1. Escape from Tarkov
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  3. Patch 1.0.2.5

Patch 1.0.2.5

[h2]Changes[/h2]
  • [p]Adjusted the game server launch mechanics to speed up the process of the creation of rooms for matches and getting players into the raid; [/p]
  • [p]Adjusted the raid completion mechanics and the display of post-raid statistics to speed up the process of leaving the raid after its completion;[/p]
  • [p]Optimized the launch speed of the game client and menu loading;[/p]
  • [p]Added a permanent display of the Zubr boat departure timer to the final part of the Terminal;[/p]
  • [p]Updated the DLSS to version 4.5, and added support for new Presets.
    [/p]
[h2]Changes to weapon attachments[/h2][p]Adjusted the stats of most weapon attachments, i.e. muzzle devices, magazines, grips, and buttstocks. Our goal was to bridge the gap between the most popular, high-tier attachments and those that are currently rarely used.
[/p][p]Muzzle devices[/p]
  • [p]Flash hiders, muzzle brakes, and similar attachments now reduce recoil more effectively;[/p]
  • [p]Suppressors, including their combos with various muzzle brakes, now have a smaller impact on recoil. In exchange, their ergonomics penalty has been reduced.[/p]
[p]These changes are aimed at addressing the current prevalence of suppressors, which are used almost universally. We want players to make a choice when building weapons: better recoil control with a muzzle brake versus relative stealth with a suppressor.[/p][p][/p][p]Magazines[/p][p]Adjusted the bonuses and penalties of all existing magazines into a more consistent system. The impact of high-capacity magazines on weapon ergonomics has been reduced. Load, unload, and check speed modifiers have also been significantly adjusted.[/p][p]Magazines that are the only available option for compatible weapons, such as machine gun boxes, now have significantly softer penalties to ergonomics and other stats.[/p][p][/p][p]Grips and buttstocks[/p][p]Narrowed the stat gap between different pistol grips, front grips, and buttstocks. Late-game attachments still slightly outperform their budget counterparts, but the difference is much smaller than it was before.[/p][p]
We believe this will allow players to make builds based on visual preference among other things, eliminating the established flow of "good" and "bad" attachments.[/p][p][/p][h2]Fixes[/h2][p]Please note that some fixes may contain spoilers for story tasks.[/p]
  • [p]Fixed an issue that caused the interface to duplicate when looting rigs, containers, or the inventories of killed players or bots in certain cases;[/p]
  • [p]Fixed the progress of Priest kills getting reset after the raid in the story chapter “They Are Already Here”;[/p]
  • [p]Fixed an issue where Mr. Kerman would not make contact after an unsuccessful search for the RFID card encryption device in The Lab;[/p]
  • [p]Fixed an issue that caused the dialogue with Lightkeeper to freeze, preventing players from receiving the Armored case in one of the story tasks;[/p]
  • [p]Fixed an issue that caused the dialogue with Lightkeeper to freeze, preventing players from obtaining the RFID card in certain cases;[/p]
  • [p]Fixed the cause of players receiving a Flea Market ban due to Error 214 when the verification window failed to appear;[/p]
  • [p]Fixed the cause of Error 228 occurring when quickly purchasing multiple items on the Flea Market;[/p]
  • [p]Fixed the incorrect sound occlusion behavior in certain areas of the D2 bunker on Reserve;[/p]
  • [p]Improved the network synchronization of grenade throws and BTR movement;[/p]
  • [p]Fixed the incorrect damage calculation that resulted in no penalties being applied for a blacked-out limb;[/p]
  • [p]Fixed the incorrect experience display on the post-raid statistics screen after completing a raid with the Run-Through status in certain cases;[/p]
  • [p]Fixed an issue where some players would spawn into a raid without a weapon in their hands in certain cases;[/p]
  • [p]Fixed a persistent muzzle flash after firing the GP-25 underbarrel grenade launcher in certain cases;[/p]
  • [p]Fixed an issue that caused players to slide on inclined surfaces after jumping in certain cases;[/p]
  • [p]Fixed the brief sprint animation triggering when strafing or turning the camera in the direction of movement in certain cases;[/p]
  • [p]Fixed the cause of long transition times when switching to the Character screen and the Tasks tab in certain cases;[/p]
  • [p]Fixed an issue where audio tapes produced in the Hideout would not appear in the handbook without restarting the game;[/p]
  • [p]Fixed an issue where gear presets suggested purchasing weapon parts even though the required weapon build was already in the stash;[/p]
  • [p]Fixed the display issues with certain reward types and unlock conditions on the task screen;[/p]
  • [p]Fixed the display of night vision device mounts and adapters;[/p]
  • [p]Fixed the incorrect ambient sound behavior in certain indoor areas on Terminal;[/p]
  • [p]Fixed the incorrect Steam Rich Presence status switching in certain cases;[/p]
  • [p]Fixed the incorrect scroll bar appearance in certain dropdown lists in the interface;[/p]
  • [p]Fixed the search field not being automatically focused when opening the “Search in Stash” window;[/p]
  • [p]Fixed the display of the mouse sensitivity setting on the settings screen;[/p]
  • [p]Fixed the incorrect bot behavior after fully depleting ammunition in stationary weapons in certain cases.[/p][p][/p]
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