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Weekly Dev Log for June 1st, 2020

Hello everyone, and welcome to the Weekly Dev Log for June 1st, 2020, detailing all the changes that have happened since May 26th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.


[h2]Update 0.9.1.0 | Hotfix 0.9.1.2 | Hotfix 0.9.1.3[/h2]
Last week we released Update 0.9.1.0, and two corresponding hotfixes to address more issues and fix some bugs that were introduced in the initial update.

You can read all about the various updates with the links below.
Update 0.9.1.0

Hotfix 0.9.1.2

Hotfix 0.9.1.3


[h2]Accelerate Progress[/h2]
Johanna continued working on Pine Valley and Sunrise Isles.

JJosh continued working on Karts for Accelerate, working on the Banana Kart, the Burger Mobile, and the F1 Kart.

Lifeless continued working on Bedzoom.

Madmijk continued working on items for Accelerate.

Wheezwer continued working on Foliage textures.

[h3]Accelerate: Pine Valley New Bridge Model WIP[/h3]



[h3]Accelerate: New Pine Tree Model[/h3]



[h3]Accelerate: New Leaf Texture[/h3]



[h3]Accelerate: New Palm Tree Texture[/h3]



[h3]Accelerate: Banana Kart WIP[/h3]



[h3]Accelerate: Burger Mobile Kart WIP[/h3]



[h3]Accelerate: F1 Kart WIP[/h3]



[h3]Accelerate: Birb Shield Item WIP[/h3]
[previewyoutube][/previewyoutube]


[h2]Plaza Improvements[/h2]
Johanna began working on adding the new Game Worlds Ports and Upgrades Store to the Plaza.


[h3]New Game Worlds Ports and Upgrade Store WIP[/h3]



[h2]Miscellany [/h2]
Caboose700 continued working on the Open Trivia Database rewrite.

macdguy worked on bug fixes and started working on the continuous game play feature, which would allow players to pick a new map or gameworld once a game has completed, without having to go back to the main menu.

ThisIsntNath began working on concepts for in-game brochures to explain and show off maps and provide information at a glance.

Sketchman looked into possible fixes for the net desync issues in Ball Race, worked on some art for SDNL, and started working on support for Steam and Discord Rich Presence.

Wheezwer continued working on the Steam Trading Cards, working on the trading card for Sweet Tooth.

[h3]Arcade and Plaza Brochures WIP[/h3]



[h3]Sweet Tooth Steam Trading Card WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since May 26th, 2020 at PixelTail Games. See you all next week!


Join our Discord for development updates and community fun!

https://discord.gg/pixeltail

We love awesome people like you!

We're also active on Twitter!

https://twitter.com/PixelTailGames


Follow our developments on our Trello in near real-time:

https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!

http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.

For bug reports: https://forums.pixeltailgames.com/c/bug-report/18

For suggestions: https://forums.pixeltailgames.com/c/suggestions/7