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Tower Unite News

Controller Support Update (1.0.0.1)

Welcome to our first update post 1.0!

Controller Support Update!

In this update, 1.0.0.1, we have made major changes to the game to support controllers, along with adding controller icons that support multiple types of controllers. We currently support Xbox, Playstation, Nintendo, and Steam Deck controller icon sets.

ALL Game Worlds now have full controller support! Minigolf, Accelerate, Ball Race, Zombie Massacre, Virus, Little Crusaders, and SDNL now have full controller support, along with force feedback! Plaza activities such as Casino, Arcade, Bowling, Trivia, and Billiards all have controller support as well now!

Controller force feedback was improved across the game, adding rumble to various aspects of gameplay for all the Game Worlds. In Ball Race, bumpers will rumble like a bumper should, in Minigolf you'll feel the slight taps of the railings and the HIO rocket, and in Little Crusaders you will feel the Dragon's roar!

We added controller support to the menus, so you can enter and play game worlds, browse workshop maps, enter your condo or other condos, customize yourself, buy items, or check your collection book progress all with your controller.

This was a huge undertaking and project! We're still working on controller support for the hot bar/player emotes. We are also working on full compatibility with the Steam Deck and will have more news on that soon!


Public Betas

About two weeks ago, we started our first public beta as a test run to help get feedback on this 1.0.0.1 update. The beta testing went very well and we'll continue to use public betas going forward.

We’ll have more formal announcements that these are going on in the future now that we’ve done this initial try!

To learn how to participate in the public betas, and to give feedback before an update goes live, check out: https://forums.pixeltailgames.com/t/tower-unite-public-beta-branches/53183


New Items
  • Added new trophies for Nightclub, SDNL, Condo, Accelerate, and Theater
  • Added new items to Asteroid Belt: Jester Hat, Solar System Tube, Cape, Fire Extinguisher Jetpack, Prince Hat
  • Added new items to Rob's Imports: Trophy (generic prop trophy item), Key (Physics), Key Lock (Static), Key Lock (Padlock)
  • Added new items to Oasis: Floating Wooden Platform
  • Added new items to Toy Stop: Meat Chunk, Gem (Physics)


Changes
  • Added Return To Menu option at end of a game world match (during votemap)
  • Smoothed out Bowling and Billiards movement when watching others
  • Workshop maps now color by their difficulty tag throughout the menu selections
  • Improved Workshop browser search times
  • Added "Created By Friends" and "Liked By Friends" tabs to Workshop browser
  • Friend List: Join button now changes to a locked icon when your friends are in a Singleplayer/Private Condo
  • Condo: Added new Condo Materials: Nightclub Screen (Greyscale), Slippery Metal
  • Condo: Condo materials Flesh, Flesh (Moving), and Blood now use blood surface type
  • Improved Plaza mini-map icons
  • Reduced volume of minigame magnum
  • Ball Race SDK: Added IO event OnPopped to the spike item
  • Ball Race SDK: Added IO event OnPopped when a ball gets popped by a pop volume
  • Minigolf SDK: OnStart IO event now activates when you are using test mode for easier testing
  • Ball Race SDK: OnStart IO event now activates when you are using test mode for easier testing


Controller Support
  • Added full controller support to Minigolf
  • Added full controller support to Virus
  • Added full controller support to Ball Race
  • Added full controller support to Zombie Massacre
  • Added full controller support to Little Crusaders
  • Added full controller support to Accelerate
  • Added full controller support to Arcade games
  • Added full controller support to Casino games
  • Added full controller support to Bowling
  • Added full controller support to Billiards
  • Added controller icon support for the following controller styles: Xbox, Playstation, Nintendo, and Steam Deck controllers
  • Added controller icon support to HUD
  • Added controller support to friends list
  • Added controller support to payout history
  • Added controller support to various confirmation menus, and rethemed the confirmation menus
  • Added controller support to Workshop map browsing
  • Added controller support to Settings menu
  • Added controller support to Collection Book
  • Added controller support to Scoreboards
  • Added controller support to Plaza map
  • Added controller support to Canvas Permission Warning (when joining a Condo)
  • Added controller support to stores and NPC dialogue
  • Virus: Added controller icons to the HUD
  • Accelerate: Added controller icons to the HUD
  • Little Crusaders: Added controller force feedback support (affects roaring, stomping, throwing, biting, death, etc.)
  • Little Crusaders: Added controller icons to the HUD
  • Ball Race: Added controller force feedback support (affects bumpers, attractors, death, pickups, etc.)
  • Ball Race: Added controller icons to the HUD
  • Zombie Massacre: Added controller icons to the HUD


Bug Fixes
  • Fixed issues where wearable colors would sometimes not apply or save
  • Updated various Trophy icons to respect their current looks
  • Fixed splash screen skip setting not saving
  • Fixed Plaza scoreboard recreating itself when entering the pause menu
  • Accelerate - Criss Cross Rapids: Added Out Of Bounds wall to last turn of Criss Cross Rapids to prevent players getting stuck
  • Minigolf - SDK: Fixed collision on the Minigolf cup to prevent balls falling out the bottom when scaled up
  • Minigolf - SDK: Fixed various Flag holes having incorrect collisions
  • Minigolf - SDK: Fixed Minigolf cup piece not having collision for the cup when first spawned in
  • Minigolf - Nostalgia: Prevented players getting stuck on edge of Hole 17's flag hole
  • Plaza - Minigames: Fixed Mouse Sensitivity being too low after finishing Plaza Minigames while scoped in
  • Condos - Vehicles now respect "Movement Items" rule toggle
  • Fixed item tag tooltips staying on after closing the store menus
  • Disabled spray key in Typing Derby
  • Fixed weapons switching when tabbed out and using scroll wheel
  • Fixed popcorn material being busted
  • Fixed certain jetpack sounds not playing (specifically Gold Jetpack and Turbine Jetpack)
  • Minigolf: Fixed visual issues when switching to spectator mode in Minigolf (mainly affects Nostalgia and fixes the flickering light issue)
  • Plaza: Fixed issues where respawning while in the Arcade would unstream the Arcade interior
  • Fishing: Fixed pufferfish particles
  • SDNL: Fixed sliding being tied to FPS
  • Fixed jetpack CTRL movement being tied to FPS
  • Fixed jetpacks not re-attaching to players correctly sometimes (when players go out of range and back again)
  • Fixed jetpacks not always hiding when players are out of range
  • Fixed melon spirits not always hiding when players are out of range
  • Minigolf - SDK: Fixed launcher items colliding with inventory traces/copycat when dragging/duplicating them
  • Ball Race - SDK: Fixed bumper item colliding with inventory traces/copycat when dragging/duplicating them
  • Ball Race - SDK: Fixed attractors radius preview colliding with inventory traces
  • Fixed a bug where pressing ESC while setting a key would exit the key binding menu
  • Minigolf: Fixed not being able to open the customize menu while the ball is moving
  • Minigolf: Fixed mouse cursor showing while using a gamepad
  • Ball Race: Fixed not being able to customize your ball while the scoreboard is open
  • Workshop SDK: Fixed workshop model "no collide" setting not working for team games like SDNL, Virus, Little Crusaders
  • Workshop SDK: Fixed SDNL test mode playing the announcer sequence when it should just skip that



Optimizations
  • Various LOD changes in Plaza
  • Condo IO: Optimized buttons and added IO inputs to all button items. Added new Rate Limit setting
  • Optimized various things with Fishing to reduce stutters



[h2]The Tower Unite Soundtrack Has Been Updated![/h2]
The soundtrack has been updated with 62 new tracks, including 24 full songs! These include unreleased music from the Arcade, Zombie Massacre, SDNL, Accelerate, Stores, Trivia and other Plaza tracks, and more!

https://store.steampowered.com/app/461740/Tower_Unite__Original_Soundtrack/



[h2]In case you missed it, check out what we're working on in our latest Developer Log[/h2]
https://steamcommunity.com/games/394690/announcements/detail/525342544971696310






Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

The Tower Unite Soundtrack Has Been Updated!

The Tower Unite Soundtrack has been updated!

New Songs, Tracks, and Bonus Tracks!

The soundtrack has been updated with 64 new tracks, including 26 full songs! These include unreleased music from the Arcade, Zombie Massacre, SDNL, Accelerate, Stores, Trivia and other Plaza tracks, and more!

There are also 29 bonus tracks with more short Fishing tracks, Casino tracks, and miscellaneous music from the game.

https://store.steampowered.com/app/461740/Tower_Unite__Original_Soundtrack

NOTE: If tracks don’t play correctly in the Steam media player, please access them directly in your local files.

Soundtrack Sampler

If you want a taste of the soundtrack, check out our Youtube! We’ve compiled 11 songs into a ~40 minute mix that you can put on while building Condos, racing balls, or whatever you like!

https://www.youtube.com/watch?v=uAQufvBahkU

Next Game Update

If you didn’t see, we released a dev log this week with some status on development! You can check it out here:
https://steamcommunity.com/games/394690/announcements/detail/525342544971696310






Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Dev Log for May 12th, 2025

Hello everyone! Welcome to the Tower Unite Dev Log for this week, which will have a new format!

Current Roadmap

If you missed it, here is our Post 1.0 Roadmap featuring the major updates to come. Not every update is listed in this graphic, but you can see more detailed development progress on our Trello or Discord!

What’s New?

Tower Unite Version 1.0 was released on April 19th, 2025! We are so appreciative for the response from you all! And thank you for any bug reports, reviews, feedback, and support!

Since the release, we’ve been making progress on the roadmap updates slated for post-1.0. Progress is being made on the various roadmap projects all at once.

Next Update: Update 1.0.0.1

This next update will be a brief interlude before the Workshop Rental Store to fix some bugs, improve controller support, and prepare for future beta tests.

Controller Support

With the release of 1.0, controller support is a feature near and dear to our hearts. This next update includes great improvements for controller support in Plaza and Game Worlds to the benefit of controller and Steam Deck users alike!

Here is an overview of the controller support features that will be added:

  • Game World Controller Support (ALL GAME WORLDS)
  • Menu Controller Support (Game World Select, Workshop Browser, Character Customization, Collection Book)
  • Force Feedback (Rumble)
  • Controller Icons
  • Scoreboard Controller Support
  • Settings Controller Support
  • Plaza Map Controller Support


[h2]Force Feedback (Rumble)[/h2]
Controller force feedback will be improved across the game, adding rumble to various aspects of gameplay for all the Game Worlds. In Ball Race, bumpers will rumble like a bumper should, in Minigolf you’ll feel the slight taps of the railings and the HIO rocket, and in Little Crusaders you will feel the Dragon’s roar!

[h2]Controller Icons[/h2]

With this update, we’ll also be adding controller icons that support multiple types of controllers. It will support Xbox, Playstation, Nintendo, and Steam Deck controller icon sets.

[h2]Menu Controller Support[/h2]
We’re also adding controller support to the majority of the menus, so you can enter and play game worlds, browse workshop maps, enter your Condo or other Condos, customize yourself, or check your collection book progress all with your controller.

This has been a huge undertaking and project! We’re still working on controller support, so some of the various aspects of the game such as the hot bar are still lacking full controller support. Support for those are still being developed, as they require more work than other parts of the game.

We are also working towards full compatibility with the Steam Deck and will have more news on that soon!

We will continue to add more controller support to the game in each upcoming update!

Public Betas

About a week and a half ago, we started our first public beta as a test run to help get feedback on the 1.0.0.1 update. The beta testing went very well and we’ll continue to use public betas going forward.

We’ll have more formal announcements that these are going on in the future now that we’ve done this initial try!

To learn how to participate in the public betas, and to give feedback before an update goes live, check out: Tower Unite Public Beta Branches!

Workshop Condo Rental Store

The Workshop Rental Store grand opening is just around the corner! This will be our next Major update!



A new expansion to the Condo Hub, the Workshop Rental Store displays both popular and recently released Workshop maps made by the community, allowing players to quickly grab them off the shelves and transport players to the map for easy browsing.

We are currently putting the final touches and will provide an open beta, so stay tuned and feel free to join in our open beta when announced.

Pets!

We’ve also been working on the new Condo pet system! We’ve made great progress on the pets, as they now have traits such as love and energy, and commands such as sit, follow, eating/drinking, and sleeping.





We’ll have more information on the big pet update that comes out after the Rental Store update!

Community Condos

Community Condos are dedicated user-hosted Condos. Since the 1.0 release, we’ve made great progress on the backend changes needed for the server browser required for Community Condos in the game. Work will continue to be done on this feature.

Surprise Planet Panic Updates?

If you follow our Trello, you may have noticed work has resumed on a Game World, Planet Panic! Planet Panic was one of our earliest game worlds, but we had complaints about the gameplay design and the vehicle networking. The game simply wasn’t up to our standards. Since then, Planet Panic has been in development hell, constantly getting pushed aside due to lack of interest both by our community polls and developers. But all hope is not lost…

We’ve recently discussed some new exciting designs for the gameplay, got some inspiration, and now have developed fully working UFOs with network prediction! With the new gameplay, we hope to add more fun and challenge to the original concept while keeping the cute style.

Progress is also being made on reworking some of the old maps as well.



That’s a Wrap!

That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one. We’ll be changing from our weekly schedule to a more biweekly announcement with more information than our old dev logs.





Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Leaving Early Access - Tower Unite Version 1.0

[previewyoutube][/previewyoutube]
Alright everyone, its time! We’ve been preparing for this moment for years, and with this update we’re sealing the deal:

Tower Unite is out of Early Access!!!

The dream of Tower has been part of some of our team’s lives for almost 20 years now, starting as our lead developer Mac’s highschool daydream in 2006. Now, it’s been 9 years with Tower Unite!

Time really does fly, doesn’t it?

Inspired by our love of theme parks, arcades, resorts, and a metric ton of love for gaming, we’ve been creating a loving place that has endless entertainment and fun, and we’re so happy to give it a big welcome in its 1.0 state!

Our wish was to make a jam-packed game that offers you the world and delivers it as best as it can – a place where friends can hop on and chill, play all sorts of games, and express yourselves in your own digital home.

We have been so humbled by the support we’ve been given. Early access has been an absolute gift, and you all gave us the opportunity to make Tower with our small team and work on the game at our own pace, adding the features we all wanted. It’s been a dream come true. The support from our committed community has been overwhelming, and we are so proud of how much Tower has grown.

With all of the work we’ve done on the game over the years, we feel Tower is ready and doesn’t belong in Early Access any longer.

This does not mean we are done!

Tower development is NOT over. We have games to make, promises we are determined to keep, and we will never stop coming up with new games and ideas for Tower Unite! And, of course, we want to do our best to deliver polish and improvements. This game is our passion.

So, while we’re saying goodbye to Early Access, we want to give you all some info about how future updates will work and are happy to announce our first roadmap for post 1.0!

How Will Updates Work Post 1.0?

If you’ve been following Tower’s journey, you’ve been beta testing the game with us with every update and providing feedback. Since we are leaving early access, we’ll be releasing future major updates on a public beta branch before they get launched into the main game.

This way players can continue to provide feedback on new features and test them before the general public.

In terms of communication updates, we’ll still be continuing our developer blogs; We’ll still be active on the forums and our Discord, and we’ll still be using Trello for updates. We’re committed to being transparent with Tower’s development, even after Early Access!

Bug Fixes Post 1.0

No developer wants bugs or issues with their game, and we are no different. We want Tower to work as best as it can, and are always going to figure out ways to improve performance, solve issues, and make the game an enjoyable experience for all players.

If you encounter a bug or other issue with the game, we continue to encourage you to let us know on our forums. Tower Unite has a large scope and a small team, so we are always grateful to players for letting us know issues when they arise, or giving us more information on known issues.

We’ll continue to deliver hot fixes and plenty of bug fixes and optimizations in every update.

Post 1.0 Roadmap


Workshop Rental Store

A new expansion to the Condo Hub, the Workshop Rental Store displays both popular and recently released Workshop maps made by the community. This store will allow players to grab a map off the shelves and throw it into a special VHS portal device that will transport players to the map for easy browsing.

This feature is very close to being done, and it just needs some fine tuning. If you’ve followed development, you know this has been in our desired roadmap for quite some time, so we’re excited to get it out to you all.

Condo Pets & Cafe Miaou

We’re working hard on the new pet system, which will be one of the first post-1.0 updates. Pets will have the ability to walk around your Condo, follow you, eat, drink, sleep, and yes, you can pet them! Pets can be named, and you can form a bond with your pet by giving it care and attention.

With pets being added, you’ll need somewhere to adopt them. We’re very excited to finally share our progress on the new Cafe Miaou with all of you! Cafe Miaou will be a new store next to D.I.Y. and will be a place for players to adopt lovable cats to keep in their Condo.

Don’t worry dog lovers; there will also be a dog park in the Plaza, where you can adopt lovable dogs as well!

Community Condos

A much desired feature, Community Condos are dedicated user-hosted Condos. We plan to release Community Condos in stages. The first stage will be allowing players to host a dedicated Condo with their own Condo map and to show them on the new Community Condos server list. The second stage is to add editing support, so approved players can edit the layout of the dedicated Condo and spawn their own items. Community Condos will also have their own save system.

Cooking

Cooking is another project we are wrapping up development on! Plenty of food has been made, and the bulk of the work is now on the programming side.

Updates Beyond

We are fully engaged with developing the updates mentioned above, and we are working our hardest to be able to continue with future updates beyond these. If things go well, we’ll be able to tackle another game world, future arcade updates, and other various projects that have been in the plans from the start.

[h2]VR Support[/h2]
VR development is one of the ongoing projects planned to be a feature of Tower. Converting a game with the scope of Tower Unite to VR is complicated, so it doesn’t have a planned date for now. However, we’ve been steadily making progress and have made huge strides in its development. We plan to roll out changes to VR throughout the months post 1.0.

[h2]Future Game Worlds[/h2]
Future Game Worlds include Planet Panic, Death Run, and a horror Game World. We’ve mentioned it before, but the horror Game World’s scope has grown, so we’re still in the midst of redesigning it to better fit Tower.

[h2]Future Game World Maps[/h2]
Now that we are in a post-1.0 state, our content developers will have more time to work on maps for existing Game Worlds.

We have plenty of Game World maps still in progress, such as Accelerate: Moon City, Virus: Theme Park, and SDNL: Skyline.

[h2]Other Upcoming Features to Tower[/h2]
Tower will continue to grow, and we plan to expand on existing features, such as releasing new Arcade games and Boardwalk Attractions. New Game World Mutators and Upgrades are also in the works.

Other Developments

Tower Unite has been our sole project for a long time. Throughout development we’ve had many ideas and discussions about future games. We’re happy to say we’ve settled on a project we’re most passionate about! With Tower now in its post-1.0 state, we’re excited to finally announce our next game!

Introducing…

[h2]The Elevator[/h2]
The ultimate sequel to Elevator: Source! We have been eager to share this with all of you.

The Elevator will be our second standalone game!

The Elevator is a 6+ player multiplayer game with extended gameplay based on Elevator: Source. For those who aren’t familiar, Elevator: Source is a game about taking a mysterious elevator on a journey to places beyond your imagination. We don’t want to give away too much, but some floors you may have to get off the elevator…

We plan to have more elevating information soon in a future announcement!

Final Thoughts & Early Access Overview

Thanks for sticking around to read this, to play the game, and to see Tower Unite grow. We make games because we love them, and gaming has been an important part of each of our lives. Tower is all about spreading that love!

We can’t wait to keep making games with you all along for the ride.

Below is an overview of every year of Early Access development, up to our last update. I’ve highlighted some updates that were significant in scale or were technical accomplishments for us. All of them are included as interesting parts of Tower’s history.

When you look at this overview, keep in mind that it only scratches the surface of bug fixes, back-end work, and other important changes that have gone on throughout development.




Dev Hangout

In celebration of 1.0, you can join us for a Dev Hangout today at 1PM Pacific Time on Twitch! We’ll be playing Tower and talking to you all about the game.




THANK YOU

Thank you to our backers, early access players, supporters, patrons, and our inspiring community!

Thank you to those of you who submitted your custom maps & condos for our trailer, and thank you to those of you who joined us for trailer shots.

Thank you to everyone who filled out our Road to 1.0 feedback survey, and everyone who submitted bug reports, crash reports, and suggestions throughout the years.

Thank you to everyone who has been on or worked with our team in the past, to those who have given advice during development when we reached out for help, and to everyone who helped us keep pushing forward on this game.

Thank you for talking about the game, creating awesome things with it, and making memories in it, and forming new friendships!

Thank you for playing Tower Unite and being a part of this exciting journey!

We can’t wait for more!

We love you all,





Changes
  • Condo - House: Centered fireplace's hearth to the mantle
  • Condo - House: Added decorative chimney to the roof above the fireplace
  • Condo - House: Completed trim around the Garage's roof (to match the main roof's trim)
  • Condo - House: Basement occluders are now invisible in gameplay, but still cast shadows
  • Condo - House: Removed the neon light above the downstairs bar
  • Condo - House: Cleaned up collision in the basement and skylights


Bug Fixes
  • Halloween 2024 category in Anniversary store should now correctly contain Halloween 2024 items and not Winter 2024 items
  • Fixed workshop player model ragdolls exploding verts
  • Fixed death cameras clipping through the ground throughout the game
  • Ball Race - Prism: Fixed issue with rhythm blocks not always playing their appear/disappear patterns when starting the next round
  • Ball Race: Fixed players (clients) not always respawning properly
  • Condo: Fixed broken material on snow arena cabins
  • Condo: Fixed Balloon Arch not displaying for clients
  • Condo: Fixed Orderly Pavers items having broken materials
  • Condo: Fixed House windows opening the wrong direction
  • LC: Fixed if you pick up Birb while holding an item it would break
  • Minigolf: Fixed Scuba Mask and Oval Glasses not fitting correctly on ball
  • Minigolf: Fixed gamepad camera rotation sensitivity
  • Fixed being able to spray while in an instrument
  • Minigolf - Island: Fixed huts having broken materials







Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Update 0.18.11.1

This update adds 6 new unlockable player sprays, adds ordered NPC dialogue, and fixes various bugs from the latest update.

New Sprays!

6 new unlockable player sprays have been added to celebrate springtime!


Ordered NPC Dialogue

In this update, you can set your NPC dialogue to be ordered, which allows you to create more structured stories with your NPCs (or Dialogue Volumes)!




Changes
  • Added 3 new Easter Sprays: Spring Rabbit Spray, Sleepy Spring Rabbit Spray, and Baby Bird Rabbit Spray
  • Added 3 new sprays: "I Paused My Game To Play My Game" Spray, Coloracle Spray, and Target Practice Spray
  • Condo: Added ordered talking dialogue support to NPC / dialogue volumes. This allows creators to have talking dialogue that is not randomized.
  • Condo: Added indicator when there's more that the NPC wants to say (ordered mode only)
  • Updated Plaza map (boardwalk changes, casino exterior changes, changes to the beach and added Dark Voyage)
  • Collection Book: Overall progress on each game now shows on the game's tab for easier view on overall progress for achievements, milestones, and badges
  • Added refresh inventory buttons to both appearance menu and hot bar
  • Minigolf - Nostalgia: Added themed course signs to the middle section, vaporwave section of the map
  • Minigolf - Nostalgia: Various art improvements in the vaporwave area
  • Pause Menu - Inventory: Organized the tags so it's not just a list of every single tag in the game
  • Pause Menu - Inventory: Active selected tag now restores
  • Updated various condo map icons (some were out of date)
  • Added Map key prompt to bottom left of Plaza HUD
  • Added Collection Book key prompts to EXP Bar and Achievement popups
  • Added more variations to Gem item and improved collision on two existing variants
  • Updated vending machine images to use the new cans that are part of the game instead of just blank cans
  • Condo: Canvas URL history now previews the URL so you can actually see what it is before selecting it
  • Fishing: Increased Rare Item / Treasure Fish spawn rate for Curly Grub bait
  • Fishing: Increased Rare Fish spawn rate, decreased Common Fish spawn rate, and increased Rate Item Fish spawn rate for Mighty Ball bait
  • Libretro: Added 3D resolution scale setting, which increases the overall rendering resolution for certain cores. Only works for Mupen 64, Parallel 64, Mednafen PSX, and PPSSPP


Bug Fixes
  • Fixed auto reconnect to Plaza not connecting you to the same region you were on
  • Plaza: Fixed a memory leak when adding multiple items in any store carts
  • Plaza: Fixed a bad LOD on the DIY store exterior
  • Plaza: Fixed the entry doors for various buildings fading out when they shouldn't be
  • Plaza: Fixed the appearance store's exterior windows having very bad and noticeable LODs
  • Plaza: Fixed the Bowling exterior having an improper lightmap assignment
  • Plaza: Fixed railings in the Casino entryway having broken lightmaps
  • Plaza: Fixed Typing Derby's LODs having poor and noticeable lightmaps
  • Plaza: Fixed a couple plaza holes near the northern area of the lazy river
  • Bowling: Fixed pins not always spawning in properly
  • Casino: Fixed various units earned stats not updating, and fixed double or nothing multiplier stat not updating
  • Minigolf - Nostalgia: Fixed a missing material in the vaporwave area
  • Minigolf - Nostalgia: Cleaned up the rolling CD's animations
  • Minigolf - Nostalgia: Fixed an issue in the final neon area that caused a directional light to turn on and off when players putted into the hole
  • Fixed missing animations/sounds for Throwable Cake and Hot Bar Gnome
  • Fixed mouse wheel not working in appearance menus (notably colors, profile backgrounds, sprays)
  • Fixed payout popups replaying old payouts if you had Hide HUD (F5) enabled
  • Fixed Cape not fading out properly during certain games (such as Bowling)
  • Fixed oversized helmets on the Summer and Halloween visitor Knights
  • Condo: Fixed Elevator Cab items not applying auto-close to other doors
  • Condo: Fixed an issue where Projector would initialize wrongly on map load, causing it to cast to the wall wrongly
  • Condo: Fixed various condo tutorial prompts getting cut off by the item editor panel
  • Libretro: Fixed leaving/quitting game not closing fullscreen


Optimizations
  • Plaza: Optimized/reduced the shader memory within the Plaza
  • Minigolf - Nostalgia: Optimized and improved lightmap visuals in the bedroom area
  • Optimized payout log (it would cause the pause menu to lag when opening the pause menu after playing a game)






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Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion