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Tower Unite News

Weekly Dev Log for August 8th, 2023

Hello everyone, and welcome to the Weekly Dev Log for August 8th, 2023, detailing all the changes that have happened since July 31st, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Plush Survey: Winner Announcement![/h2]

The voting has concluded, and the winner is...the Catsack!

Cornelius the Dragon was a very close second, only within 40-ish votes.

If our first campaign is successful, the demand is clearly there for Cornelius next time!

We've started working with Makeship on the Catsack design, and will post more details as we get closer to revealing the campaign.

[h2]August 2023 Condo Contest[/h2]



Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

[h2]SDNL: New Game World[/h2]

Johanna worked on finishing the Weapon Pickup Holograms. She also made a new model for the Ammo pickup, worked on materials, continued working on the "pre-round" level, and did an art pass and design iteration of "Hinderance".

Josh continued working on SDNL weapons.

Lifeless worked on SDNL payouts, fixed some issues found during play testing, while also working on "Containership".

macdguy worked on solidifying all of the game types, pickups, achievements, badges, leaderboards, while implementing other features like "double" and "multi" kill indicators. He fixed bugs found during playtesting and continued working on the SDK.

Nuclearxpotato continued working on maps and props.

Sketchman continued working on updated weapon prediction and icons.

Will continued working on music.

[h3]SDNL: Achievements and Badges Preview (WIP)[/h3]



[h3]SDNL: Props for upcoming map (WIP)[/h3]



[h2]Miscellany[/h2]

Sketchman worked on improvements to backend systems.

Wheezwer worked on art for the Virus map, "Theme Park".


[h2]Wrap It Up[/h2]
That about covers everything that happened since July 31st, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 31st, 2023

Hello everyone, and welcome to the Weekly Dev Log for July 31st, 2023, detailing all the changes that have happened since July 24th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Plush Survey: Help Us Decide![/h2]



We're excited to announce that we're working with Makeship to create Tower Unite's first plush!

Vote now and help us decide what character from Tower Unite should become a physical plush!

You can vote for the same character more than once!

VOTE NOW!

Voting ends on Wednesday, August 2nd at 11:59PM.

[h2]August 2023 Condo Contest[/h2]



Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

[h2]SDNL: New Game World[/h2]

Johanna worked art for the "pre-round" and "post-round" rooms.

Lifeless added CCTV cameras, weapon pickups, and other objects to all the maps, while working on "Containership".

macdguy finished working on the Team system (logic, UI, etc). He also finished working on various SDNL game types (ex. Capture the Flag). He added chunks to the gib system when a player explodes, crowd sounds when doing well, intermission and intros, and teleport effects. He also fixed a bunch of bugs found during playtesting, and continued working on the SDK system.

Nuclearxpotato continued working on maps and props.

Sketchman continued working on updated weapon prediction.

Will continued working on music.

[h3]SDNL: New TNT Model (New / Old)[/h3]



[h3]SDNL: Game Type Icons[/h3]



[h3]SDNL: Team Selection[/h3]



[h3]SDNL: Kill Cam UI[/h3]



[h3]SDNL: Classic HUD Text[/h3]



[h3]SDNL: Improved View Model Shadows (Before / After)[/h3]



[h2]Miscellany[/h2]

Wheezwer worked on art for the Virus map, "Theme Park".


[h2]Wrap It Up[/h2]
That about covers everything that happened since July 24th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Plush Survey: Help Us Decide!


We're excited to announce that we're working with Makeship to create Tower Unite's first plush!

Vote now and help us decide what character from Tower Unite should become a physical plush!

You can vote for the same character more than once!

VOTE NOW!
https://forms.gle/vXH6WS1usewcZ9QbA


Voting ends on Wednesday 11:59PM.

Weekly Dev Log for July 24th, 2023

Hello everyone, and welcome to the Weekly Dev Log for July 24th, 2023, detailing all the changes that have happened since July 17th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]SDNL: New Game World[/h2]

Johanna worked on integrating the new "Laser Saber" model into the game. She also worked on new models for the "Kalleira" grenade as well as the TNT (which will also be used for Virus).

Lifeless continued working on "Containership".

macdguy finished working on the Team system for SDNL (gameplay logic, UI, Scoreboard, etc). He added a indicator to show who is in the lead, fixed the camera when sliding, fixed bugs with the Grav Glove, and worked on some game modes.

Nuclearxpotato continued working on maps.

Sketchman worked on achievement icons for SDNL. He also worked on updated weapon prediction.

Will continued working on music.

[h3]Updated Water Cooler Model (Before / After)[/h3]

This model was remodeled for its use in SDNL.



[h3]New Chair Models[/h3]

These models were created for their use in SDNL.



[h2]Miscellany[/h2]

Nuclearxpotato added new condo materials while also working to optimize the existing ones to be more performant.

[h3]New Condo Materials[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since July 17th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 17th, 2023

Hello everyone, and welcome to the Weekly Dev Log for July 17th, 2023, detailing all the changes that have happened since July 10th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]June/July 2023 Condo Contest (Aquarium) - OVER[/h2]

The results of the community vote are in!

Thanks to everyone who participated in the vote. There were 53 responses this time!

The winners of the community vote are:

1st Place - 2,000,000 Units - @Kenmouth 2nd Place - 1,000,000 Units - @DocFortuna 3rd Place - 750,000 Units - @Vanok_lowfn 4th Place - 500,000 Units - @SilentWolf 5th Place - 300,000 Units - @Mrs.Insomniac

Thanks again to everyone who joined the vote and the contest! Units will be distributed to all participants soon. Keep an eye out for next month's contest!

You can see all the entries here.

[h2]SDNL: New Game World[/h2]

Johanna finished the bowling dispenser model for the Bowling Super Weapon, worked on a new TNT model, and touched up other models.

Joshua worked on the laser saber as well as other weapons.

Lifeless continued working on "Containership".

macdguy finished the last of the super weapons, finished the intermission screen, worked on a bunch of different kill effects (burning, dissolving, etc), worked on teleporters, destructable items, and a new networking system.

Nuclearxpotato continued working on maps.

Sketchman worked on achievement icons for SDNL.

Will continued working on music.

[h3]SDNL: Retro Gun Effects WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Containership WIP[/h3]



[h3]SDNL: Laser Saber WIP[/h3]



[h3]SDNL: Decimator Super Weapon WIP[/h3]



[h3]SDNL: Bowling Ball Return (Before/After)[/h3]

This model will be used for the Bowling Ball Super Weapon and will also replace the current Plaza Bowling ball returns.



[h3]SDNL: Cannon Barrel[/h3]

This model will be used for the Cannon Barrel Super Weapon and will also replace the existing models on Minigolf: Cove.



[h3]SDNL: Minigun Barrel (Before/After)[/h3]



[h3]SDNL: Achievement Icons[/h3]



[h2]Miscellany[/h2]

madmijk continued working on MIDI support, specifically MIDI Maestro.

Nuclearxpotato added new condo materials while also working to optimize the existing ones to be more performant.

Wheezwer worked on art for Virus: Theme Park.

[h3]Condo: MIDI Maestro Demo[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since July 10th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7