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SQUAD v7.2.2 Release Notes



Squaddies, prepare yourselves for our newest update. In v7.2.2, a new force has descended. Brace yourselves for the arrival of the “Sphere”.

[h2]The Sphere is Here[/h2]
A monumental structure now looms above the battlefield. The Sphere has materialized in the skies, casting a shadow on the land below it. Its presence is both awe-inspiring and foreboding. The Sphere's mere presence has altered our capture point system on various layers, in addition to bringing a multitude of other changes to Squad.

[h2]Map Updates[/h2]
Sphere has arrived in the following maps:
  • Skorbo
  • Sanxian Spherelands
  • Talil Outspheres
  • Yehorbrivka
  • Ballaya
  • Sumari Balla
  • Chorba
[h2]New Game Modes[/h2]
  • Globular Destruction
  • Advance and Sphere
  • Spherevasion
  • Circular Control
  • Grenades have received a new spherical model and texture.
  • We have doubled the amount of grenades from their kit specific amount.
  • All grenades now act as anti-tank grenades.
[h2]The Sphere's Shadow[/h2]
For better or for worse, the Sphere’s shadow is now a presence all Squaddies need to be aware of, as it will constantly move around the map and can impact minute to minute gameplay within a match. Squaddies must sit unsheltered within the Sphere’s presence for its effects to take place.
  • The Sphere is capable of giving life to those who are incapacitated under the Sphere’s shadow. Squaddies will be resuscitated as if a bandage was used after 90 seconds. You will be healed to full over 10 seconds after resuscitation.
  • The Sphere is capable of taking life. Friendly fire on those in the shadow will be returned to the soldier dealing damage. If a friendly takes lethal friendly fire damage you will find yourself instantly incapacitated.
  • The Sphere is capable of providing energy. Stamina consumption is 50% lower within the Sphere’s shadow and you regain stamina 25% faster.
  • The Sphere is capable of aiding the dispensing of freedom. Rifleman ammo bags will now refill at 1 ammo per second after 30 seconds of sitting in the Sphere’s shadow.
  • The Sphere is capable of protection. Vehicles and their armaments cannot enter where the shadow lies. Handheld armaments however, can.
  • The Sphere is capable of providing intel. Those who are within the shadow will be able to hear all communications regardless of team.
[h2]Emotes & Gestures[/h2]
  • Added “Praise the Sphere” emote.
  • Added “Sphere juggling” gesture.
[h2]New Vehicles[/h2]
  • Added the SPHR-146 to the Canadian Armed Forces. A new circular flight model.
[h2]Known Issues[/h2]
  • The Sphere may occasionally deal damage and incapacitate players based on distance, dealing more damage the closer you are to it. We don’t know why but are actively investigating.