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Weekly Dev Log for June 7th, 2019

Hello everyone, and welcome to the Weekly Dev Log for June 7th, 2019, detailing all the changes that have happened since May 20th, 2019.

We normally post our Weekly Dev Logs exclusively on our forums, but we're going to start posting them on Steam as well!

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Fishing Update and Hotfix

Last week, we released the Fishing update, which introduced the long awaited Fishing minigame playable in the Plaza, with over 100 fish and items to obtain. You can read about the update's release here.

Yesterday, we released a small hotfix to fix some issues that were introduced with the Fishing update, which you can read about here.

New Artist

We hired a new artist for the summer, Wheezwer. She'll be working on the cabinet artwork and sprites for the Arcade.

Arcade Work and Art

Now that Fishing is released, our focus has turned onto the Arcade.

Johanna has started working on a new ring toss machine and a new ball toss machine, as well as working on the prize redemption desk.

Wheezwer completed work on the cabinet art for Whirl-A-Fish, and started working on the cabinet art for the claw machine.

Gloves continued working on player animations for the Arcade, this week focusing on the animations for the Wack-a-mole machine.

macdguy started working on the arcade game base (that handles all the machines gameplay code), mechanisms to debug the player animations, as well as starting work on the basic game loop and networking of game events.

Arcade: Whirl-A-Fish Artwork WIP



Arcade: Ring Toss Machine WIP



Arcade: Ball Toss Machine WIP



Arcade: Claw Machine Artwork WIP






Arcade: Prize Redemption Desk WIP



Arcade: Wack-a-mole Player Animations WIP





Arcade: Player Animation Debug WIP



Arcade: Game Base Testing WIP



Nightclub Art
Johanna continued working on the interior of the nightclub.

Nightclub: Interior Hallway WIP



Nightclub: Hall to Dance Floor WIP



Nightclub: Dance Floor WIP



Playable Guitar Progress
Madmijk has been working on the Playable Guitar, working on the user interface for storing chords and palettes.

Playable Guitar: Palette UI WIP

https://youtu.be/zNUdHc1M1dU

Accelerate Progress


Chris has been working on the vehicles for Accelerate, finishing the Race Car and starting work on the Go-Kart.

Accelerate: Race Car WIP



Accelerate: Go-Kart WIP




Wrap It Up

That about covers everything that happened since May 20th, 2019 at PixelTail Games. See you all next week!