Winter Holidays Events Part 2! (1.1.2.1)
[p]This is part 2 of our Winter Holidays 2025 events![/p][p][/p][p]
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Join our Discord for development updates and community fun![/p][p]Join Our Discord [/p][p][/p][p]We love awesome people like you! Follow our developments on our Trello in near real-time: Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Please report bugs & submit suggestions on our forums. We're active everyday & here to help.[/p][p][/p][p]For bug reports: Bug Reports [/p][p]For suggestions: Submit a Suggestion [/p][p][/p][p]3>
Changes & Additions
- [p]Added 6 new festive sprays to Santa's Workshop[/p]
- [p]Added 3 new collectible, festive Catsacks to Holiday events[/p]
- [p]Added new "Accessory Pedestal" type items to D.I.Y.: Accessory Display and Physics Pool Tube. These items can display owned accessories in your Condos, with more display options coming in the future[/p]
- [p]Added new item to Central Circuit: Text Ticker, an alternative version of the Theatre Ticker that takes text input[/p]
- [p]Added more Super Weapons to Kalarry's Warez: Grenade Launcher, Rocket Launcher, Chaingun[/p]
- [p]Replaced the Decimator milestone slot with the Chaingun Jetpack (Decimator has been moved to Kalarry's Warez with other Superweapons)[/p]
- [p]The D.I.Y. store attendant's hat spinning light is more noticeable[/p]
- [p]Reworked how seating poses are applied internally. This will allow players in special poses (via a Hidden Seat) to blend their animation with Emotes and look around[/p]
- [p]Adjusted various offsets for the special seating poses to more closely match the head's position[/p]
Bug Fixes
- [p]Fixed SDK3 Workshop models not sitting on the Santa Throne[/p]
- [p]Fixed collision issue with scaled Modular Catwalk items[/p]
- [p]Fixed default playermodels not animating properly on the RC Sleigh[/p]
- [p]Fixed colouring issues on wooden barrel items: Barrel, Barrel (Physics), and Prop Barrel[/p]
- [p]Fixed Adrenaline not appearing in the Weapon Pickup selection popup[/p]
- [p]The tonemapper no longer turns off on low post processing settings[/p]
- [p]Fixed a minor graphics settings scalability bug that was causing the post process settings to change the radius of the post process ambient occlusion.[/p]
- [p]Fixed material regression on certain golden accessories: Dog Collar, Gold Pumpkin Clock, Gold Tube, and Gem Crown[/p]
- [p]The nutcrackers at the game world ports no longer cover up the screens.[/p]
- [p]Fixed Item properties not working for Twin Cabinet and Upper Cabinet items[/p]
- [p]Fixed Holiday Coins not being granted by Holiday Visitors[/p]
- [p]Corrected Pool Tube idle 4 being incorrect on SDK3 and Default player models (it was a duplicate of idle 2)[/p]
- [p]Fixed spray activating when pressing G over top items/games that have G prompt[/p]
- [p]Fixed material regression on Strainer accessory[/p]
Optimizations
- [p]Broke the boardwalk up into chunks that can have improved LODs to improve overdraw and tri counts at a distance[/p]
- [p]Improved the performance of anti-aliasing across all graphical settings with no noticeable visual impact[/p]
- [p]Optimized the night lighting throughout the plaza and is now much more performant[/p]
- [p]Fixed a massive performance issue that was caused by a bug which doubled up dynamic lights on top of each other in the stores areas, improving the performance in this area significantly[/p]
- [p]Improved performance, render distances, etc. for numerous misc. lights throughout the Plaza[/p]
- [p]Set up ocrohedral LODs for several foliage meshes[/p]
Happy Holidays from the TU Team!
[p][/p][p]We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :][/p][p][/p][p]