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  3. Update 1.1.1.1

Update 1.1.1.1

[p]This small update addresses issues with the latest Halloween event update![/p][p] [/p]
Changes
  • [p]Moved Cape items to be Back accessory items instead of Neck[/p]
  • [p]Based on user feedback, all profile backgrounds in the Ghoulcery have been permanently discounted[/p]
  • [p]Dark Voyage: Added 20 more targets to the Lab (and made all the potions destroyable)[/p]
  • [p]Dark Voyage: Added 12 more targets to the Blood Kitchen[/p]
  • [p]Dark Voyage: You can now shoot the eyes of the skull before the cave segment in Hell[/p]
  • [p]Chat: Achievements and EXP Rank ups now always display in Awards tab[/p]
  • [p]Chat: Achievements earned on local server now displays in local chat again[/p]
  • [p]Plaza Scaling Fixes for VR:[/p]
    • [p]Adjusted various plaza NPCs to have a more reasonable height/size[/p]
    • [p]Adjusted doorways for the appearance store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the vehicle store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the furniture store to be larger and the correct scale[/p]
    • [p]Adjusted doorways for the electronics store to be larger and the correct scale[/p]
    • [p]Fixed the smoothie store cups being gigantic[/p]
  • [p]Adjusted how many workshop player models are stored in cache to prevent hitching in Plaza and hopefully resolve issues with respawning workshop players in Ball Race[/p]
  • [p]Halloween Staves are now tagged as "Magical"[/p]
  • [p]Ball Race: Minor art pass to Nimbus' tiles[/p]
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Optimizations
  • [p]Plaza: Ferris Wheel mesh rendering optimization[/p]
  • [p]Plaza: Optimized Arcade leaderboard screen logic[/p]
  • [p]Plaza: Texture memory optimizations in the Plaza [/p]
  • [p]Plaza: Set up shadow proxy system in the central plaza and stores areas to reduce shadow calculation costs[/p]
  • [p]Temporarily disabled Dress physics simulation as it was causing horrible FPS issues (we're looking into it)[/p]
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Bug Fixes
  • [p]Plaza: Fixed broken lighting issues in the Arcade[/p]
  • [p]Plaza: Fixed remains spawning under the Halloween maze bridge sometimes[/p]
  • [p]Condo: Fixed various issues with Vault Door and Safes (and improved their textures)[/p]
  • [p]Condo: Fixed Caution Tape item being weirdly-centered[/p]
  • [p]Dark Voyage: Fixed post processing effects not kicking in fast enough for the Mansion segment[/p]
  • [p]Accelerate: Fixed Workshop Accelerate vehicle type pose not working on first load in[/p]
  • [p]Accelerate: Fixed end results score sorting being incorrect[/p]
  • [p]Dark Voyage: Fixed time doors not always opening/closing properly or showing levels unstreamed[/p]
  • [p]Dark Voyage: Fixed various sounds being hearable from large distances when you shouldn't[/p]
  • [p]Dark Voyage: Fixed end game taking way too long to return back to the station[/p]
  • [p]Condo Hub: Fixed video rentals not returning to the shelves sometimes[/p]
  • [p]Plaza: Fixed the floor from the tower lobby slightly intruding into and z-fighting with the appearance store's floor[/p]
  • [p]Plaza: Fixed the stools in the appearance store having the wrong player sit offset[/p]
  • [p]Plaza: Fixed pop-in for Minigame Arena signs[/p]
  • [p]Condo Hub: Fixed workshop rentals getting stuck not respawning properly[/p]
  • [p]Minigolf: Filled invisible collider near the end of Hole 11 in Oasis[/p]
  • [p]ZM SDK: Fixed activation radius for zombie spawners not working properly[/p]
  • [p]Additional crash fixes[/p]
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Happy Halloween!
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