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  3. Dev Log for February 25th, 2026

Dev Log for February 25th, 2026

[p]Hello everyone and welcome to the Dev Log for February 25th, 2026! This is a repost of our developer blog posted last week on our official forums.[/p][p][/p][p] [/p]
Next Update: Bug Fix Update!
[p]We’ve been working on a bug fix update for Tower Unite that we’d like to get out soon! We made a Bug Roundup Thread to bump some existing long-term bugs that you all want to bump / bring back to the forefront.[/p][p] [/p][h2]Plaza Fixes[/h2][p]Johanna has continued work on many Plaza optimizations and fixes! These include fixes to sound effect issues with water, broken materials, visual errors, and merging some items to improve performance![/p][p] [/p][h2]Lighting Item Fixes[/h2][p]Nuclearxpotato has been working on a TON of fixes to lighting items in the Condos! The brightness and attenuation values for many light items have been corrected, hanging light items now support shadows, and several lighting items got a material pass and revised names for clarity![/p][p] [/p][h2]General Item Fixes[/h2][p]Fixes have also been completed for several items![/p][p][/p][p]You’ll now be able to put default canvas surface materials on the canvas body pillow item. Media Shelves and Rental Shelves have had some adjustments to fix problems with rotation and spacing! Material regressions and LOD issues were fixed on various items. You can also now color the plant pot of the Carnivorous Plant![/p][p][/p][p]We’ve also improved audio streaming items by fixing the default range, and we’ve implemented a fix for the spray hotkey activating while using instruments![/p][p][/p][p]The modular Catwalk Stairs’ handrails have been adjusted to be the same height as connecting Modular Catwalks. The original end-cap variants have been replaced with one that doesn’t clip into the handrail of connecting Modular Catwalks, and new endcaps have been added[/p][p] [/p][p][/p][p]The Poolcue Rack item has been artpassed and variants have been added + a new loose Poolcue item. The Gramophone has been artpassed and is now an Audio Stream item (like the Potted Carnivorous Plant), it even animates![/p][p][/p][p] [/p][p][/p][h2]SDNL & Virus Fixes[/h2][p]macdguy has been working fixes to SDNL and Virus! These include a fix for SDNL’s gun game and Virus not always giving the player a weapon, and respawn issues with Virus. He's also actively resolving issues with SDNL's respawn system.[/p][p] [/p][h2]General Bug Roundup Progress[/h2][p]We really appreciate all of the bug reports that have been bumped in the bug roundup thread! We’re working through them steadily and want to continue getting out bug fix updates as we can. Some of the bugs listed are extremely difficult to tackle, so progress might feel slow, but we are tackling them![/p][p] [/p][h2]Payouts and Pricing Survey[/h2][p]Unrelated to the bug fix updates, the payouts and pricing survey is over! (There were 849 responses!)[/p][p] [/p][p]We appreciate you guys participating and filling it out! We’ve been going through the responses and jotting down the notable takeaways from the survey to use while doing testing on the games in-game economy. The community perspective is very helpful.[/p][p] [/p][p]We’ve been doing tests on game length vs. payouts, pay-in vs. payouts, Condo building time vs. game play time to earn Units, and game vs. game comparisons, and other tests, all supplemented by information you all gave.[/p][p] [/p][p]This testing is not only to improve the feeling of payouts. We’ve also been discussing some QoL changes unrelated to payouts such as improvements to Laser Tag and Fishing gameplay experience.[/p][p] [/p][p]Once the testing is over, we’ll be able to implement some improvements that will help with the overall feeling of Tower Unite![/p][p] [/p][h2]New Items[/h2][p]Vent Duct modular items have been created, allowing players to quickly assemble explorable vents using Item Snapping![/p][p] [/p][p][/p][p]The Scattered Laundry item was created, with control over the variant and pattern of the clothes, as well as Laundry Carts: two separate items with variants changing their contents
[/p][p][/p][p] [/p][h2]That’s a Wrap![/h2][p]That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one![/p][p][/p][p][/p][p] Join our Discord for development updates and community fun! [/p][p]Join Our Discord [/p][p]We love awesome people like you![/p][p][/p][p]Follow our developments on our Trello in near real-time:[/p][p]Tower Unite Roadmap [/p][p][/p][p]If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Please report bugs & submit suggestions on our forums. We're active everyday & here to help. [/p][p]For bug reports: Bug Reports [/p][p]For suggestions: Submit a Suggestion [/p][p]