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Update 0.18.1.1

This update addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues.

Ball Race Custom Map Fixes


In this update, we addressed several de-sync issues with custom maps in Ball Race multiplayer. The changes should resolve the majority of multiplayer related issues for custom maps.

There are still a few known mover de-syncs that are being worked on, but only affect a small number of custom maps.


Changes
  • Condos: House - Added IO functionality to windows and glass doors
  • Ball Race SDK: Added more Game World Event IO outputs for Ball Race - BR OnAllFinished, BR OnAllDied, BR OnBonusPassed, BR OnBonusFailed
  • ZM: The game now pauses while in singleplayer when you open the pause menu


Map Bug Fixes
  • Accelerate: Pine Valley - Fixed spots where you could leave the track but not be reset
  • Ball Race: Woodlands - Fixed hole in geometry on Level 10
  • Condos: Courtyard - Various lighting optimizations
  • Condos: Smooth Autumn - Fixed spelling mistake in description
  • Little Crusaders: Knightsend-by-sea - Fixed some visual issues and prevented dragons getting to places they shouldnt
  • Little Crusaders: Throne Room - Fixed various issues including incorrect collisions and lighting issues
  • Little Crusaders: Toyroom/Cardboard Castle - Fixed weird collision on building block pieces
  • Little Crusaders: Toyroom - Adjusted push volumes on triangle camp spot
  • Little Crusaders: Market - Fixed various holes, visual issues and collision/camping issues
  • Minigolf: Cove - Fixed issue where you could get knocked out of bounds constantly on Hole 6
  • Minigolf: Forest - Fixed an issue where you could get stuck on Hole 6
  • Minigolf: Garden - Fixed OOB issue on Hole 5
  • SDNL: Frostbite - Fixed various issues including incorrect collisions, missing materials, stretched materials and holes in the world
  • Virus: Catzek - Fixed potential camping spot and broken spawn that resulted you falling through world
  • Virus: Corrosion - Fixed spots where the virus could be trapped
  • Zombie Massacre: Trainyard/Nightyard - Smoothed out getting on top of wooden boards
  • Condos: House - Fixed weird split of wall between hallway and living room
  • Condos: House - Fixed gap in driveway
  • Condos: House - Fixed hole in siding
  • Condos: House - Fixed basement ceiling material stretch
  • Condos: House - Adjusted size of some doors so there isn't a massive gap at the bottom of them
  • Condos: House - Fixed gap below stone wall
  • Condos: House - Fixed small hole in grass next to basement door
  • Condos: House - Fixed gap in fence around gate
  • Condos: House - Fixed incorrect gutters
  • Condos: House - Fixed a fence having a missing collision
  • Condos: House - Fixed issue where you could see stuff in the bathroom mirror you're not supposed to
  • Condos: House - Fixed misaligned windows
  • Condos: House - Fixed small gap in wall in the hallway
  • Condos: Resort - Fixed lighting issue on large aquarium in Lobby
  • Condos: Resort - Fixed surface on the right hand side stores overlapping/not saving
  • Condos: Resort - Fixed Bar Aquarium window not having proper collision
  • Condos: Resort - Fixed several misaligned suite doors
  • Condos: Resort - Smoothed out stairs in store area
  • Condos: Resort - Fixed glass next to volleyball court/pool not having double sided collision
  • Condos: Resort - Adjusted suite/lobby aquariums to prevent fish getting out of them
  • Condos: Resort - Fixed various collision issues near the pool
  • Condos: Resort - Smoothed out stairs near Subway station
  • Condos: Resort - Fixed lobby wall pillars having missing faces
  • Condos: Resort - Fixed missing face on upper balconies in store area
  • Condos: Resort - Made some surfaces editable that previously weren't
  • Condos: Resort - Smoothed out Cabin stairs collision
  • Condos: Resort - Smoothed out Pool stairs collision


Bug Fixes
  • SDK: Fixed static items not importing or loading in SDK editor
  • Arcade: Fixed issues with Arcade physics
  • Arcade: Fixed Dragon's Treasure not spawning gems/treasure
  • Plaza: Fixed loading into Trivia not loading the interior properly if selecting from map
  • Fixed pistol animation hand issues
  • Fixed Container item not networking for clients
  • Fixed lighting issues in Condo Hub
  • Fixed player models T-Posing in Sleigh, RC Golf Cart, RC Raft, and RC Speedboat
  • Fixed sound emitters still triggering OnSoundEnded after being manually stopped
  • Fixed specular light issues with mirrors and placeable lights
  • Fixed 3D text glow not working (added a new glow material type) and added new materials to it
  • Condo/SDK: Optimized movers
  • Virus: Fixed colliding with destructibles
  • SDNL: Fixed colliding with destructibles


Ball Race Fixes
  • Ball Race: Fixed timer not displaying times larger than 99 seconds on the clock
  • Ball Race: Fixed custom map titles not showing up on leaderboard
  • Ball Race: Optimized HUD
  • Ball Race: Optimized boosters
  • Ball Race: Fixed boost volumes with non box shape not working for clients on custom maps
  • Ball Race: Fixed trampoline stars not being visible for clients
  • Ball Race: Fixed custom maps showing 1/1 or 0/0 level count for clients
  • Ball Race: Fixed invisible bumpers being visible to clients
  • Ball Race: Fixed trampolines not working for clients
  • Ball Race: Fixed boost volume having different power in testing mode compared to actual Ball Race
  • Ball Race: Fixed melons not attaching to movers in custom levels
  • Ball Race: Fixed spikes not popping clients on custom levels
  • Ball Race: Fixed attractor/repulsor not working for clients when range is resized
  • Ball Race SDK: Fixed spikes not working with test orb


Zombie Massacre Fixes
  • ZM: Players now lock on to explosive barrels when they are aiming towards them, fixing not being able to shoot at explosive barrels
  • ZM: Fixed spider intro showing blob spider when blob spider setting is not enabled
  • ZM: Fixed not killing boss on boss round just ending the game abruptly, now it shows that you have failed and lets you retry the boss battle
  • ZM: Fixed helicopter not landing in boss arenas properly
  • ZM: Fixed dev helicopter H symbol showing when it shouldn't be
  • ZM: Fixed colliding with destructibles
  • ZM: Fixed turret milestone soft-locking if you enter it
  • ZM: Fixed sub-objectives failing when they haven't started
  • ZM: Fixed zombies not being able to deal damage while in water
  • ZM SDK: Fixed helicopter landing day setting not saving properly
  • ZM SDK: Fixed zombie spawn IO not being able to spawn Pumpkin Heads or Raptors
  • ZM SDK: Fixed sub-objectives blocking inventory traces because of its large radius, now has a selectable module base
  • ZM SDK: Fixed sub-objectives visual radius not drawing properly when larger than 512
  • ZM SDK: Fixed intermission being 2 minutes if the timer was paused by IO
  • ZM SDK: Fixed ZM OnSurvived and OnFailed IO events being reversed
  • ZM SDK: Fixed sub-objectives timer not being set when adjusting the timer amount








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