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Fractured Library Development Update 2nd September

[p]Fractured Library's Demo is well underway and on track for release in this October's Steam Next Fest! [/p][p][/p][p]The Fractured Library Demo will be set at the InkThistle Forest Community Library, where you're out helping Hazel the witch Librarian find some ingredients for her de-weeding potion, until you make a strange discovery in the forest. [/p][p][/p][p]We've made the decision to let players experience the world in a mini-game for our demo, rather than spoiling any of the full release. It's set in the same world, with the same gameplay style and characters, so you can get a good feel for the main game, without us compromising any of the story. [/p][p][/p][p][/p][p][/p][h2]So far we have: [/h2]
  • [p]Written a whole in-depth mini story separate from the main game for the demo. [/p]
  • [p]Designed all the assets and in-game items[/p]
  • [p]Created all the maps in Unity[/p]
  • [p]Added all the Items to the game[/p]
  • [p]Sorted out Item descriptions[/p]
  • [p]Added some extra animations to bring the world to life [/p]
[h2]Currently we are: [/h2]
  • [p]Linking up the quest mechanics [/p]
  • [p]Making some improvements to background images (parallaxing and such) [/p]
  • [p]Getting ready for playtesting! [/p]
[p][/p][h2]Next up[/h2][p]We're about a week out from internal playtesting, where we will no doubt be squashing bugs left, right, and centre until we upload for Next Fest! [/p][p][/p]
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