Weekly Dev Log for June 7th, 2019
Hello everyone, and welcome to the Weekly Dev Log for June 7th, 2019, detailing all the changes that have happened since May 20th, 2019.
We normally post our Weekly Dev Logs exclusively on our forums, but we're going to start posting them on Steam as well!
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Last week, we released the Fishing update, which introduced the long awaited Fishing minigame playable in the Plaza, with over 100 fish and items to obtain. You can read about the update's release here.
Yesterday, we released a small hotfix to fix some issues that were introduced with the Fishing update, which you can read about here.
We hired a new artist for the summer, Wheezwer. She'll be working on the cabinet artwork and sprites for the Arcade.
Now that Fishing is released, our focus has turned onto the Arcade.
Johanna has started working on a new ring toss machine and a new ball toss machine, as well as working on the prize redemption desk.
Wheezwer completed work on the cabinet art for Whirl-A-Fish, and started working on the cabinet art for the claw machine.
Gloves continued working on player animations for the Arcade, this week focusing on the animations for the Wack-a-mole machine.
macdguy started working on the arcade game base (that handles all the machines gameplay code), mechanisms to debug the player animations, as well as starting work on the basic game loop and networking of game events.
Arcade: Whirl-A-Fish Artwork WIP

Arcade: Ring Toss Machine WIP

Arcade: Ball Toss Machine WIP

Arcade: Claw Machine Artwork WIP


Arcade: Prize Redemption Desk WIP

Arcade: Wack-a-mole Player Animations WIP

Arcade: Player Animation Debug WIP

Arcade: Game Base Testing WIP

Nightclub: Interior Hallway WIP

Nightclub: Hall to Dance Floor WIP

Nightclub: Dance Floor WIP

Playable Guitar: Palette UI WIP
https://youtu.be/zNUdHc1M1dU
Chris has been working on the vehicles for Accelerate, finishing the Race Car and starting work on the Go-Kart.
Accelerate: Race Car WIP

Accelerate: Go-Kart WIP

That about covers everything that happened since May 20th, 2019 at PixelTail Games. See you all next week!
We normally post our Weekly Dev Logs exclusively on our forums, but we're going to start posting them on Steam as well!
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Fishing Update and Hotfix
Last week, we released the Fishing update, which introduced the long awaited Fishing minigame playable in the Plaza, with over 100 fish and items to obtain. You can read about the update's release here.
Yesterday, we released a small hotfix to fix some issues that were introduced with the Fishing update, which you can read about here.
New Artist
We hired a new artist for the summer, Wheezwer. She'll be working on the cabinet artwork and sprites for the Arcade.
Arcade Work and Art
Now that Fishing is released, our focus has turned onto the Arcade.
Johanna has started working on a new ring toss machine and a new ball toss machine, as well as working on the prize redemption desk.
Wheezwer completed work on the cabinet art for Whirl-A-Fish, and started working on the cabinet art for the claw machine.
Gloves continued working on player animations for the Arcade, this week focusing on the animations for the Wack-a-mole machine.
macdguy started working on the arcade game base (that handles all the machines gameplay code), mechanisms to debug the player animations, as well as starting work on the basic game loop and networking of game events.
Arcade: Whirl-A-Fish Artwork WIP

Arcade: Ring Toss Machine WIP

Arcade: Ball Toss Machine WIP

Arcade: Claw Machine Artwork WIP



Arcade: Prize Redemption Desk WIP

Arcade: Wack-a-mole Player Animations WIP



Arcade: Player Animation Debug WIP

Arcade: Game Base Testing WIP

Nightclub Art
Johanna continued working on the interior of the nightclub.Nightclub: Interior Hallway WIP

Nightclub: Hall to Dance Floor WIP

Nightclub: Dance Floor WIP

Playable Guitar Progress
Madmijk has been working on the Playable Guitar, working on the user interface for storing chords and palettes.Playable Guitar: Palette UI WIP
https://youtu.be/zNUdHc1M1dU
Accelerate Progress
Chris has been working on the vehicles for Accelerate, finishing the Race Car and starting work on the Go-Kart.
Accelerate: Race Car WIP

Accelerate: Go-Kart WIP

Wrap It Up
That about covers everything that happened since May 20th, 2019 at PixelTail Games. See you all next week!