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Weekly Dev Log for July 10th, 2023

Hello everyone, and welcome to the Weekly Dev Log for July 10th, 2023, detailing all the changes that have happened since June 26th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]June/July 2023 Condo Contest (Aquarium) - ONGOING[/h2]



Hey everyone!

For June and July the theme for the Condo Contest will be Aquarium!

Your goal will be to build an aquarium (or any other sort of fish habitat), and you can use whatever you would like to do so. Remember that Aquarium Volumes can be purchased at D.I.Y.!

The submission period ends on July 10th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules below!

And don't forget: You can upload your entry to the Steam Workshop for everyone to get a better look at it! If you upload your entry to Workshop, you're welcome to share the link in your post! :)

You can read about the prizes, rules, and how to participate in this contest here.

[h2]SDNL: New Game World[/h2]

Johanna worked on weapon holograms, as well as materials for various weapons.

Joshua worked on the laser saber as well as other weapons.

Lifeless continued working on "Containership".

macdguy finished various weapons and super weapons, as well as other QOL changes that came up during testing.

Nuclearxpotato continued working on maps.

Sketchman worked on achievement icons for SDNL.

Will continued working on music.

[h3]SDNL: Instant Soul Camera Super Weapon[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Tele-puncher Melee Weapon WIP[/h3]

[previewyoutube][/previewyoutube]



[h3]SDNL: The Grav Glove WIP[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]SDNL: Plasma Gun Alt-Fire Grenade WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Crossbow Weapon WIP[/h3]

[previewyoutube][/previewyoutube]



[h3]SDNL: Decimator Super Weapon WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Plushy 'Nade WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Shield Weapon WIP[/h3]



[h3]SDNL: Uzi View Models WIP[/h3]



[h3]SDNL: New Hologram Pickups WIP[/h3]



[h2]Miscellany[/h2]

madmijk continued working on MIDI support.

Nuclearxpotato added new condo materials while also working to optimize the existing ones to be more performant.

Wheezwer worked on profile backgrounds for daily rewards.

[h3]Condo: New Condo Canvas Materials[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since June 26th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for June 26th, 2023

Hello everyone, and welcome to the Weekly Dev Log for June 26th, 2023, detailing all the changes that have happened since June 12th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]June/July 2023 Condo Contest (Aquarium) - ONGOING[/h2]



Hey everyone!

For June and July the theme for the Condo Contest will be Aquarium!

Your goal will be to build an aquarium (or any other sort of fish habitat), and you can use whatever you would like to do so. Remember that Aquarium Volumes can be purchased at D.I.Y.!

The submission period ends on July 10th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules below!

And don't forget: You can upload your entry to the Steam Workshop for everyone to get a better look at it! If you upload your entry to Workshop, you're welcome to share the link in your post! :)

You can read about the prizes, rules, and how to participate in this contest here.

[h2]SDNL: New Game World[/h2]

Johanna finished texturing and baking the new crossbow model.

Lifeless continued working on "Containership".

macdguy continued working on weapons, adding fx to the Shield, created the Laser Rifle and Sniper, added a HUD for the Magnum Laser, worked on the assault shotgun, created physical shells and bullet casings that fall when guns are fired, and finished the UZIs. He also made touchups to the weapon pickups, finished the kill cam, mutator system, and the "gun game" mode logic, and finished the "Bowling Shotgun" and "Cannon" superweapons.

Nuclearxpotato continued working on maps.

Wheezwer worked on designs for a weapon.

Will continued working on music.

[h3]SDNL: Magnum Laser Weapon (Alt Fire)[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Bowling Shotgun Super Weapon WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Cannon Super Weapon WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Physical Bullet Casings[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Assault Shotgun WIP[/h3]



[h3]SDNL: IK Arms (Before / After)[/h3]



[h2]Miscellany[/h2]

madmijk continued working on MIDI support.

Nuclearxpotato added new condo materials while also working to optimize the existing ones to be more performant.

[h3]Condo: New Condo Canvas Materials[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since June 12th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Arcade: Double Ticket Weekend Event!



Experience the wonders of double ticket earning this weekend starting now and ending on Monday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!

Hot Fix for 0.16.11.0

This update addresses issues from the new update.

Changes
  • Improved rocket jumping prediction and fixed rocket jumps going through walls
  • Arcade: Removed the bonus activator ring feature to Dragon's Treasure, making it easier to get the bonus wheel spin
  • Condo: Added Diamond Glass, TV Static, Radioactive Sludge, and Simple Tile Floor materials to the Condo materials
  • Condo: Renamed "Allow Magic Trampoline" permission to "Allow Movement Items"
  • Condo: Ice Potion now disables if "Allow Movement Items" permission is disabled
  • Condo: Umbrella now disables if "Allow Movement Items" permission is disabled
  • Condo: Ghost floating now disables if "Allow Movement Items" permission is disabled
  • Adjusted Minigame Air Dash velocity


Bug Fixes
  • Condo: Fixed Media Players not always establishing a connection with other Media Players
  • Condo: Fixed Custom Spawn Point not working in Art Studio Condo
  • Condo: Fixed Custom Spawn Point not activating when placed on an item directly
  • Condo: Fixed Security Cameras rendering even when not on the current channel of a media player
  • Condo: Fixed Canvas Screen emissive default
  • Condo: Fixed Libretro Arcades not animating their idlescreens
  • Condo: Fixed Laser Projector, Fog Machine, and Bubble Machine not being togglable with IO
  • Condo: Fixed Media Players not rendering frames if the root media player is far away or not in view
  • Arcade: Fixed Dragon's Treasure treasures not always counting when they fall into the collection area
  • Fixed workshop editor player animation preview not working






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Summer Cleanup (0.16.11.0)



Improved Netcode and Prediction & Animation Optimizations


In this update, our focus was on improving the netcode for various movement actions that occur in the game. This includes better networking for jetpacks, rocket jumps, ramps, teleporters, push volumes, player launchers, trampolines, and dashing throughout various aspects of the game. There is way less network related ping delay regarding these types of actions.

Improved Accelerate: Kart Racing


We've improved the turning, drifting, and camera for Accelerate.

Media Players Now Can Be Connected To Each Other & Have Multiple Items Connected Into Them


Media Players now can have multiple cameras connected to them and multiple game consoles as well. This is done by a channel system. You can switch channels on the Media Player using the Remote item or by using Condo IO buttons.

You can now connect media players with other media players, allowing you to duplicate video displays to other media players at the same time.



Custom Spawn Points for Condos


We've also added a long time desired feature: custom spawn points. Condo owners now can place their own custom spawn points (goodbye teleporters), and adjust where players can spawn by using the Custom Spawn Point Tag Volume. You can also create checkpoints using the Custom Spawn Point and enabling checkpoint mode.




Plaza Server List Fix (Intel CPU issue)


We have fixed the Plaza servers not being able to join for multiple players, this was due to an Intel CPU issue and now should no longer be a problem.

Rotating Canvas/Surfaces

You can now rotate canvas surfaces and some normal surfaces while building your condo!


Read the full list of changes below!

Changes
  • Significantly optimized player animations
  • Added Sheeted Mattress, Simpla Entertainment Stand, Simpla Framed Dresser, Simpla Sideboard Cabinet, Simpla Wooden Nightstand, Simpla Colorful Drawers, Simpla Colorful Dresser, Simpla Accent Table, Glass Table to Sweet Suites store
  • Added Supermarket Single Door, Supermarket Double Door, Supermarket Glass Panel, Closet Door, Closet Double Doors, Pantry Doors to D.I.Y. store
  • Added Canvas Hemisphere item to D.I.Y. store
  • Improved rocket jump movement - no longer has network lag issues and is fully predicted
  • Accelerate: Improved turning, fixed sliding, improved camera when turning, and better drift visuals
  • Condo IO: Added Custom Spawn Point item. Now you can add custom spawn points to your Condo. If you have multiple of these, players will randomly spawn at each of them. Comes with Activate/Deactivate IO input and OnPlayerSpawned IO output events
  • Condo IO: Added Spawn Point Tag Volume. Sets a spawn point tag on a player which makes them only spawn at spawn points with the same tag
  • Condo IO: Added Checkpoint Mode to Custom Spawn Point item. This will make the Custom Spawn Point into a checkpoint and set players who overlap with the spawn point box to respawn at that spawn point
  • Condo: You can now connect multiple cameras and consoles to the same media player. There is a new channel system that every TV has built in, once you IO connect other video sources into the media player. You can switch between channels using the Media Player Remote item's right click (if you have media player admin permission) or by using IO buttons with the SetChannel or NextChannel inputs
  • Condo: You can now connect multiple media players to other media players and have a single media player duplicate its image to other media player screens
  • Condo: Added Texture Rotation option to Canvas primitives. Currently does not work on World Align materials
  • Condo: Added Fill Light setting to Placeable Light, mimicking what the Space Light item does, which fills a large area with light
  • Condo: Keypad has new sounds
  • Condo: Keypad now displays
  • symbols when in hidden mode
  • Condo: Keypad no longer accepts inputs that are beyond the length of the passcode
  • Condo: Keypad now displays messages on accepted and denied
  • Condo: You can now disable the ability to sleep in beds
  • Condo: Added Bedroom Door panel variations and renamed Bedroom Door to Paneled Door
  • Condo IO: You can now set the lowest Walk Speed to 0 (instead of 100) in Player Movement Volume
  • Condo IO: Added SetWalkSpeed input to Player Movement Volume
  • Arcade: Doubled ticket payout for Starfield Lanes
  • Arcade: Added categories for Freezing Point and Uncle Muscle's, separating holdable items and condo placeable items
  • Improved Chainsaw milestone (added moving chain and smoke)
  • Improved Flamethrower milestone (added better impact FX and pilot light, increased polygons)
  • Improved Firework RPG milestone. Added hit decals when they explode


Bug Fixes
  • Fixed Plaza servers not loading for certain Intel CPUs
  • Fixed weekend events not working for certain Intel CPUs
  • Fixed latest news not loading for certain Intel CPUs
  • Condo - House: Fixed light build issues
  • Ball Race - Heavenscape: Fixed some known issues
  • Fixed Jetpack netlag/desync and added proper prediction
  • Fixed Jetpack effects not playing if you jetpack while in first person then switch to third person
  • Fixed Player Launchers (jump pads) netlag/desync issues and added proper prediction
  • Fixed Ceiling Fan/Fans netlag/desync issues and added proper prediction
  • Fixed Firework RPG/Kalleria's Wand rocket jump netlag/desync issues and added proper prediction
  • Fixed Magic Trampoline netlag/desync issues and added proper prediction
  • Fixed Kalleria's Wand rocket jump being delayed due to network ping issues
  • Fixed Firework RPG rocket jump being delayed due to network ping issues
  • Fixed Teleporters netlag/desync issues and added proper prediction
  • Fixed Teleporter use feature having a delay for non-hosts
  • Fixed Push Volume netlag/desync issues and added proper prediction
  • Fixed Trampoline IO event OnBouncedPhysics not being called properly
  • Fixed Trampoline netlag/desync issues and added proper prediction
  • Fixed Handheld Fan netlag/desync issues and added proper prediction
  • Little Crusaders: Fixed netlag/desync issues with players standing on the dragon and not shaking off
  • ZM: Fixed netlag/desync issues with Survivor's Ramming Shield dash and added proper prediction
  • ZM: Fixed netlag/desync issues with firing weapons that push you back
  • Accelerate: Fixed netlag/desync issues with ramps, which would cause other players to fall instead of ramping sometimes. This also applies to RC cars
  • Accelerate: Fixed netlag/desync issues with Bumpers
  • Fixed Air Dash (minigames) netlag/desync issues and added proper prediction
  • Fixed Dolphin Potion jump & rotate netlag/desync issues and added proper prediction
  • Fixed Player Launchers items not launching Ball Race Orbs
  • Fixed Player Launchers items not launching Vehicles
  • Fixed Trampolines not launching Ball Race Orbs
  • Fixed Trampolines not launching Vehicles
  • Fixed Ball Race Orbs not triggering IO volumes
  • Fixed Push Volumes not pushing Ball Race Orbs
  • Fixed Push Volumes not pushing Vehicles
  • Condo - Courtyard Villa: Fixed runway markings not showing up
  • Condo - Courtyard Villa: Fixed runway marking z fighting
  • Condo: Fixed keyboard focus clearing on keyboard enter on gizmo transform inputs
  • Arcade - Avalanche: Fixed catsacks not having the proper point values assigned
  • Condo IO: Fixed connection tool opening up the connection panel on the host instead of clients
  • Fixed Dissector blade going through walls in Condos
  • Fixed Pirate Gun milestone, Laser Tag Gun milestone, Double Barrel milestone not making decals/hit FX
  • Fixed third person idle stance animations not playing properly when firing weapons, which would cause the player's legs to move to the center instead of staying with the idle stance animation
  • Fixed shotgun third person idle stance not existing, now it's similar to the rifle stance
  • Libretro: Fixed settings menu not always displaying
  • Condo: Canvas Tubes now have an even amount of faces
  • Fixed Summer Garden Hat removing hair
  • Fixed Fridge not being colorable
  • Fixed Throwable Units not using the latest coin model
  • Fixed animation gun poses shuffling back and forth while moving forward
  • Fixed animation gun poses being offset while crouched
  • Fixed several animation poses






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7