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Tower Unite News

Hot Fix for 0.16.11.0

This update addresses issues from the new update.

Changes
  • Improved rocket jumping prediction and fixed rocket jumps going through walls
  • Arcade: Removed the bonus activator ring feature to Dragon's Treasure, making it easier to get the bonus wheel spin
  • Condo: Added Diamond Glass, TV Static, Radioactive Sludge, and Simple Tile Floor materials to the Condo materials
  • Condo: Renamed "Allow Magic Trampoline" permission to "Allow Movement Items"
  • Condo: Ice Potion now disables if "Allow Movement Items" permission is disabled
  • Condo: Umbrella now disables if "Allow Movement Items" permission is disabled
  • Condo: Ghost floating now disables if "Allow Movement Items" permission is disabled
  • Adjusted Minigame Air Dash velocity


Bug Fixes
  • Condo: Fixed Media Players not always establishing a connection with other Media Players
  • Condo: Fixed Custom Spawn Point not working in Art Studio Condo
  • Condo: Fixed Custom Spawn Point not activating when placed on an item directly
  • Condo: Fixed Security Cameras rendering even when not on the current channel of a media player
  • Condo: Fixed Canvas Screen emissive default
  • Condo: Fixed Libretro Arcades not animating their idlescreens
  • Condo: Fixed Laser Projector, Fog Machine, and Bubble Machine not being togglable with IO
  • Condo: Fixed Media Players not rendering frames if the root media player is far away or not in view
  • Arcade: Fixed Dragon's Treasure treasures not always counting when they fall into the collection area
  • Fixed workshop editor player animation preview not working






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Summer Cleanup (0.16.11.0)



Improved Netcode and Prediction & Animation Optimizations


In this update, our focus was on improving the netcode for various movement actions that occur in the game. This includes better networking for jetpacks, rocket jumps, ramps, teleporters, push volumes, player launchers, trampolines, and dashing throughout various aspects of the game. There is way less network related ping delay regarding these types of actions.

Improved Accelerate: Kart Racing


We've improved the turning, drifting, and camera for Accelerate.

Media Players Now Can Be Connected To Each Other & Have Multiple Items Connected Into Them


Media Players now can have multiple cameras connected to them and multiple game consoles as well. This is done by a channel system. You can switch channels on the Media Player using the Remote item or by using Condo IO buttons.

You can now connect media players with other media players, allowing you to duplicate video displays to other media players at the same time.



Custom Spawn Points for Condos


We've also added a long time desired feature: custom spawn points. Condo owners now can place their own custom spawn points (goodbye teleporters), and adjust where players can spawn by using the Custom Spawn Point Tag Volume. You can also create checkpoints using the Custom Spawn Point and enabling checkpoint mode.




Plaza Server List Fix (Intel CPU issue)


We have fixed the Plaza servers not being able to join for multiple players, this was due to an Intel CPU issue and now should no longer be a problem.

Rotating Canvas/Surfaces

You can now rotate canvas surfaces and some normal surfaces while building your condo!


Read the full list of changes below!

Changes
  • Significantly optimized player animations
  • Added Sheeted Mattress, Simpla Entertainment Stand, Simpla Framed Dresser, Simpla Sideboard Cabinet, Simpla Wooden Nightstand, Simpla Colorful Drawers, Simpla Colorful Dresser, Simpla Accent Table, Glass Table to Sweet Suites store
  • Added Supermarket Single Door, Supermarket Double Door, Supermarket Glass Panel, Closet Door, Closet Double Doors, Pantry Doors to D.I.Y. store
  • Added Canvas Hemisphere item to D.I.Y. store
  • Improved rocket jump movement - no longer has network lag issues and is fully predicted
  • Accelerate: Improved turning, fixed sliding, improved camera when turning, and better drift visuals
  • Condo IO: Added Custom Spawn Point item. Now you can add custom spawn points to your Condo. If you have multiple of these, players will randomly spawn at each of them. Comes with Activate/Deactivate IO input and OnPlayerSpawned IO output events
  • Condo IO: Added Spawn Point Tag Volume. Sets a spawn point tag on a player which makes them only spawn at spawn points with the same tag
  • Condo IO: Added Checkpoint Mode to Custom Spawn Point item. This will make the Custom Spawn Point into a checkpoint and set players who overlap with the spawn point box to respawn at that spawn point
  • Condo: You can now connect multiple cameras and consoles to the same media player. There is a new channel system that every TV has built in, once you IO connect other video sources into the media player. You can switch between channels using the Media Player Remote item's right click (if you have media player admin permission) or by using IO buttons with the SetChannel or NextChannel inputs
  • Condo: You can now connect multiple media players to other media players and have a single media player duplicate its image to other media player screens
  • Condo: Added Texture Rotation option to Canvas primitives. Currently does not work on World Align materials
  • Condo: Added Fill Light setting to Placeable Light, mimicking what the Space Light item does, which fills a large area with light
  • Condo: Keypad has new sounds
  • Condo: Keypad now displays
  • symbols when in hidden mode
  • Condo: Keypad no longer accepts inputs that are beyond the length of the passcode
  • Condo: Keypad now displays messages on accepted and denied
  • Condo: You can now disable the ability to sleep in beds
  • Condo: Added Bedroom Door panel variations and renamed Bedroom Door to Paneled Door
  • Condo IO: You can now set the lowest Walk Speed to 0 (instead of 100) in Player Movement Volume
  • Condo IO: Added SetWalkSpeed input to Player Movement Volume
  • Arcade: Doubled ticket payout for Starfield Lanes
  • Arcade: Added categories for Freezing Point and Uncle Muscle's, separating holdable items and condo placeable items
  • Improved Chainsaw milestone (added moving chain and smoke)
  • Improved Flamethrower milestone (added better impact FX and pilot light, increased polygons)
  • Improved Firework RPG milestone. Added hit decals when they explode


Bug Fixes
  • Fixed Plaza servers not loading for certain Intel CPUs
  • Fixed weekend events not working for certain Intel CPUs
  • Fixed latest news not loading for certain Intel CPUs
  • Condo - House: Fixed light build issues
  • Ball Race - Heavenscape: Fixed some known issues
  • Fixed Jetpack netlag/desync and added proper prediction
  • Fixed Jetpack effects not playing if you jetpack while in first person then switch to third person
  • Fixed Player Launchers (jump pads) netlag/desync issues and added proper prediction
  • Fixed Ceiling Fan/Fans netlag/desync issues and added proper prediction
  • Fixed Firework RPG/Kalleria's Wand rocket jump netlag/desync issues and added proper prediction
  • Fixed Magic Trampoline netlag/desync issues and added proper prediction
  • Fixed Kalleria's Wand rocket jump being delayed due to network ping issues
  • Fixed Firework RPG rocket jump being delayed due to network ping issues
  • Fixed Teleporters netlag/desync issues and added proper prediction
  • Fixed Teleporter use feature having a delay for non-hosts
  • Fixed Push Volume netlag/desync issues and added proper prediction
  • Fixed Trampoline IO event OnBouncedPhysics not being called properly
  • Fixed Trampoline netlag/desync issues and added proper prediction
  • Fixed Handheld Fan netlag/desync issues and added proper prediction
  • Little Crusaders: Fixed netlag/desync issues with players standing on the dragon and not shaking off
  • ZM: Fixed netlag/desync issues with Survivor's Ramming Shield dash and added proper prediction
  • ZM: Fixed netlag/desync issues with firing weapons that push you back
  • Accelerate: Fixed netlag/desync issues with ramps, which would cause other players to fall instead of ramping sometimes. This also applies to RC cars
  • Accelerate: Fixed netlag/desync issues with Bumpers
  • Fixed Air Dash (minigames) netlag/desync issues and added proper prediction
  • Fixed Dolphin Potion jump & rotate netlag/desync issues and added proper prediction
  • Fixed Player Launchers items not launching Ball Race Orbs
  • Fixed Player Launchers items not launching Vehicles
  • Fixed Trampolines not launching Ball Race Orbs
  • Fixed Trampolines not launching Vehicles
  • Fixed Ball Race Orbs not triggering IO volumes
  • Fixed Push Volumes not pushing Ball Race Orbs
  • Fixed Push Volumes not pushing Vehicles
  • Condo - Courtyard Villa: Fixed runway markings not showing up
  • Condo - Courtyard Villa: Fixed runway marking z fighting
  • Condo: Fixed keyboard focus clearing on keyboard enter on gizmo transform inputs
  • Arcade - Avalanche: Fixed catsacks not having the proper point values assigned
  • Condo IO: Fixed connection tool opening up the connection panel on the host instead of clients
  • Fixed Dissector blade going through walls in Condos
  • Fixed Pirate Gun milestone, Laser Tag Gun milestone, Double Barrel milestone not making decals/hit FX
  • Fixed third person idle stance animations not playing properly when firing weapons, which would cause the player's legs to move to the center instead of staying with the idle stance animation
  • Fixed shotgun third person idle stance not existing, now it's similar to the rifle stance
  • Libretro: Fixed settings menu not always displaying
  • Condo: Canvas Tubes now have an even amount of faces
  • Fixed Summer Garden Hat removing hair
  • Fixed Fridge not being colorable
  • Fixed Throwable Units not using the latest coin model
  • Fixed animation gun poses shuffling back and forth while moving forward
  • Fixed animation gun poses being offset while crouched
  • Fixed several animation poses






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for June 12th, 2023

Hello everyone, and welcome to the Weekly Dev Log for June 12th, 2023, detailing all the changes that have happened since June 5th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]June/July 2023 Condo Contest (Aquarium) - STARTING NOW[/h2]



Hey everyone!

For June and July the theme for the Condo Contest will be Aquarium!

Your goal will be to build an aquarium (or any other sort of fish habitat), and you can use whatever you would like to do so. Remember that Aquarium Volumes can be purchased at D.I.Y.!

The submission period ends on July 10th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules below!

And don't forget: You can upload your entry to the Steam Workshop for everyone to get a better look at it! If you upload your entry to Workshop, you're welcome to share the link in your post! :)

You can read about the prizes, rules, and how to participate in this contest here.

[h2]SDNL: New Game World[/h2]

Johanna finished all the destructible items for "Frostbite". She also worked on weapons, remodeling the crossbow model, making effects for the magnum pistol, among other weapons.

joshua continued working on weapon models and animations.

Lifeless continued working on "Hinderance", finishing the level layout and the initial art pass.

macdguy finished working on some weapons, setup a explosion and projectile base for other weapons to use, and worked some more on iron sights. He also worked on the grenade launcher, the crossbow, retro gun, minigun, and Egon cannon.

Nuclearxpotato continued working on maps.

Sketchman continued working on weapon prediction.

Wheezwer worked on fake company logos for "Frostbite".

Will continued working on music.

[h3]SDNL: Egon Cannon WIP[/h3]



[h2]Condo: Media Players[/h2]

macdguy worked on improving the Media Players.

[h3]Media Players now have Multiple Channels[/h3]

You can now connect multiple cameras and consoles to the same media player. There is now a new channel system that every TV has built in, once you IO connect other video sources into the media player.

You can switch between channels using the Media Player Remote item (if you have media player admin permission) or by using IO buttons with the SetChannel or NextChannel inputs.



[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[h3]Media Players can now be connected to other Media Players[/h3]

You can now also connect multiple media players to other media players. Media players can be connected and will have a media repeater channel and will repeat the same video as the connected TV and be in sync with what is being displayed.



[h2]Miscellany[/h2]

macdguy fixed third person animations.

madmijk continued working on MIDI support.

[h3]Third Person Animation Bug Fix (Before/After)[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since June 5th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for June 5th, 2023

Hello everyone, and welcome to the Weekly Dev Log for June 5th, 2023, detailing all the changes that have happened since May 30th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds - Concluded[/h2]



The results are in! As usual, thank you to everyone who voted and participated! There were 173 responses this time.

The winners are:

1st Place (1,000,000 Units) - @KPM



2nd Place (750,000 Units) - @CheesyMint



3rd Place (500,000 Units) - @JennyJackal



4th Place (250,000 Units) - @nephco



5th Place (175,000 Units) - @Herobrine



Extra Bonus Winners:



@RoyalitySky and @TheGuyWithAHat both scored really close to 5th place, so they'll get a 25,000 Unit bonus to their participation prize.

Thank you all again for participating in the vote and the contest itself, and we hope to see you again in the next contest.

You can check out all the entries for this contest here.

[h2]SDNL: New Game World[/h2]

Johanna continued adding the finishing touches to "Frostbite". She also continued working on the art pass for "Meadows", while also re-texturing a bunch of the weapons, along with adding destructables in the maps.

joshua worked on weapon models, namely the UZI and MAC-10.

Lifeless continued working on "Hinderance".

macdguy worked on touchups to the flamethrower weapon, while also tweaking all of the other weapons. He improved the recoil system, added a bullet spread system, and improved the scope systems for the magnum and bullpup.

Nuclearxpotato continued working on "Disposal".

Sketchman worked on weapon prediction for some of the weapons.

Wheezwer worked on some art for "Hinderance".

Will continued working on music for SDNL maps.

[h3]SDNL: Hinderance WIP[/h3]



[h3]SDNL: MAC-10 WIP[/h3]



[h2]Miscellany[/h2]

Lifeless worked on fixes for issues found with "Heavenscape".

macdguy worked on a massive networking overhaul for movement based features.

Nuclearxpotato worked on updating the "bedroom door" model, allowing for the number of inset panels to be configured. The door has also been renamed to "Paneled Door".

madmijk continued working on MIDI support.

[h3]Network Improvements[/h3]

Movement based features have had a massive networking overhaul. Prediction was added to Jetpacks, Jump Pads, Teleporters, Rocket Jumps, Trampolines, Push Volumes, Fans, Survivor's Shield (in Zombie Massacre), ramps in Accelerate, Air Dash, etc. Basically anything that moved players around was tweaked and predicted with improved networking and huge reduction in netlag issues throughout. We tested with 250-300ms ping and found these types of interactions are much smoother now.

[h3]Condo: Paneled Door[/h3]



[h3]Condo: Canvas Texture Rotation Setting[/h3]

Also works with most regular surface materials.



[h2]Wrap It Up[/h2]
That about covers everything that happened since May 30th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 30th, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 30th, 2023, detailing all the changes that have happened since May 22nd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds - NOW VOTING[/h2]



The community vote for the art contest has begun and will be open until 11:59PM on Thursday, June 1st, 2023.

You can see all the entries here!

Vote now here.

[h2]Heavenscape Update (0.16.10.0)[/h2]



Last week, we released Update 0.16.10.0, which added the new Ball Race map, Heavenscape. The update also brought a bunch of changes, fixes, and improvements. You can read the patch notes here.

We also released a small hotfix to fix some of the issues found with the initial release, which you can find notes for here.

[h2]SDNL: New Game World[/h2]

Johanna continued adding the finishing touches to "Frostbite". She also continued working on the art pass for "Meadows", while also re-texturing a bunch of the weapons.

joshua worked on weapon models, as well as the animation rig.

Lifeless continued working on "Hinderance".

macdguy worked on the weapon re-coil system, along with other weapon changes and improvements.

Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

Sketchman worked on weapon prediction for some of the weapons.

Wheezwer worked on some prop art for "Frostbite", and worked on concept art for "Hinderance".

Will continued working on music for SDNL maps.

[h2]Miscellany[/h2]

Lifeless worked on fixes for issues found with "Heavenscape".

macdguy reworked the controls for the Accelerate game mode, improving turning, fixing sliding, improving the camera when turning, and adding better drift visuals.

madmijk continued working on MIDI support.

Sketchman fixed some crashes, while also making achievement icons for "Heavenscape".

[h3]Accelerate: OLD Turning/Sliding/Drifting[/h3]

[previewyoutube][/previewyoutube]

[h3]Accelerate: NEW Turning/Sliding/Drifting[/h3]

[previewyoutube][/previewyoutube]

[h3]Heavenscape: Achievement Icons[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since May 22nd, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7