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Tower Unite News

Weekly Dev Log for March 21st, 2022

Hello everyone, and welcome to the Weekly Dev Log for March 21st, 2022, detailing all the changes that have happened since March 14th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]March / April 2022 Condo Contest (IN PROGRESS)[/h2]

Hey everyone!

This month's contest is another structure building contest!

As always, feel free to interpret that how you see fit. There is no theme, so you can build any kind of building you want and have fun with it!

Also, feel free to expand on preexisting Condos! Want to add another floor to the default Condo, build a shed in the backyard of the House Condo, or have other additions in mind? Go for it!

The deadline to submit entries is April 10th, 2022 at 11:59 PM CT.

You can read the rules here.

[h2]Update 0.15.1.0[/h2]
We're currently working on Update 0.15.1.0, which will bring numerous optimizations and the new Zombie Massacre map, Acrophobia.

You can view the planned fixes and changes here.

[h2]SDNL: Meadows[/h2]
Lifeless continued working on the Slaughterday Night Live map, Meadows.

[h3]SDNL: Meadows EARLY WIP[/h3]



[h2]Condo: Movable Piano Keys[/h2]
macdguy worked on making the keys on the condo pianos move when pressed down.

[h3]Condo: Movable Piano Keys[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna continued working on Zombie Massacre: Acrophobia.

JJosh continued working on the third party plushes.

macdguy continued working on adding controller support to the menus.

Madmijk continued working on the Condo instruments, working on implementing the instrument sounds.

Sketchman continued working on backend improvements and optimizations, while also fixing some crashes.

Wheezwer continued working on Steam backgrounds.

Will continued working on SDNL music.

[h2]Wrap It Up[/h2]
That about covers everything that happened since March 14th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Casino "Luck of the Irish" Weekend Event!



Celebrate St. Patrick's Day this weekend, starting this Friday and ending on this Sunday. This Casino-based event features better rewards, less "nothings", and slightly increased jackpot odds. This event applies to all slot based machines (sorry Double or Nothing fans). The odds were increased from last year's St. Patrick's Day events.

To celebrate St. Patrick's Day today, don't forget to decorate with a bunch of St. Patrick Day themed items in the Celebrations store!

Keep your eye out for future events that multiply your rewards for playing the game! Have fun at the slots!

Weekly Dev Log for March 14th, 2022

Hello everyone, and welcome to the Weekly Dev Log for March 14th, 2022, detailing all the changes that have happened since March 7th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]March / April 2022 Condo Contest (IN PROGRESS)[/h2]

Hey everyone!

This month's contest is another structure building contest!

As always, feel free to interpret that how you see fit. There is no theme, so you can build any kind of building you want and have fun with it!

Also, feel free to expand on preexisting Condos! Want to add another floor to the default Condo, build a shed in the backyard of the House Condo, or have other additions in mind? Go for it!

The deadline to submit entries is April 10th, 2022 at 11:59 PM CT.

You can read the rules here.

[h2]Steam Deck Support[/h2]
Last week, we got our Steam Deck development kit.

Preliminary testing on our Steam Deck has shown 50-60 FPS in a full Plaza (60 FPS in a less full Plaza).

We are currently working to release an optimization update that should help with performance in that regard in the next update.

Every Game World runs 60 FPS on Steam Deck with low settings (and high texture setting).

Workshop and Canvases work as well without any issue.

Other than controller support, Steam Deck is compatible with Tower Unite and we'll be working towards adding controller support.

[h3]Steam Deck[/h3]



[h3]Tower Unite on Steam Deck[/h3]



[h2]Update 0.15.1.0[/h2]
We're currently working on Update 0.15.1.0, which will bring numerous optimizations and the new Zombie Massacre map, Acrophobia.

You can view the planned fixes and changes here.

[h2]Update 0.15.0.1[/h2]
Last week, we released Update 0.15.0.1, which fixed various issues that came up with the original 0.15.0.0. update.

You can view the patch notes here.

[h2]Miscellany[/h2]

Johanna worked on optimizing several aspects of the game. She also continued working on fixes for Zombie Massacre: Acrophobia, and continued working on Virus: Corrosion.

JJosh continued working on the third party plushes.

Lifeless continued working on Minigolf: Dark and SDNL: Meadows.

macdguy worked on the hotfix, fixed a bunch of bugs. He primarily worked on improving Controller Support. He also worked on getting Zombie Massacre: Acrophobia ready for release.

Madmijk continued working on the Condo instruments, finishing the electronic keyboard sounds.

Sketchman continued working on backend improvements and optimizations, while also fixing some crashes.

Wheezwer continued working on Steam trading cards.

Will continued working on music, and helped with sounds for the Condo instruments.

[h3]Condo Instruments: Electronic Keyboard Sounds[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since March 7th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.15.0.1

This update addresses several bugs from the new update.

Changes
  • Tower Glove: Optimized Copycat duplication mode preview
  • Tower Glove: Added keybind (defaults to mouse wheel up and down) for switching tools while C is being held
  • Tower Glove: Pressing 1-8 while C is being held will switch between modes
  • Condo Hub: When a player enters a Condo, instead of saying "player has left", it'll say which condo they went into
  • Condo Hub: When a player checks into their Condo, it will no longer show the "player has left"
  • Improved Condo Hub connection establishment when traveling to the Hub
  • Accelerate: Adjusted turning & drifting


Bug Fixes
  • Tower Glove: Fixed Tower Glove blocking third person zoom at the wrong times (should only do it if you are using a tool and selecting an item)
  • Tower Glove: Fixed duplication mode key prompt not showing up for Copycat
  • Fixed a few movement desyncs
  • Fixed Plaza map being available while in Condo Hub/Game World Ports
  • Fixed fast travel to Condos not taking you to the Condo Hub doorway
  • Fixed number sign item being the wrong model
  • Fixed collection book opening to the wrong map on second map Accelerate tracks
  • Fixed Huge Fireplace not replicating to clients
  • Fixed canvas "Friends Only" setting hiding your own canvases
  • Fixed Game World Ports return to Plaza teleporter not taking you back to a Plaza or showing "Unknown"
  • Fixed client desync regarding condo surfaces in condos causing players to stutter around on certain surfaces
  • Courtyard: Fixed weird lighting on some walls
  • Courtyard: Fixed certain lights not working in some rooms
  • Fixed a few workshop related crashes
  • Accelerate: Fixed a spot in Riptide Retreat that would get you stuck after the first ramp
  • Fixed collision issues with heart icon
  • Trainyard/Nightyard: Fixed some collision issues
  • Accelerate: Fixed Bedroom Mastered, Sunrise Isles Mastered, and Pine Valley Mastered achievements not incrementing properly
  • Accelerate: Fixed homing items going under the map if you use them while in air
  • Accelerate - Criss-Cross Rapids: Fixed homing bowling balls/sun traveling over the bridge wrongly
  • Accelerate - Criss-Cross Rapids: Fixed homing bowling balls/sun not traveling properly on the off-road section near the end of the track
  • Accelerate: Fixed finish ding sound not adjusting to sound volume settings
  • Fixed Balloon and Lights (with string lengths) not letting you adjust string length
  • Fixed adjusting length of the Huge Fireplace causing a UI bug while changing the length
  • Fixed setting values such as length or radius on items having really large floats (0.150125 will now become 0.15)
  • Fixed light radius setting using the old slider input UI







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for March 7th, 2022

Hello everyone, and welcome to the Weekly Dev Log for March 7th, 2022, detailing all the changes that have happened since February 22nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]February 2022 Condo Contest (OVER)[/h2]
The February 2022 Condo Contest has concluded.

Congratulations to the following participants:

1st Place - @Baby_In_A_Pipe 2nd Place - @CalculatorSpoon 3rd Place - @netforce10 4th Place - @fruzstrated 5th Place - @DozedTigers

Thank you again to everyone who participated, and we can't wait to see you all next time.

You can view all of the condo contest entries here!

[h2]Update 0.15.0.1[/h2]
We're currently working on Update 0.15.0.1, which will fix various issues that came up during the original 0.15.0.0 update, as well as fixing various older crashes.

You can view the planned fixes and changes here.

[h2]Update 0.15.0.0 (Condo Hub and Riptide Retreat)[/h2]
Last week, we released Update 0.15.0.0 which included in the new Condo Hub and a new Accelerate map, Riptide Retreat.

The update also came with a Plaza Update, and the combination of all of the condo tools into the new Tower Glove.

You can read all about the update here.

[h2]Virus: Corrosion[/h2]
Johanna continued working on a new virus map based off a block out design by Lifeless.

[h3]Virus: Corrosion EARLY WIP[/h3]



[h2]Miscellany[/h2]

Johanna worked on optimizing several aspects of the game.

JJosh continued working on the third party plushes.

Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia. He also fixed some bugs with Zombie Massacre: Nightyard and Trainyard, as well as Condo: Courtyard Villa.

macdguy re-worked a bit with the Tower Glove, and fixed various bugs. He also worked on Zombie Massacre: Acrophobia.

Madmijk continued working on the condo instruments.

Sketchman continued working on backend improvements and optimizations, while also fixing some crashes.

Wheezwer started working on posters for the Condo Video Rental store. She also made a mural for the Bowling store.

Will continued working on music, and helped with sounds for the condo instruments.

[h3]Plaza: Bowling Store Mural[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since February 22nd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7