Hot Fix 0.13.4.1
This hot fix addresses several issues you've reported. We got more fixes in the works as well.
Changes
Bug Fixes

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!
We're also active on Twitter! https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
Changes
- Canvas whitelist/blacklist will now always apply regardless of canvas parental modes, removing the need for different canvas parental modes all together, simplifying the canvas parental controls for everyone. Trusting/untrusting players is still required
- Dark: Made slightly less dark
- Virus: Adjusted speeds and friction a bit
- Cleaned up Appearance menu a bit, making it easier to select upgrades for games
- Redid icons for several items (over 100), including all accessories, RC items, instruments, and more
- Added a tutorial when clicking on Visit Condos that explains about custom content in Condos
- Improved look of chat rules and how to report to make it easier for people to read
- Optimized main menu, drastically reducing GPU usage
- Inventory UI: Search bar now is much larger and easier to find
- Inventory UI: You now must click on the bottom inventory to open the drawer for it (instead of just hovering over) to prevent the inventory from accidentally opening
- Inventory UI: Made the Refresh and Tower Express shortcut buttons much more noticeable
- Inventory UI: Hot bar no longer closes automatically when right clicking on items
- Zombie Massacre: Improved zombie ragdolls (fixing jiggling issues and adding more weight to them)
- Billiards: Reduced point deduction when scratching (from -200 to -50)
Bug Fixes
- Took measures to improve desync issues for Minigolf and Ball Race platforms
- Fixed voice chat volume being muffled while players are in seats
- Inventory UI: Fixed a bug where the hot bar would automatically close while interacting with the hot bar
- Dark: Fixed certain floating orbs colliding with the camera
- Minigolf: Fixed Flower Hat scale
- Fixed some lighting issues in Pine Valley
- Laser Tag: Fixed spawn point issues that led to players spawning at the origin of the Plaza
- Laser Tag: Recharging no longer requires you to use the recharge station, instead just being near a recharge station will recharge you

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!
We're also active on Twitter! https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7