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Weekly Dev Log for June 24th, 2019

Hello everyone, and welcome to the Weekly Dev Log for June 24th, 2019, detailing all the changes that have happened since June 14th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Arcade Progress

A bunch of progress has been made with the arcade since the last development log. Salmon Says, Mind Tester, Skeeball, Whirl-A-Fish, Little Birde Feeders, Dizzy, Stack 'em, Wheely Rigged, and Ring God are all playable, yet their gameplay is not entirely finalized.

wheezwer completed the artwork for "Avalanche" and "Ring God", and is continuing to work on artwork for "Little Birde Feeders".

Johanna started working on a "moving target" arcade game model, and she also completed the model for a "duck punch" arcade machine. She also went and fixed some ceiling tile lightmaps in the Arcade, as well as tweaking the "Little Birde Feeders" model to better suit the gameplay. Lastly, she worked on materials for the animated lights for the arcade machines' attract states, and created some signage for the "Avalanche" and "Ring God" games.

Sketch worked on artwork for the "Wheel of Fire" game.

Madmijk started working on "Stack 'em", focusing on gameplay and replication.

Caboose700 finished the gameplay for "Salmon Says".

macdguy worked more on the arcade game base, adding several features such as player animation support, physics improvements, LED colors & attract animation support, improvements based on playtesting, and scoring zones for Skeeball and similar games. He worked on gameplay & controls for Skee Ball, Dizzy, Wheely Rigged, Super Hoopers, Salmon Says, Little Birde Feeders, Mind Tester, and Whirl-A-Fish. He also started working on gameplay for Ring God (Ring Toss) and started implementing the animations Gloves finished.

Gloves made some adjustments to the button press animations to make them play faster, as well as creating a different type of button press, which is more of a fist slam than a slap. Also started making throwing animations for "Ring God", as well as working on the Sledgehammer animations.

Will worked on sound effects for Dizzy, and started working on sounds for Skee Ball.

Skeeball Gameplay WIP
https://youtu.be/ar8oIwD3_i4

Skeeball Animations & Networking WIP
https://youtu.be/ZYw6od2QuqM

Skeeball Gameplay with Sounds WIP
https://youtu.be/tBvMT3ABzvg

Stack 'em Gameplay WIP
https://youtu.be/d7Wn1QeWJHg

Stack 'em Networking WIP
https://youtu.be/xip2isjYzVw

Salmon Says Gameplay WIP
https://youtu.be/VL27Zy5hmXE

Mind Tester Gameplay WIP
https://youtu.be/excTvzFmKns

Whirl-a-Fish Gameplay WIP
https://youtu.be/BpMtRWgKvEA

Little Birde Feeders Gameplay WIP
https://youtu.be/e3KWoouoREo

Dizzy Gameplay WIP
https://youtu.be/yOJQgt3xVio

Little Birde Feeders Cabinet Artwork WIP

Ring God Cabinet Artwork WIP

Avalanche Cabinet Artwork WIP

Wheel of Fire Artwork WIP

We also updated our arcade thread with new media here: https://forums.pixeltailgames.com/t/arcade-machines-and-you/33738/

Altitude Remake
Lifeless began completely remaking the Altitude minigolf map.

Early Altitude Remake Screenshot WIP

Code Optimizations
Sketch continued working on memory leaks and optimizations relating to Workshop models.

Wrap It Up

That about covers everything that happened since June 14th, 2019 at PixelTail Games. See you all next week!