Weekly Dev Log for April 27th, 2020
Hello everyone, and welcome to the Weekly Dev Log for April 27th, 2020, detailing all the changes that have happened since April 20th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
We announced earlier today that, on May 4th, we'll be increasing the price of Tower Unite to $19.99. You can read more about the decision here.
Last week, we released another hotfix to fix some bugs and make general improvements and optimizations. You can read more about it here.
Lifeless continued working on Bedzoom.
macdguy worked on gameplay systems, such as the Lap System, Drifting, Jumping, Boosting, Spinning Out, Throwing Items, Dropping Items, and Gamepad support.
Madmijk worked on a pathfinding system for homing items. In the video below, you can see a demo of the system where the item attaches itself to the predefined track that is the closest to the target player.
[h3]Accelerate: Pine Valley WIP[/h3]

[h3]Accelerate: Bedzoom WIP[/h3]

[h3]Accelerate: Sunset Isles WIP[/h3]

[h3]Accelerate: Item Pathfinding Test WIP[/h3]
[previewyoutube][/previewyoutube]
[h3]Accelerate: Improved Camera WIP[/h3]
[previewyoutube][/previewyoutube]
[h3]Accelerate: Item Pickups WIP[/h3]

[h3]Accelerate: Holding Items WIP[/h3]

[h3]Accelerate: Multiplayer Testing WIP[/h3]

[h3]Plaza: Improved Laser Tag Arena[/h3]

[h3]Steam Trading Card WIP[/h3]

That about covers everything that happened since April 20th, 2020 at PixelTail Games. See you all next week!
Tower Unite Price Increase
We announced earlier today that, on May 4th, we'll be increasing the price of Tower Unite to $19.99. You can read more about the decision here.
Hotfix 0.9.0.4
Last week, we released another hotfix to fix some bugs and make general improvements and optimizations. You can read more about it here.
Accelerate
Johanna continued working on art for Pine Valley and Sunrise Isles.Lifeless continued working on Bedzoom.
macdguy worked on gameplay systems, such as the Lap System, Drifting, Jumping, Boosting, Spinning Out, Throwing Items, Dropping Items, and Gamepad support.
Madmijk worked on a pathfinding system for homing items. In the video below, you can see a demo of the system where the item attaches itself to the predefined track that is the closest to the target player.
[h3]Accelerate: Pine Valley WIP[/h3]



[h3]Accelerate: Bedzoom WIP[/h3]


[h3]Accelerate: Sunset Isles WIP[/h3]


[h3]Accelerate: Item Pathfinding Test WIP[/h3]
[previewyoutube][/previewyoutube]
[h3]Accelerate: Improved Camera WIP[/h3]
[previewyoutube][/previewyoutube]
[h3]Accelerate: Item Pickups WIP[/h3]

[h3]Accelerate: Holding Items WIP[/h3]

[h3]Accelerate: Multiplayer Testing WIP[/h3]

Plaza: Improved Laser Tag Arena
Johanna has been working on a new and improved Laser Tag arena. The laser tag arena is getting a massive overhaul that will make the arena much more fun to play in, with better gameplay overall. The layout and size of the arena have been drastically changed, with new corridors and flanking routes. The arena will also also be easier to see your way around, with significantly better lighting and graphics.[h3]Plaza: Improved Laser Tag Arena[/h3]

Steam Trading Cards
Wheezwer continued working on Steam Trading Cards for Tower Unite.[h3]Steam Trading Card WIP[/h3]

Miscellany
Sketchman fixed some issues with server moderation, fixed an offset bug with the networked synced time, and worked on smoothing the networked synced time to prevent hiccups and jerkiness in the moving platforms.Wrap It Up
That about covers everything that happened since April 20th, 2020 at PixelTail Games. See you all next week!