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Weekly Dev Log for June 14th, 2021

Hello everyone, and welcome to the Weekly Dev Log for June 14th, 2021, detailing all the changes that have happened since June 7th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.14.2.0 - Courtyard Villa & Arcade: Phase 1.5[/h2]
We're working hard to get Update 0.14.2.0 ready for release. This update contains massive improvements and gameplay tweaks to the older Arcade machines, along with a brand new condo, some Plaza updates, and bug fixes / improvements to the general game.

This update should also fix launch issues with 10th and 11th gen Intel processors, which you can read about here.

Read more about this update here.

[h2]Update 0.14.3.0 - Arcade: Phase 2[/h2]
Work also continues on Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

[h2]June 2021 Condo Contest IN PROGRESS![/h2]
June's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.

The contest ends June 30th, 2021 at 11:59 PM CST!
(This date may get pushed back further.)

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade Progress[/h2]
Johanna worked on redesigning and improving old Arcade machine models for Sunlight Roller (previously Wheely Rigged), Wheel of Fire, and our alley roller (Starfield Lanes).

macdguy worked on tweaking the original Phase 1 games and making a bunch of improvements. He also continued working on the new Phase 2 machines.

madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".

wheezwer worked on art for "Candy Slam", as well as working on updating the art for "Captain Calypso's Planetary Piano".

[h3]Arcade: Starfield Lanes[/h3]



[h3]Arcade: Sunlight Roller[/h3]



[h3]Arcade: Wheel of Fire[/h3]



[h3]Arcade: Candy Slam Targets WIP[/h3]



[h2]Accelerate: Moon City[/h2]
Johanna continued working on Track 1 of Moon City.

[h3]Moon City: Track 1 Progress WIP[/h3]



[h2]Accelerate: Sunrise Isles[/h2]
Johanna put the finishing touches on Track 2 of Sunrise Isles.

[h3]Sunrise Isles: Track 2[/h3]



[h3]Sunrise Isles: Overview (Track 2 | Track 1)[/h3]



[h2]Minigolf: Garden[/h2]
Johanna continued working on updating the course walls for Garden.

[h3]Minigolf: Garden Old Course Walls[/h3]



[h3]Minigolf: Garden New Course Walls[/h3]



[h2]Condo Improvements and Items[/h2]
macdguy added a feature where certain pre-built objects in condos can now be toggled off. He also improved several older items, such as adding flushing animations to the toilets, improved the toilet model, and added a clean variation option to the Chain Link fence item. With the imminent release of the new condo, he also worked on adding new condo items. He also started working on more canvas primitives, such as pipes, half pipes, and donuts.

[h3]Condo: Toggle-able Condo Objects[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Condo: Flushable Toilets[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Chain Link Fence Variants[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: New Items[/h3]



[h2]Miscellany[/h2]
JJosh continued working on improved NPCs.

Lifeless continued working on holes for Minigolf: Dark.

macdguy updated the Friends List on the Main Menu to display if a friend is hosting the game they are in.

Sketchman continued working on improvements and optimizations, looking into issues with voice chat and working on improved condo saving.

[h3]Menu: Friends List Update[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since June 7th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for June 7th, 2021

Hello everyone, and welcome to the Weekly Dev Log for June 7th, 2021, detailing all the changes that have happened since May 24th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.14.2.0 - Courtyard Villa & Arcade: Phase 1.5[/h2]
We're working hard to get Update 0.14.2.0 ready for release. This update contains massive improvements and gameplay tweaks to the older Arcade machines, along with a brand new condo, some Plaza updates, and bug fixes / improvements to the general game.

Read more about this update here.

[h2]Update 0.14.3.0 - Arcade: Phase 2[/h2]
Work also continues on Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

[h2]June 2021 Condo Contest Begins![/h2]
June's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.

The contest ends June 30th, 2021 at 11:59 PM CST!
(This date may get pushed back further.)

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

[h2]May 2021 Condo Contest Winners![/h2]
The May 2021 condo contest has concluded!

The winners are:
1st place (2,000,000 Units) - @CocoCookies Grand Meadow Square
2nd place (1,000,000 Units) - @FireZambie Surf Map
3rd place (750,000 Units) - @Frasler Lunamei Station Delta
4th place (500,000 Units) - @Robbon Jazz Club
5th place (375,000 Units) - @CaptainHMMurdock Bowling Alley

Thank you to all 144 community members who voted for the winners. As always, participants also received 100,000 units.

View all the submissions here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Condo[/h2]
macdguy made improvements to the Teleporter and Trans-dimensional portal, along with improving the targeting editor.

[h3]Condo: Teleporter and Trans-dimensional Portal Rotation Settings (WIP)[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Condo: Targeting Editor Improvements (WIP)[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Teleporter Custom Label[/h3]



[h2]Accelerate: MoonCity[/h2]
Johanna started working on the track for MoonCity.

[h3]Accelerate: MoonCity Track Blockout (Early WIP)[/h3]



[h2]Minigolf: Dark[/h2]
Lifeless started working on the final levels for Dark, including a visual overhaul for the map.

[h3]Minigolf: Dark Visual Overhaul (WIP)[/h3]

[previewyoutube][/previewyoutube]

[h2]Arcade: Phase 2[/h2]

Johanna worked on redesigning and improving old Arcade machine models for Sunlight Roller (previously Wheely Rigged), Wheel of Fire, and our alley roller (Starfield Lanes).

macdguy worked on tweaking the original Phase 1 games and making a bunch of improvements. He also continued working on the new Phase 2 machines.

madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".

wheezwer worked on art for "Candy Slam", as well as working on updated art for Sunlight Roller.

Will worked on sounds for "Candy Slam".

[h2]Miscellany[/h2]
macdguy worked on an improved Plaza Map.

Lifeless continued working on the new Condo, "Courtyard Villa", making the final adjustments.

Sketchman continued working on improvements and optimizations, looked into issues with voice chat, and finished his improvements to Highrise.

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 24th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 24th, 2021

Hello everyone, and welcome to the Weekly Dev Log for May 24th, 2021, detailing all the changes that have happened since May 17th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.14.2.0 - Arcade: Phase 2[/h2]
All of our efforts are now focused on Update 0.14.2.0, which will bring Phase 2 of the Arcade, the new Fresh Store, a Plaza Update, and many other changes and bug fixes. Read more about this update here.

[h2]May 2021 Condo Contest Ending Soon![/h2]
This month's contest has no theme! You can build a structure or decorate any Condo, so long as you start working on it after this post is made (and follow the rules).

The contest ends May 31st, 2021 at 11:00 AM CST!

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]

macdguy worked on tweaking the original Phase 1 games and making a bunch of improvements. He also continued working on the new Phase 2 machines.

madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".

wheezwer worked on updating the machine text on some of the original Phase 1 games to reflect the changes and improvements. She's also been working on the spinner wheel and prize charts for "Dragon's Treasure".

Will worked on music for "Gears of Coin".

[h3]Arcade: Phase 2 ("Captain Calypso's Planetary Piano" 8-Key Mode + Time Trial) WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade: Phase 2 ("Captain Calypso's Planetary Piano" Multiplayer) WIP[/h3]

[previewyoutube][/previewyoutube]

Note: Multiplayer note field length will be extended to 64 notes.

[h2]Casino: Phase 2[/h2]

Johanna continued working on machines and new rooms for Casino: Phase 2.

[h3]Casino: Phase 2 (Horse Race Machine) WIP[/h3]



[h3]Casino: Phase 2 (Bingo and Keno Room) WIP[/h3]



[h3]Casino: Phase 2 (Pool Room) WIP[/h3]



[h2]Miscellany[/h2]

Lifeless continued working on the new Condo, "Courtyard".

Sketchman continued working on improvements and optimizations to the backend systems.

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 17th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Arcade: Double Ticket Weekend Event!



Experience the wonders of double ticket earning this weekend starting today and ending on this Sunday.

Tower Unite will occasionally feature events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!



---


We're currently busy working on Arcade Phase 2!
Follow our progress on Trello: https://trello.com/b/6BwRMiPw/tower-unite-roadmap


Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 17th, 2021

Hello everyone, and welcome to the Weekly Dev Log for May 17th, 2021, detailing all the changes that have happened since May 10th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.14.1.4[/h2]
Last week, we released Update 0.14.1.4, which brought an end to the Tower Unite 5th Anniversary events, as well as including several bug fixes. Read more about this past update here.

[h2]Update 0.14.2.0 - Arcade: Phase 2[/h2]
All of our efforts are now focused on Update 0.14.2.0, which will bring Phase 2 of the Arcade, the new Fresh Store, a Plaza Update, and many other changes and bug fixes. Read more about this update here.

[h2]May 2021 Condo Contest![/h2]
This month's contest has no theme! You can build a structure or decorate any Condo, so long as you start working on it after this post is made (and follow the rules).

The contest ends May 31st, 2021 at 11:00 AM CST!

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

[h2]Weekend Event (May 21st through May 24): Community Pick![/h2]
We're planning on running a Weekend Event this upcoming weekend, and it's time for the community to decide which event they want to run!

You can vote on this event here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]

Johanna worked on art polishing for "Dragon's Treasure" and "Coin River", as well as finishing the signs for them. She also updated the art for other cabinets.

macdguy worked on finalizing the coin pusher base, which will be used for "Dragon's Treasure" and "Coin River".

madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".

[h3]Arcade: Phase 2 (Dragon's Treasure, Coin River, and Candy Slam Machines)[/h3]



[h2]Casino: Phase 2[/h2]

Johanna continued working on the new horse race machine for Casino: Phase 2.

[h3]Casino: Phase 2 (Horse Race Machine) WIP[/h3]



[h2]Plaza[/h2]

Johanna worked on the "entrance" sign for the Rail Based Shooting Gallery.

Wheezwer worked on concept art for the Pool Area and its NPC, as well as the ticket menu for Bumper Cars.

[h3]Plaza: Rail Based Shooting Gallery "Entrance" Sign[/h3]



[h3]Plaza: Pool Area Concept Art WIP[/h3]



[h2]Condo: Highrise[/h2]

Sketchman continued working on improvements to the Highrise condo.

[h3]Condo: Highrise Improvements WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since May 10th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7