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Weekly Dev Log for August 2nd, 2021

Hello everyone, and welcome to the Weekly Dev Log for August 2nd, 2021, detailing all the changes that have happened since July 19th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Summer Characters are Back![/h2]
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.

[h2]Update 0.14.3.0 - Arcade: Phase 2[/h2]
Work continues on the finishing touches for Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

[h2]June/July 2021 Condo Contest CLOSED! Voting Open![/h2]
The June/July 2021 Condo Contest has closed.

We're now in voting mode, and the community will make its decision on who won!

Want to vote? Check out the contest thread here.

Voting closes August 4th at 11:59 PM CT!

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade - Phase 2[/h2]
macdguy finished working on "Coloracle 2: Whose Hue?", "Ultimate Cow Wheel", "Dragon's Treasure", completing all of the gameplay for all of the machines. He worked with Madmijk to play test and fix any bugs that appeared with the machines during the play test. He also optimized the leaderboard screens, and helped populate the Arcade with attract sounds for the new games.

Madmijk worked on stats and achievements for the new games, along with helping play test and discover bugs with the new machines.

Sketchman worked on icons for the achievements for all of the new machines.

Will finished working on music and sounds for all of the new machines.

[h3]Arcade: Ultimate Cow Wheel Gameplay[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade: New Machine Descriptions[/h3]



[h3]Arcade: New Achievement Icons[/h3]



[h2]Accelerate: Moon City[/h2]
Johanna continued working on the new Accelerate map, "Moon City".

[h3]Accelerate: Moon City WIP[/h3]



[h2]Zombie Massacre[/h2]
macdguy worked on improving controller support for Zombie Massacre. He fixed bugs where players were unable to aim on certain maps, and added rumble feedback for firing and reloading. When using a controller in Zombie Massacre, the cursor will now hide and the cursor indicators (Gun Ammo remaining for example) will appear next to the player.

[h3]Zombie Massacre: Improved Controller Support WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Condo I/O[/h2]
macdguy worked a bit on the upcoming Condo I/O system. He finalized the design for input/output. Using the system, players will be able to have multiple outputs from one item to another item, along with the ability to determine what that output does to the corresponding item. For example, a player can tie a Key Pad event of "On Success" to a door that will unlock the door when the "On Success" event fires. Alternatively, the Key Pad can tie an event of "On Failure" to the door to set the door on fire.

He also implemented delays into all the output events, allowing the player to chain output events. For example, a player could have a button that opens a door, then 2 seconds later, play a sound, then 3 seconds later begin moving a spiked wall.

[h2]Miscellany[/h2]
macdguy worked on improving the Setting Menu to add a panel that is intended to explain in more detail what each setting does.

Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.

Wheezwer continued working on new Plaza posters, and started working on concept art for the planned Accelerate map, "Archenemypelago".

[h3]Improved Settings Menu WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since July 19th, 2021 at PixelTail Games. See you all next week.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 19th, 2021

Hello everyone, and welcome to the Weekly Dev Log for July 19th, 2021, detailing all the changes that have happened since July 12th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Dev Log Heads Up![/h2]
Work will continue throughout this week and next week, but our next Dev Log won't be until August 2nd, 2021.

[h2]Summer Characters are Back![/h2]
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.

[h2]Update 0.14.3.0 - Arcade: Phase 2[/h2]
Work continues on Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

[h2]June/July 2021 Condo Contest IN PROGRESS![/h2]
July's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.

The contest ends July 30th, 2021 at 11:59 PM CST!

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade - Phase 2[/h2]
Johanna continued working on various models for Arcade - Phase 2.

macdguy finished working on "Coin River" gameplay. He is on finishing "Ultimate Cow Wheel", which just needs its jackpot component completed. He also worked on fixing a couple bugs with "Dragon's Treasure".

madmijk worked on "Gears of Coin", wrapping up development.

wheezwer worked on art for "Ultimate Cow Wheel" and "Gears of Coin" among others.

Will continued working on music and sounds for "Gears of Coin" and "Ultimate Cow Wheel"/

[h3]Arcade: Gears of Coin Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade: Coin River Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade: Ultimate Cow Wheel Visual Effects WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Plaza NPCs[/h2]
JJosh continued working on the upgraded Plaza NPCs, working on the second art pass for the two Arcade NPCs (Virgil T. Chad and Chilly Billy), along with the new Oasis NPC (Sharon) and Franky.

[h3]Plaza NPCs Art Pass WIP[/h3]



[h3]Franky Remodel Early WIP[/h3]



[h2]Miscellany[/h2]
Lifeless continued working on the Ball Race map, "Midori" art pass.

Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.

[h2]Wrap It Up[/h2]
That about covers everything that happened since July 12th, 2021 at PixelTail Games. Our next dev log will be on August 2nd, 2021.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 12th, 2021

Hello everyone, and welcome to the Weekly Dev Log for July 12th, 2021, detailing all the changes that have happened since July 6th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Summer Characters are Back![/h2]
Summer is here and the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.

[h2]Update 0.14.3.0 - Arcade: Phase 2[/h2]
Work continues on Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

[h2]June/July 2021 Condo Contest IN PROGRESS![/h2]
July's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.

The contest ends July 30th, 2021 at 11:59 PM CST!

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade - Phase 2[/h2]
Johanna continued working on various models for Arcade - Phase 2.

macdguy continued working on "Ultimate Cow Wheel", finishing the physics and making adjustments to the gameplay. He also finished the "Dragon's Treasure" gameplay, and worked on "Coloracle 2: Whose Hue?".

madmijk worked on "Gears of Coin".

wheezwer worked on art for "Super Hoopers" and "Ultimate Cow Wheel".

Will finished the music for "Gears of Coin", working on finishing the sounds, while also working on music and sounds for "Ultimate Cow Wheel".

[h3]Arcade: Dragon's Treasure Normal Gameplay WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade: Dragon's Treasure Gems Gameplay WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade: Dragon's Treasure Special Gameplay WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade: Gears of Coin Gameplay WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade: Ultimate Cow Wheel Cabinet[/h3]



[h2]Accelerate: Moon City[/h2]
Johanna continued working on the Accelerate map, "Moon City".

[h3]Accelerate - Moon City: Side Street Early WIP[/h3]



[h3]Accelerate - Moon City: First Boostway WIP[/h3]



[h3]Accelerate - Moon City: Boostway Tunnel Sections WIP[/h3]



[h3]Accelerate - Moon City: Checkpoint Archway WIP[/h3]



[h3]Accelerate - Moon City: Artificial Tree and Magical Floating Lamp WIP[/h3]



[h2]Miscellany[/h2]
Lifeless continued working on the Ball Race map, "Midori" art pass as well as working on the courses for the Minigolf map, "Dark".

Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.

Wheezwer worked on posters for the Plaza.

[h2]Wrap It Up[/h2]
That about covers everything that happened since July 6th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 6th, 2021

Hello everyone, and welcome to the Weekly Dev Log for July 6th, 2021, detailing all the changes that have happened since June 14th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Tower Unite is on sale for only a couple more days for the Steam Summer Sales![/h2]
Grab a copy for a friend today!
https://store.steampowered.com/app/394690/Tower_Unite/

[h2]Summer Characters are Back![/h2]
Summer is here, and starting today, the summer characters are back and visiting the Plaza once again! Talk with them to get free items and units.

[h2]Update 0.14.3.0 - Arcade: Phase 2[/h2]
Work continues on Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

[h2]June/July 2021 Condo Contest IN PROGRESS![/h2]
July's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.

The contest ends July 30th, 2021 at 11:59 PM CST!

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade - Phase 2[/h2]
Johanna worked on the redesigned "Super Hoopers" cabinet model, along with working on finishing the cabinet model for "Ultimate Cow Wheel".

JJosh continued working on the Arcade NPCs.

macdguy worked on finishing "Coloracle 2: Whose Hue?", as well as working on "Dragon's Treasure", "Ultimate Cow Wheel", and "Mas Fuerte 2K".

madmijk worked on fixes for "Captain Calypso's Planetary Piano", worked on the lights and UI for "Mas Fuerte 2K", and overhauled the wheel spinning code for "Wheel of Fire" to prevent it from landing incorrectly.

Will worked on music and sounds for "Gears of Coin" and "Ultimate Cow Wheel".

[h3]Arcade - Phase 2: Ultimate Cow Wheel Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade - Phase 2: Mas Fuerte 2K Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade - Phase 2: Super Hoopers Cabinet Redesign WIP[/h3]



[h3]Arcade - Phase 2: Dragon's Treasure "Treasure"[/h3]



[h2]Slaughterday Night Live[/h2]

macdguy worked a little bit on combat improvements for Slaughterday Night Live, such as Headshot gibbing feedback and Hit Indication feedback.

[h3]Slaughterday Night Live: Ragdoll Improvements[/h3]

[previewyoutube][/previewyoutube]

[h3]Slaughterday Night Live: Improved Headshot Gibbing Feedback[/h3]

[previewyoutube][/previewyoutube]

[h3]Slaughterday Night Live: Indicator / Damage Notes (Old / New)[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Ball Race[/h2]

macdguy worked on implementing custom pickup icons.

Lifeless created a potential concept for a visual overhaul for "Midori".

[h3]Ball Race: Midori Visual Overhaul Concept Not Final Nor Confirmed[/h3]



[h3]Ball Race: Custom Pickup Icons[/h3]

[previewyoutube][/previewyoutube]

[h2]Minigolf[/h2]

Johanna worked on adding course walls to "Treasure Cove" and "Garden".

Lifeless continued working on the new courses for "Dark".

[h3]Minigolf: Treasure Cove Course Walls WIP[/h3]



[h3]Minigolf: Garden Course Walls WIP[/h3]



[h2]Condo[/h2]

macdguy improved fish placement in Condo Pools and Ponds, and implemented new light switch sounds. These features were shipped in a previous hotfix.

[h3]Condo: Improved Fish Placement in Pools and Ponds[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Improved Light Switch Sounds (Old / New)[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Plaza[/h2]

macdguy added reflections to the Bowling Alley (A graphics option exists to turn this off), along with some lighting optimizations.

JJosh continued working on the new Oasis NPC.

[h3]Plaza: New Oasis NPC[/h3]



[h3]Plaza: Bowling Alley (Before / After)[/h3]



[h2]Miscellany[/h2]
macdguy worked on improving physics for Bowling and Billiards.

Sketchman continued working on improvements and optimizations, looking into issues with voice chat, working on implementing the server browser backend, fixes and tweaks to condo saving, and more.

Wheezwer worked on concept art and props for the Accelerate map, "Moon City".

[h2]Wrap It Up[/h2]
That about covers everything that happened since June 14th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.14.2.2

This update addresses a small about of bugs.

Changes
  • Internal moderation API update.


Bug Fixes
  • Billiards: Fixed an exploit where pets/balloons/glow sticks could collide with billiards balls





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7