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Weekly Dev Log for May 31st, 2022

Hello everyone, and welcome to the Weekly Dev Log for May 31st, 2022, detailing all the changes that have happened since May 23rd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]May 2022 Condo Contest VOTING NOW![/h2]
It's time to vote for the condo entry you think should win!

The objective for this contest was to make a bedroom!

The deadline to vote on the entries is June 3rd, 2022 at 3:00 PM CT.

Learn how to vote on this contest here.

[h2]Casino: Phase 2[/h2]
Work continues on the next phase of the Casino.

JJosh continued working on prizes for the new Spin 2 Win game.

macdguy continued working on Silver Saddles, completing the code and UI for betting and displaying horses. He also setup a camera that follows the horses around the track.

Sketchman worked on the Keno machine.

[h3]Casino: Phase 2 Spin 2 Win Prize - Water Gun WIP[/h3]



[h3]Casino: Phase 2 Silver Saddles Bet UI WIP[/h3]



[h3]Casino: Phase 2 Silver Saddles Horse Camera WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Virus: Corrosion[/h2]

Johanna continued working on the Virus map, Corrosion.

[h3]Virus: Corrosion WIP[/h3]



[h2]Condo I/O[/h2]
macdguy continued working on Condo I/O.

[h3]Condo I/O: UI Progress[/h3]



[h3]Condo I/O: Door Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo I/O: World Control Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Lifeless continued working on a blockout for a new SDNL map.

Wheezwer continued working on the Steam backgrounds, concepts for the SDNL map, Frostbite, and started working on icons for the Plaza minigames.

Will continued working on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 23rd, 2022 at PixelTail Games.

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Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7