE Zone;[/p]
  • [p]Fixed Error 228 when refreshing Hideout zones;[/p]
  • [p]Fixed the incorrect edition localization on the final statistics screen;[/p]
  • [p]Fixed the issues in Black Division and Birdeye weapon presets, as well as Kollontay gear presets.[/p]
  • [p]Reworked the tripwire placement system for The Labyrinth. Tripwires no longer spawn in immediate player spawn points.[/p]
[p]
[/p]

Save up to 25% on Escape from Tarkov on Steam

[p]The Steam Spring Sale has begun!
[/p][p]Escape from Tarkov: Standard Edition is available for purchase at a 25% discount, while upgrading to Left Behind and Prepare for Escape is 15% off.[/p][p]A 10% discount is also applied to PvE Zone and clothing sets available on Steam.

This special offer is active until March 26th, 5:00 PM GMT / 1:00 PM EDT. Now's the perfect time to expand your library or gift a friend!

[dynamiclink][/dynamiclink][/p]

Patch 1.0.2.5

[h2]Changes[/h2]
  • [p]Adjusted the game server launch mechanics to speed up the process of the creation of rooms for matches and getting players into the raid; [/p]
  • [p]Adjusted the raid completion mechanics and the display of post-raid statistics to speed up the process of leaving the raid after its completion;[/p]
  • [p]Optimized the launch speed of the game client and menu loading;[/p]
  • [p]Added a permanent display of the Zubr boat departure timer to the final part of the Terminal;[/p]
  • [p]Updated the DLSS to version 4.5, and added support for new Presets.
    [/p]
[h2]Changes to weapon attachments[/h2][p]Adjusted the stats of most weapon attachments, i.e. muzzle devices, magazines, grips, and buttstocks. Our goal was to bridge the gap between the most popular, high-tier attachments and those that are currently rarely used.
[/p][p]Muzzle devices[/p]
  • [p]Flash hiders, muzzle brakes, and similar attachments now reduce recoil more effectively;[/p]
  • [p]Suppressors, including their combos with various muzzle brakes, now have a smaller impact on recoil. In exchange, their ergonomics penalty has been reduced.[/p]
[p]These changes are aimed at addressing the current prevalence of suppressors, which are used almost universally. We want players to make a choice when building weapons: better recoil control with a muzzle brake versus relative stealth with a suppressor.[/p][p][/p][p]Magazines[/p][p]Adjusted the bonuses and penalties of all existing magazines into a more consistent system. The impact of high-capacity magazines on weapon ergonomics has been reduced. Load, unload, and check speed modifiers have also been significantly adjusted.[/p][p]Magazines that are the only available option for compatible weapons, such as machine gun boxes, now have significantly softer penalties to ergonomics and other stats.[/p][p][/p][p]Grips and buttstocks[/p][p]Narrowed the stat gap between different pistol grips, front grips, and buttstocks. Late-game attachments still slightly outperform their budget counterparts, but the difference is much smaller than it was before.[/p][p]
We believe this will allow players to make builds based on visual preference among other things, eliminating the established flow of "good" and "bad" attachments.[/p][p][/p][h2]Fixes[/h2][p]Please note that some fixes may contain spoilers for story tasks.[/p]
  • [p]Fixed an issue that caused the interface to duplicate when looting rigs, containers, or the inventories of killed players or bots in certain cases;[/p]
  • [p]Fixed the progress of Priest kills getting reset after the raid in the story chapter “They Are Already Here”;[/p]
  • [p]Fixed an issue where Mr. Kerman would not make contact after an unsuccessful search for the RFID card encryption device in The Lab;[/p]
  • [p]Fixed an issue that caused the dialogue with Lightkeeper to freeze, preventing players from receiving the Armored case in one of the story tasks;[/p]
  • [p]Fixed an issue that caused the dialogue with Lightkeeper to freeze, preventing players from obtaining the RFID card in certain cases;[/p]
  • [p]Fixed the cause of players receiving a Flea Market ban due to Error 214 when the verification window failed to appear;[/p]
  • [p]Fixed the cause of Error 228 occurring when quickly purchasing multiple items on the Flea Market;[/p]
  • [p]Fixed the incorrect sound occlusion behavior in certain areas of the D2 bunker on Reserve;[/p]
  • [p]Improved the network synchronization of grenade throws and BTR movement;[/p]
  • [p]Fixed the incorrect damage calculation that resulted in no penalties being applied for a blacked-out limb;[/p]
  • [p]Fixed the incorrect experience display on the post-raid statistics screen after completing a raid with the Run-Through status in certain cases;[/p]
  • [p]Fixed an issue where some players would spawn into a raid without a weapon in their hands in certain cases;[/p]
  • [p]Fixed a persistent muzzle flash after firing the GP-25 underbarrel grenade launcher in certain cases;[/p]
  • [p]Fixed an issue that caused players to slide on inclined surfaces after jumping in certain cases;[/p]
  • [p]Fixed the brief sprint animation triggering when strafing or turning the camera in the direction of movement in certain cases;[/p]
  • [p]Fixed the cause of long transition times when switching to the Character screen and the Tasks tab in certain cases;[/p]
  • [p]Fixed an issue where audio tapes produced in the Hideout would not appear in the handbook without restarting the game;[/p]
  • [p]Fixed an issue where gear presets suggested purchasing weapon parts even though the required weapon build was already in the stash;[/p]
  • [p]Fixed the display issues with certain reward types and unlock conditions on the task screen;[/p]
  • [p]Fixed the display of night vision device mounts and adapters;[/p]
  • [p]Fixed the incorrect ambient sound behavior in certain indoor areas on Terminal;[/p]
  • [p]Fixed the incorrect Steam Rich Presence status switching in certain cases;[/p]
  • [p]Fixed the incorrect scroll bar appearance in certain dropdown lists in the interface;[/p]
  • [p]Fixed the search field not being automatically focused when opening the “Search in Stash” window;[/p]
  • [p]Fixed the display of the mouse sensitivity setting on the settings screen;[/p]
  • [p]Fixed the incorrect bot behavior after fully depleting ammunition in stationary weapons in certain cases.[/p][p][/p]
[p][/p]

Tarkov Art creative contest

[p]Thank you to all participants of the Tarkov Art creative contest! We received a huge number of unique and atmospheric artworks — it was truly a difficult task for the jury to make their choice.[/p][p]
It’s time to announce the winners!
[/p][p]1st place: SO4_xx;[/p][p]
2nd place: ArkticW;[/p][p]
3rd place: meltyrice;[/p][p]
4th place: Kolticor;[/p][p]
5th place: SO4_xx;[/p][p]
6th place: MAW_pixelart;

7th place: 0spr2y;[/p][p]
8th place: Alexey Beltsev;[/p][p]
9th place: GnW8z2;[/p][p]
10th place: IsThisIceCrem.[/p][p]
Prizes for 1st–10th places:[/p]
  • [p]Limited edition commemorative artbook featuring contest submissions;[/p]
  • [p]Escape from Tarkov: Prepare for Escape (Steam version);[/p]
  • [p]PMC outfit set for BEAR and USEC.[/p]
[p]Delivery dates for physical prizes will be coordinated individually with the winners.[/p][p]As a reminder, all contest participants who have met the requirements will receive an in-game reward in Escape from Tarkov.[/p]