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Weekly Dev Log for April 24th, 2023

Hello everyone, and welcome to the Weekly Dev Log for April 24th, 2023, detailing all the changes that have happened since April 17th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.16.9.0 - Catzek Temple[/h2]
Last week we released Update 0.16.9.0, which included the new Virus map, Catzek Temple as well as various plaza improvements and other bug fixes.

You can read all the fixes and changes here.

[h2]SDNL: Frostbite[/h2]
Johanna continued working on Frostbite, adding more detail to the outside areas.

[h3]SDNL: Frostbite[/h3]



[h2]Slaughterday Night Live[/h2]
macdguy started working on the movement and weapons systems for SDNL (Slaughterday Night Live).

[h3]SDNL: Rocket Gibs[/h3]



[h2]Miscellany[/h2]

Joshua continued working on new items, such as the music stand and the dragon. He got the dragon textured and ready for rigging. He also worked on the Electronics NPC.

Lifeless continued working the Ball Race map, "Heavenscape", working on the background environment.

madmijk continued working on MIDI support.

Nuclearxpotato worked on bug fixes for the Virus map, Catzek Temple. He also worked on various condo items, such as a dumpster, and added cords to the Retro Gaming Computer.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

[h3]Graffiti Art for Maps[/h3]



[h3]New Condo Items[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since April 17th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.16.9.0

This update addresses various issues that came up from Update 0.16.9.0.

Catzek Temple Issues Addressed
Bug Fixes
  • Virus - Catzek Temple: Fixed spots where players could trap themselves
  • Virus - Catzek Temple: Added measures to prevent exploits
  • Virus: Added a small fix for crashes relating to autofire weapons





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Catzek Temple Update (0.16.9.0)



A new Virus map is here!

Tucked away in mysterious jungle-covered mountains, ancient ruins lay dormant… waiting.
Catzek Temple is designed as the largest Virus map yet, featuring multiple routes sprawling from a rugged jungle to ancient obsidian mines. While the temple-top may seem like an easy sniper’s nest for Survivors, multiple geyser-powered launchpads allow Infected to quickly bombard you from all directions.

The ancient Catzeks lived in a world secluded from humanity for centuries before vanishing, leaving only their cities and possessions as proof of their rich history. While archaeologists stumbled upon this location in the past, some unknown fate befell them before they could complete further studies. Now with your arrival, an ancient game of Virus begins anew.



Changes
  • New Virus Map - Catzek Temple!
  • Virus - Subway: Lighting overhaul
  • New Plaza map board model
  • Added new icons for characters: Dragon Hero, Speed, Birdie, Daisy, Billy, Kalleira, Franky, She, Virgil, and Vox
  • Added medallion icons for the minigames
  • Added map boards to many more areas of plaza, including interiors
  • Added an extra sign for Dark Voyage to better help players know its location
  • Doubled VRAM texture streaming usage limits (before it was not always using full VRAM usage)


Bug Fixes
  • Casino: Fixed duplicate Bingo screens
  • Fixed Billiards tables in Nightclub being really dark
  • Condo: Fixed IO persistent connections not being created properly when creating them in the connection editor UI. This fixes Libretro Consoles not always connecting to TVs
  • Plaza: Fixed collision issue in Laser Tag Arena
  • Workshop: Fixed flying pet offset not previewing in workshop editor
  • Fixed Trigger Volumes activating with the third person camera
  • Condo: Fixed nuke button and seat volume IO delay events not firing off
  • Condo: Fixed physics items resetting scale when respawned
  • Fixed TNT milestone not hiding text when thrown
  • Virus: Fixed use key prompt not updating when binding is changed
  • Fixed media player trigger volumes not ending when a player dies, causing the media player not to end properly on respawn
  • Arcade: Fixed arcade NPC (Vox) being rotated wrongly
  • Fixed Billiards table ceiling lights not hiding when in top down view mode
  • Fixed party blower not showing up on face
  • Fixed missing material on bowling benches
  • Fixed Dark Voyage failing to start


Optimizations
  • Condo: Reduced drawcalls & standardized materials/textures for Heart Stool
  • Condo: Reduced drawcalls & standardized materials/textures for Cafe Table
  • Condo: Reduced drawcalls & standardized materials/textures for Shamrock Table
  • Condo: Reduced drawcalls & standardized materials/textures for Room Table
  • Condo: Reduced drawcalls & standardized materials/textures for Office Table Round
  • Condo: Reduced drawcalls & standardized materials/textures for Office Table Short
  • Condo: Reduced drawcalls for Race Car Bed
  • Condo: Reduced drawcalls & standardized materials/textures for Wooden Bar Table
  • Updated LC use key prompt to no longer update on tick
  • Optimized player camera collision calculations






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for April 17th, 2023

Hello everyone, and welcome to the Weekly Dev Log for April 17th, 2023, detailing all the changes that have happened since April 11th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]March / April 2023 Condo Contest - Tree House - CONCLUDED[/h2]

Congratulations to the winners of the March / April 2023 Condo Contest!

The winners are:

1st Place - 2,000,000 Units - @Han
2nd Place - 1,000,000 Units - @Baby_in_a_Pipe
3rd Place - 375,000 Units each - @Alexer_Zoderia and UnderdogJess
4th Place - 500,000 Units - @TheGreenKing
5th Place - 300,000 Units - @darkcoolyo

Thank you to everyone who participated, and we can't wait to see you all next time.

You can view all the submissions to this contest here.

[h2]Update 0.16.9.0 - Catzek Temple[/h2]
We're very close to having Update 0.16.9.0 ready for release, which will include the new Virus map, Catzek Temple as well as various plaza improvements and other bug fixes.

You can read all the planned fixes and changes here.

[h2]Miscellany[/h2]

Johanna continued working on the SDNL map, Frostbite, finishing the main art pass of the underground area. She also fixed some bugs in the Plaza.

Joshua continued working on new items, such as the music stand, getting flippable pages implemented.

Lifeless continued working the Ball Race map, "Heavenscape", working on the background environment.

macdguy worked on fixing a bunch of bugs that came up with the previous update. He also worked on getting the Virus map, Catzek Temple ready for release.

madmijk continued working on MIDI support. He continued working on the MIDI Maestro item, which allows for controlling multiple MIDI instruments at once.

Nuclearxpotato continued working on getting the Virus map, Catzek Temple ready for release.

Sketchman continued working on backend improvements. He also worked on getting Unreal Engine 4.21.2 ready for testing for a future engine migration, as well as making a new poster for the Plaza.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

[h3]Plaza: New Map Signs[/h3]



[h3]Plaza: New Poster[/h3]



[h3]Engine Upgrade WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since April 11th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for April 11th, 2023

Hello everyone, and welcome to the Weekly Dev Log for April 11th, 2023, detailing all the changes that have happened since April 3rd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]March / April 2023 Condo Contest - Tree House - VOTING OPEN[/h2]

Hey everyone!

The theme for the March/April contest is Tree House!

So, build a house in a tree! You can build your own tree or use one of the existing ones, and feel free to make your tree house in any style.

Also, remember that you can disable collision on items (such as trees) by right clicking and selecting Disable Collision.

Voting is now underway, so make sure to vote for your favorite condo submission!

The voting period ends on April 13th, 2023 at 11:59 PM.

View all the submissions here!

Vote here!

[h2]Update 0.16.8.0 - 2023 Anniversary Events[/h2]

Last week, we released Update 0.16.8.0, which brought back Anniversary events, new items, a updated and optimized Plaza, and more!

Over the weekend, we released Hotfix 0.16.8.1 which fixed various bugs and issues that were introduced with the initial update.

Read all about the initial 0.16.8.0 update here, and the 0.16.8.1 hotfix here!

[h2]Virus: Catzek Temple[/h2]

Nuclearxpotato worked on getting the finishing touches done for Catzek Temple, such as various props and a statuette model for the hidden plushies achievement.

[h3]Virus: Catzek Temple[/h3]



[h2]Virus: Theme Park[/h2]

Johanna continued working on art for Theme Park.

[h3]Virus: Theme Park[/h3]



[h2]SDNL: Frostbite[/h2]

Johanna continued working on art for Frostbite.

[h3]SDNL: Frostbite[/h3]



[h2]Miscellany[/h2]

Johanna worked on fixing Plaza Lighting and getting it ready for release.

Joshua continued working on new items, such as a new Dragon plush.

Lifeless continued working the Ball Race map, "Heavenscape".

macdguy worked on getting the Anniversary update released, and fixed bugs and issues that came up over the weekend.

madmijk continued working on MIDI support. He also worked on an item that allows the player to control various instruments at once.

Nuclearxpotato continued working on Anniversary items.

Sketchman continued working on backend improvements.

Will continued working on music for Ball Race: Heavenscape.

[h3]New Item: Dragon Plush WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since April 3rd, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7