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Workshop Condo Rental Store (1.0.1.0)

[p][/p][p][/p]
Tower Condo Rentals Store: Now Open!
[p]New to the Condo Hub, the Tower Condo Rental store is now open! This is a place where you can browse Workshop maps and Condos that TU players have made.[/p][p][/p][p]Here, you’ll be able to warp to Workshop maps from the Condo hub, including joining with a group! This immersive multiplayer workshop browser is a great activity for you and your friends to find new levels to play![/p][p]
You just need to grab a map from the shelf and throw it at the TV to travel yourself and others to the map.[/p][p][/p][p]We hope this new rental store will be a more immersive and fun way to explore all the Workshop maps that have been made![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Below, we have a list of significant changes included in this update![/p][p][/p][p][/p]
New Items
[p][/p][p][/p][p][/p]
  • [p]Outhouse[/p]
  • [p]Portable Toilet[/p]
  • [p]Brass Chandelier[/p]
  • [p]Packaged Snacks[/p]
  • [p]AquaSlate (Note) and AquaSlate (Media)[/p]
  • [p]Bulky Tablet (Note) and Bulky Tablet (Media)[/p]
  • [p]Standing Chalkboard Menu[/p]
  • [p]Wicker Cubby[/p]
  • [p]Concrete Barrier[/p]
  • [p]Caution Barrier[/p]
  • [p]Fox and Wolf Ears[/p]
[p][/p]
Changes
  • [p]Workshop Condo Rental Store![/p]
  • [p]Game World Votemap timer now pauses until 50% of players have voted (friends only/singleplayer matches only)[/p]
  • [p]Condo:[/p]
    • [p]Condo per-player permissions now save (with Steam Cloud support)[/p]
    • [p]Added moderation tag permission, which grants a "Condo Mod" tag next to player's name who has this permission set[/p]
    • [p]You can now change the max players in the condo settings while the condo is hosted[/p]
    • [p]Material search is now saved[/p]
    • [p]Added ability to right click and add items to your favorites[/p]
    • [p]Added Double Wide radius option to Canvas Tube and Canvas Elbow[/p]
    • [p]Reworked Canvas Tube to use two separate variables (Radius and Division) instead of the singular variant slider[/p]
  • [p]Condo - House Changes:[/p]
    • [p]Closed gap on middle floor bedroom's wall (connecting it to the hallway)[/p]
    • [p]Rebaked Lighting to prevent blue light affecting items near walls[/p]
    • [p]Fixed UV errors on Entryway wall and Basement stairs wall[/p]
  • [p]Casino: Updated NPC models[/p]
  • [p]SDNL: Shield from Sword & Shield now can now be restored by using weapon pickup or ammo pickup[/p]
  • [p]SDNL: Thrown Chainsaw can now be restored with ammo pickups[/p]
  • [p]SDNL: Improved Sword & Shield sounds and added an effect when it's actively blocking bullets[/p]
  • [p]You can now skip dialogue mid-sentence again[/p]
[p]
[/p]
Optimizations
  • [p]A significant amount of shader optimization was done. This was necessary to  improve both performance and load times by reducing the amount of shader memory load that the game engine has to deal with at any given time[/p]
  • [p]Added a permanent object pool in garbage collection to reduce the amount of hitches experienced in content-heavy areas like plaza and condos by stopping the engine from doing unnecessary garbage collection on assets that will soon be loaded back in anyway[/p]
  • [p]Plaza: Reduced streaming hitches in stores area[/p]
  • [p]Plaza: Reduced data on static meshes throughout the plaza by removing adjacency buffers that were unneeded[/p]
[p]

[/p]
Bug Fixes
  • [p]Fixed join button no longer existing on friends list[/p]
  • [p]Fixed issues with clicking on player badges[/p]
  • [p]Fixed quick zoom not working while in an emote[/p]
  • [p]Plaza: Fixed incorrect materials on street lamps in backer statue area[/p]
  • [p]Plaza: Fixed an incorrect collision for the rooftop bar[/p]
  • [p]Plaza: Fixed an incorrect collision for the rooftop structural elements[/p]
  • [p]Plaza: Fixed sunlight going into the tower lobby through the ceiling[/p]
  • [p]Plaza: Fixed several incorrect support pillar material assignments in both the rooftop and the arcade[/p]
  • [p]Plaza: Fixed warped textures on boardwalk floorboards near the shooting gallery[/p]
  • [p]Plaza: Fixed store pedestal rotation not working properly with mouse[/p]
  • [p]Plaza: Fixed Condo Hub showing as icon being wrong on the 2D map[/p]
  • [p]Condo: Fixed stashing an item in a group stashing the entire group when group selection is disabled[/p]
  • [p]Condo: Fixed Bowling Ball Rack not displaying properly[/p]
  • [p]Condo: Fixed rental shelf media angles being messed up when the shelves are rotated[/p]
  • [p]Condo: Fixed coloring error on Beach Lounger and Horizontal Freezer items[/p]
  • [p]Condo: Fixed condo scoreboard taking mouse input of the entire screen, preventing you from using inventory while it is open[/p]
  • [p]Condo: Fixed updating condo title not working for certain symbols (such as +)[/p]
  • [p]Condo: Fixed being able to toggle thirdperson on and off while in a camera mode[/p]
  • [p]Condo: Fixed sleeping in bed not fading out if you had a post process volume placed[/p]
  • [p]Condo: Fixed dragging over the Inventory/Condo IO tab buttons causing them to get stuck in a weird visual state[/p]
  • [p]Condo Editor: Fixed having to double click to expand advanced properties[/p]
  • [p]SDNL: Fixed Egon Cannon sounds being the wrong sound class[/p]
  • [p]SDNL: Fixed Sword & Shield not equipping properly (right click feature)[/p]
  • [p]SDNL: Fixed Shield from Sword & Shield not destroying properly visually[/p]
  • [p]Fixed key binding not working with scroll wheel[/p]
  • [p]Fixed sizing of settings menu on small resolutions (such as Steam Deck)[/p]
  • [p]Fixed a bug with auto keyboard focus on media request UI[/p]
  • [p]Fixed key control descriptions clipping into the control binding buttons[/p]
  • [p]Controller: Fixed NPCs still talking when pressing crouch button after leaving a store[/p]
  • [p]Controller: Fixed scrollbar not working for Plaza / server lists[/p]
  • [p]Minigolf SDK: Fixed flag scale issues with hole tool[/p]
  • [p]SDK: Fixed workshop no collision items still colliding with weapon traces[/p]
  • [p]Removed first weapon shake effects while in third person[/p]
[p]

[/p]
Upcoming Updates
[p][/p][p]If you missed our previous developer blogs, we're working hard on getting Dedicated Condos out for our next update, with the new Pet Store following that update.[/p][p][/p][p][dynamiclink][/dynamiclink]


Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!
[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Public Beta: Workshop Condo Rental Store

[p]The beta branch to test our next update is now available! This beta primarily includes the Workshop Rental Store with other changes and improvements to the game. Behind the scenes, we've been working on Dedicated Condos as well, which we hope include in part two of this beta.[/p][p][/p][p]If you're not familiar with our new Public Betas, here's a quick run down of common questions on how public betas work:[/p][p][/p][h2]What Are Public Betas?[/h2][p]Public betas are short lived beta tests of an upcoming update to Tower Unite. They are builds of the game that include new features or bug fixes that we need to test before shipping it out to everyone in the game.[/p][p][/p][h2]Why Public Betas?[/h2][p]Public betas come out just before an update. We’re using these public betas to iron out any immediate bugs or issues before making an update to the game.[/p][p]With these public betas, you can help us test the game and provide feedback for new features before they fully release.[/p][p][/p][h2]How To Participate[/h2][p]To opt into the public beta, you’ll need to head to your Steam Library.[/p][p]Right click on Tower Unite > Properties > Betas.[/p][p]From there click on the Beta Participation drop down and select Public Beta.[/p][p][/p][p]Note: When opting into a public beta, you will have to re-patch your game each time you switch between beta and non-beta. It does not redownload the entire game, but it does have to patch in any changes to the beta, which can take a bit of time.[/p][p][/p][h2]Joining Plaza Beta Servers[/h2][p]While in the beta branch, you’ll see new buttons in the Plaza server list for Plaza beta servers. These will be servers exclusively for the beta itself.[/p][p][/p][h2]Providing Feedback On Betas[/h2][p]We have a Discord channel (#betas-chat) in the Game Developments section of our official Discord: https://discord.gg/pixeltail[/p][p][/p][p]This is the place to share your feedback on the beta with our developers or talk with other players about the beta. [/p][p][/p][p]To report bugs about the public beta, please use these sub-forums:[/p][p]https://forums.pixeltailgames.com/c/bug-report/public-beta-bug-report/109[/p][p][/p][h2]Does Progress Save During Betas?[/h2][p]Yes, all progress in public betas will be saved unless otherwise noted. This includes any units, EXP, or items you’ve earned.[/p][p][/p][p]For more detailed information about beta save progress, please read here:[/p][p]https://forums.pixeltailgames.com/t/tower-unite-public-beta-branches/53183#p-271258-does-progress-save-during-betas-9[/p][p][/p]
And with that, here's what our public beta is!
[p][/p][p][/p]
Beta: Tower Condo Rental Store
[p]New to the Condo Hub, the Tower Condo Rental store is now open! This is a place where you can browse Workshop maps and Condos that TU players have made.[/p][p]
If you’re on this beta branch, you’ll get access to the Tower Condo Rentals store. Here, you’ll be able to test out warping to Workshop maps from the Condo hub, including joining with a group.[/p][p][/p][p]You just need to grab a map from the shelf and throw it at the TV to travel yourself and others to the map.[/p][p][/p][p]We hope this new rental store will be a more immersive and fun way to explore all the Workshop maps that have been made.[/p][p][/p][p]We are also using this public beta to stress test changes to our backend in preparation for Dedicated Condos.[/p][p]Below, we have a list of significant changes included in this beta branch![/p][p][/p]
Beta: New Items
  • [p]Outhouse[/p]
  • [p]Portable Toilet[/p]
  • [p]Brass Chandelier[/p]
  • [p]Wrapped Candy[/p]
  • [p]AquaSlate (Note) and AquaSlate (Media)[/p]
  • [p]Bulky Tablet (Note) and Bulky Tablet (Media)[/p]
  • [p]Standing Chalkboard Menu[/p]
  • [p]Wicker Cubby[/p]
  • [p]Concrete Barrier[/p]
  • [p]Construction Barrier[/p]
[p][/p]
Beta: Changes
  • [p]Workshop Condo Rental Store![/p]
  • [p]Game World Votemap timer now pauses until 50% of players have voted (friends only/singleplayer matches only)[/p]
  • [p]Condo:[/p]
    • [p]Condo per-player permissions now save (with Steam Cloud support)[/p]
    • [p]Added moderation tag permission, which grants a "Condo Mod" tag next to player's name who has this permission set[/p]
    • [p]You can now change the max players in the condo settings while the condo is hosted[/p]
    • [p]Material search is now saved[/p]
    • [p]Added ability to right click and add items to your favorites[/p]
    • [p]Added Double Wide radius option to Canvas Tube and Canvas Elbow[/p]
    • [p]Reworked Canvas Tube to use two separate variables (Radius and Division) instead of the singular variant slider[/p]
  • [p]Condo - House Changes:[/p]
    • [p]Closed gap on middle floor bedroom's wall (connecting it to the hallway)[/p]
    • [p]Rebaked Lighting to prevent blue light affecting items near walls[/p]
    • [p]Fixed UV errors on Entryway wall and Basement stairs wall[/p]
  • [p]Casino: Updated NPC models[/p]
[p][/p]
Beta: Optimizations
  • [p]A significant amount of shader optimization was done. This was necessary to improve both performance and load times by reducing the amount of shader memory load that the game engine has to deal with at any given time.[/p]
  • [p]Added a permanent object pool in garbage collection to reduce the amount of hitches experienced in content-heavy areas like plaza and condos by stopping the engine from doing unnecessary garbage collection on assets that will soon be loaded back in anyway.[/p]
[p][/p]
Beta: Bug Fixes
  • [p]UI: Fixed join button no longer existing on friends list[/p]
  • [p]UI: Fixed issues with clicking on player badges on scoreboards[/p]
  • [p]Fixed quick zoom not working while in an emote[/p]
  • [p]UI: Fixed a bug with auto keyboard focus on media request UI[/p]
  • [p]UI: Fixed key bind control descriptions clipping into the control binding button[/p]
  • [p]Condo: Fixed stashing an item in a group stashing the entire group when group selection is disabled[/p]
  • [p]Condo: Fixed Bowling Ball Rack not displaying properly[/p]
  • [p]Condo: Fixed rental shelf media angles being messed up when the shelves are rotated[/p]
  • [p]Condo Editor: Fixed having to double click to expand advanced properties[/p]
  • [p]Fixed coloring error on Beach Lounger and Horizontal Freezer items[/p]
  • [p]Minigolf SDK: Fixed flag scale issues with hole tool[/p]
  • [p]SDK: Fixed workshop no collision items still colliding with weapon traces[/p]
  • [p]Controller: Fixed scrollbar not working for Plaza / server lists[/p]
[p] [/p][h2]In case you missed it, check out what we're working on in our latest Developer Log[/h2][p][dynamiclink][/dynamiclink] Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!
[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Please report bugs & submit suggestions on our forums. We're active everyday & here to help. For bug reports: Bug Reports For suggestions: Submit a Suggestion

Dev Log for June 9th, 2025

[p]Hello and welcome to the Tower Unite Dev Log for June 9th, 2025![/p][p]This week, we plan to get our Workshop Rental Store beta out to you all, so stay tuned for that announcement! We also have some information on Dedicated Condos, Pets, Items, and the Plaza![/p][p][/p]
DEV STREAM THIS FRIDAY!!
[p][/p][p]We’ll be doing another Dev Chat on Friday June 13th at 12 PM PST on our Twitch.[/p][p][/p]
Condo Contest
[p][/p][p]The June/July 2025 Condo Contest has begun, and the theme is Restaurants & Stores! Your submission can be a build from ANY TIME! The submission period ends on July 6th, 2025 at 11:59 PM CT. Check out the rules and prizes here: June/July 2025 Condo Contest (Restaurants & Stores)[/p][p][/p]
Workshop Rental Store
[p]Development on the Workshop Rental Store has completed and it’s now ready to go for the public beta! Optimizations were completed for the load-in process, and server travel was also completed![/p][p][/p][p][/p][p][/p]
Dedicated Condo Server Launcher
[p]Dedicated Condos have had significant progress. We finally have the Condos connecting to our server list and are joinable!![/p][p]We created a launcher (Windows only) that helps with starting a dedicated condo with all the available settings. This launcher will edit all the configuration files and command lines for you, along with an import system to import condo data to your dedicated condo.[/p][p][/p][p][/p][p][/p][p]A lot of behind the scenes work went into getting the dedicated condos working. We’re aiming to get dedicated condos in the next public beta.[/p][p][/p]
Pets
[p]The pet love and energy system has been implemented. This will allow pets to perform actions based on their affection level and energy levels.[/p][p][/p][p][/p][p][/p][p]We’ve also been defining the cat and dog breeds and variations so that players will have plentiful options for their furry friends.[/p][p]The adoption system was completed, and the store spawning system was completed as well.[/p][p]Artwork for the Cat Café has been completed as well![/p][p][/p][p][/p][p][/p][p]Work on the dog adoption area (the dog park) is also being done. The dog park will be located in the grassy area by the backer statue garden and Monorail station.[/p][p][/p][p][/p][p][/p]
Upcoming New Items
[p]Work was completed on new items including portable toilets and outhouses, and several new note items such as the menu chalkboard, bulky tablet, and Aquaslate.[/p][p][/p][p][/p][p][/p]
Playable Plaza Instruments Return
[p]And as a small thing, we’ve finally re-implemented the playable instruments in Songbirds after their long absence![/p][p][/p][p][/p][p][/p]
June 2025 Calendar
[p][/p][p]

[/p]
That’s a Wrap!
[p]That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one, and let us know if you’re liking the new bi-weekly format.

Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Dev Log for May 27th, 2025

Hello everyone and welcome to this week’s Tower Unite Dev Log!

Shortly after our last dev log, we finished up work on and released the controller support update as well as the update to the TU soundtrack! Since then we’ve been making progress on the next major update, the Workshop Rental Store, as well as various fixes for UI, Condos, and further Controller Support. There has also been progress on upcoming updates, such as Community Condos!

Workshop Rental Store / Beta

We’ve finished up work on the Workshop Rental Store and are ready to beta test it with you all this week!

Work was completed on traveling to Condos/Maps, the store was expanded with more shelves, we fixed issues where griefing could occur, made changes so that people can’t change what location you go to at the last second, added some sound effects, and added notifications when players are about to group up to travel.

The public beta will likely go up this week to test this out.

Optimization

Work has been ongoing with optimization to the Plaza. We’ve been reducing texture usage, adding more HLODs, optimizing models, and material usage.

Community Condos

Great progress continues to be made on Community Condos!

This week we’ve successfully concluded backend work for Community Condos and have been testing connecting dedicated Condos to our Condo server list. Next up is integrating the changes with the main game, which we plan to do for the Condo Rental Store beta. We plan to have more information about how to host a dedicated Condo during the public beta!

Cooking

Progress is being made on the recipes for cooking! We currently have 92 recipes planned out and plenty more to come. Work was done last week compiling the list of ingredients and outcomes, so now its just a matter of putting more of them together as recipes!

Plenty of the recipes involve fish you can find in the Plaza, and you’ll be able to make lots of different dishes just by using different preparation tools, like blending, grilling, or freezing!

Condo & New Items

Some major fixes were done in Condos, such as the ability to favorite items again. The rental shelves items also got some polish!

We’ve finished new items for the next update which include Cat Café items that will be ready when the Cat Café / Pets update comes out.

Work is also being done on double wide (and thin) variants for the Canvas Elbow and Tube. The tube has been reworked to use two variable sliders instead of one so it’s easier to select which size and division you want.

Miscellaneous Bug Fixes

There’ve also been quite a few fixes to notable bugs and some other changes. These include friends list fixes, a change where the votemap timer now pauses in singleplayer/private matches, further controller support, and bug fixes related to clicking on badges.

You can track all the upcoming changes on our Trello here: https://trello.com/c/56c2GvHb/799-update-1010

That’s a Wrap!

That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one, and let us know if you’re liking the new bi-weekly format.





Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Controller Support Update (1.0.0.1)

Welcome to our first update post 1.0!

Controller Support Update!

In this update, 1.0.0.1, we have made major changes to the game to support controllers, along with adding controller icons that support multiple types of controllers. We currently support Xbox, Playstation, Nintendo, and Steam Deck controller icon sets.

ALL Game Worlds now have full controller support! Minigolf, Accelerate, Ball Race, Zombie Massacre, Virus, Little Crusaders, and SDNL now have full controller support, along with force feedback! Plaza activities such as Casino, Arcade, Bowling, Trivia, and Billiards all have controller support as well now!

Controller force feedback was improved across the game, adding rumble to various aspects of gameplay for all the Game Worlds. In Ball Race, bumpers will rumble like a bumper should, in Minigolf you'll feel the slight taps of the railings and the HIO rocket, and in Little Crusaders you will feel the Dragon's roar!

We added controller support to the menus, so you can enter and play game worlds, browse workshop maps, enter your condo or other condos, customize yourself, buy items, or check your collection book progress all with your controller.

This was a huge undertaking and project! We're still working on controller support for the hot bar/player emotes. We are also working on full compatibility with the Steam Deck and will have more news on that soon!


Public Betas

About two weeks ago, we started our first public beta as a test run to help get feedback on this 1.0.0.1 update. The beta testing went very well and we'll continue to use public betas going forward.

We’ll have more formal announcements that these are going on in the future now that we’ve done this initial try!

To learn how to participate in the public betas, and to give feedback before an update goes live, check out: https://forums.pixeltailgames.com/t/tower-unite-public-beta-branches/53183


New Items
  • Added new trophies for Nightclub, SDNL, Condo, Accelerate, and Theater
  • Added new items to Asteroid Belt: Jester Hat, Solar System Tube, Cape, Fire Extinguisher Jetpack, Prince Hat
  • Added new items to Rob's Imports: Trophy (generic prop trophy item), Key (Physics), Key Lock (Static), Key Lock (Padlock)
  • Added new items to Oasis: Floating Wooden Platform
  • Added new items to Toy Stop: Meat Chunk, Gem (Physics)


Changes
  • Added Return To Menu option at end of a game world match (during votemap)
  • Smoothed out Bowling and Billiards movement when watching others
  • Workshop maps now color by their difficulty tag throughout the menu selections
  • Improved Workshop browser search times
  • Added "Created By Friends" and "Liked By Friends" tabs to Workshop browser
  • Friend List: Join button now changes to a locked icon when your friends are in a Singleplayer/Private Condo
  • Condo: Added new Condo Materials: Nightclub Screen (Greyscale), Slippery Metal
  • Condo: Condo materials Flesh, Flesh (Moving), and Blood now use blood surface type
  • Improved Plaza mini-map icons
  • Reduced volume of minigame magnum
  • Ball Race SDK: Added IO event OnPopped to the spike item
  • Ball Race SDK: Added IO event OnPopped when a ball gets popped by a pop volume
  • Minigolf SDK: OnStart IO event now activates when you are using test mode for easier testing
  • Ball Race SDK: OnStart IO event now activates when you are using test mode for easier testing


Controller Support
  • Added full controller support to Minigolf
  • Added full controller support to Virus
  • Added full controller support to Ball Race
  • Added full controller support to Zombie Massacre
  • Added full controller support to Little Crusaders
  • Added full controller support to Accelerate
  • Added full controller support to Arcade games
  • Added full controller support to Casino games
  • Added full controller support to Bowling
  • Added full controller support to Billiards
  • Added controller icon support for the following controller styles: Xbox, Playstation, Nintendo, and Steam Deck controllers
  • Added controller icon support to HUD
  • Added controller support to friends list
  • Added controller support to payout history
  • Added controller support to various confirmation menus, and rethemed the confirmation menus
  • Added controller support to Workshop map browsing
  • Added controller support to Settings menu
  • Added controller support to Collection Book
  • Added controller support to Scoreboards
  • Added controller support to Plaza map
  • Added controller support to Canvas Permission Warning (when joining a Condo)
  • Added controller support to stores and NPC dialogue
  • Virus: Added controller icons to the HUD
  • Accelerate: Added controller icons to the HUD
  • Little Crusaders: Added controller force feedback support (affects roaring, stomping, throwing, biting, death, etc.)
  • Little Crusaders: Added controller icons to the HUD
  • Ball Race: Added controller force feedback support (affects bumpers, attractors, death, pickups, etc.)
  • Ball Race: Added controller icons to the HUD
  • Zombie Massacre: Added controller icons to the HUD


Bug Fixes
  • Fixed issues where wearable colors would sometimes not apply or save
  • Updated various Trophy icons to respect their current looks
  • Fixed splash screen skip setting not saving
  • Fixed Plaza scoreboard recreating itself when entering the pause menu
  • Accelerate - Criss Cross Rapids: Added Out Of Bounds wall to last turn of Criss Cross Rapids to prevent players getting stuck
  • Minigolf - SDK: Fixed collision on the Minigolf cup to prevent balls falling out the bottom when scaled up
  • Minigolf - SDK: Fixed various Flag holes having incorrect collisions
  • Minigolf - SDK: Fixed Minigolf cup piece not having collision for the cup when first spawned in
  • Minigolf - Nostalgia: Prevented players getting stuck on edge of Hole 17's flag hole
  • Plaza - Minigames: Fixed Mouse Sensitivity being too low after finishing Plaza Minigames while scoped in
  • Condos - Vehicles now respect "Movement Items" rule toggle
  • Fixed item tag tooltips staying on after closing the store menus
  • Disabled spray key in Typing Derby
  • Fixed weapons switching when tabbed out and using scroll wheel
  • Fixed popcorn material being busted
  • Fixed certain jetpack sounds not playing (specifically Gold Jetpack and Turbine Jetpack)
  • Minigolf: Fixed visual issues when switching to spectator mode in Minigolf (mainly affects Nostalgia and fixes the flickering light issue)
  • Plaza: Fixed issues where respawning while in the Arcade would unstream the Arcade interior
  • Fishing: Fixed pufferfish particles
  • SDNL: Fixed sliding being tied to FPS
  • Fixed jetpack CTRL movement being tied to FPS
  • Fixed jetpacks not re-attaching to players correctly sometimes (when players go out of range and back again)
  • Fixed jetpacks not always hiding when players are out of range
  • Fixed melon spirits not always hiding when players are out of range
  • Minigolf - SDK: Fixed launcher items colliding with inventory traces/copycat when dragging/duplicating them
  • Ball Race - SDK: Fixed bumper item colliding with inventory traces/copycat when dragging/duplicating them
  • Ball Race - SDK: Fixed attractors radius preview colliding with inventory traces
  • Fixed a bug where pressing ESC while setting a key would exit the key binding menu
  • Minigolf: Fixed not being able to open the customize menu while the ball is moving
  • Minigolf: Fixed mouse cursor showing while using a gamepad
  • Ball Race: Fixed not being able to customize your ball while the scoreboard is open
  • Workshop SDK: Fixed workshop model "no collide" setting not working for team games like SDNL, Virus, Little Crusaders
  • Workshop SDK: Fixed SDNL test mode playing the announcer sequence when it should just skip that



Optimizations
  • Various LOD changes in Plaza
  • Condo IO: Optimized buttons and added IO inputs to all button items. Added new Rate Limit setting
  • Optimized various things with Fishing to reduce stutters



[h2]The Tower Unite Soundtrack Has Been Updated![/h2]
The soundtrack has been updated with 62 new tracks, including 24 full songs! These include unreleased music from the Arcade, Zombie Massacre, SDNL, Accelerate, Stores, Trivia and other Plaza tracks, and more!

https://store.steampowered.com/app/461740/Tower_Unite__Original_Soundtrack/



[h2]In case you missed it, check out what we're working on in our latest Developer Log[/h2]
https://steamcommunity.com/games/394690/announcements/detail/525342544971696310






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Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion