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Minigolf: Dark Update (0.13.4.0)



Minigolf: Dark

The first nine holes of a new Minigolf map are now available to play! In Minigolf: Dark, players will navigate a shadowy, glowing forest. You can use light sources scattered around the course, or take your turns strategically as you watch your fellow players disappear into the shadows.

New Inventory Tools

In this update we also added two new inventory tools: Transformer tool and the (Un)Locker tool. The transformer tool is useful for swiftly changing position, rotation, and scale of items in one click. You can add transforms or set transforms to each item. The (Un)Locker tool is a tool that lets you quickly look at an item and lock or unlock it from being edited.

Changes
  • Added new Minigolf map: Dark (first 9 holes)
  • Condo: Added the Transformer tool for swiftly manipulating the position, rotation, and scale of items
  • Condo: Added a Lock tool for quickly locking/unlocking items
  • Collection Book: Added a back button on the leaderboards menu to go back to the leaderboards of the map that was selected
  • Collection Book: Added a front page that lists achievements related to the map you are currently playing
  • Collection Book: Added collectibles tab to the collection book, which shows all hidden items in the game
  • Condo scoreboard now automatically stays open when you enter condo settings, regardless if you have the tab key held down or not


Bug Fixes
  • Collection Book: Fixed the collection book not remembering what map you had selected for leaderboards menu
  • Fixed shadows popping out too prematurely




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for January 25th, 2021

Hello everyone, and welcome to the Weekly Dev Log for January 25th, 2021, detailing all the changes that have happened since January 19th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.4.0[/h2]
Work is wrapping up on Update 0.13.4.0, which will include the new Minigolf map, "Dark". This map will initially launch with 9 holes, with the other 9 holes being released in a future update. You can read more about this upcoming update here.

[h2]January 2021 Condo Contest[/h2]
This month, we're running a Race Track themed condo contest! This contest runs through the entire month of January, ending on February 1st, 2021. First place winner takes home 1,000,000 units, and participants may be rewarded 75,000 units!

You can read more about the contest, as well as the rules here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]
Work has continued on Phase 2 of Arcade.

macdguy worked on gameplay for "Prismatic" and "Coloracle".

Johanna worked on creating the standalone version of "Dragon's Treasure", using the old design for another planned coin pusher.

wheezwer worked on art for the other unnamed coin pusher, and finished the art for the Information Desk NPC.

Will continued working on music and sounds for "Prismatic" and "Coloracle".

[h3]Arcade Phase 2: Prismatic Gameplay WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade Phase 2: Coloracle Gameplay WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Arcade Phase 2: Dragon's Treasure Standalone Cabinet[/h3]



[h2]Plaza: Rail-Based Shooting Gallery[/h2]
Johanna continued working on art for the future plaza attraction, the unnamed rail-based shooting gallery.

[h3]Plaza: Rail-Based Shooting Gallery WIP[/h3]



[h2]Minigolf: Sweet Tooth Art Pass[/h2]
Johanna started working on an art pass for the Minigolf map, Sweet Tooth.

Wheezwer worked on the new trim for the minigolf courses.

[h3]Minigolf: Sweet Tooth Art Pass WIP[/h3]



[h2]Collection Book Improvements[/h2]
macdguy worked on improvements for the collection book. There is now a "Map Overview" tab, which will show the achievements for any given map instantly when clicked. There is also now a tab for Hidden and Holiday items, showing each of these items and their descriptions and icons.

[h3]Collection Book: Hidden Items Page WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Collection Book: Map Overview WIP[/h3]



[h2]Miscellany[/h2]

JJosh continued working on the model for the Condo Tool Glove, which will be the replacement for all of the individual Condo tools.

Lifeless continued working on the Minigolf map, Dark, getting it ready for release.

macdguy worked on tweaks and changes for Virus, which were released in the last update. He also worked on re-designing the Tower Unite website.

Madmijk made a Condo Item Lock tool, to easily lock Condo items, and started working on fixing some bugs with "Planetary Piano".

Sketchman continued working on fixes and optimizations to the Workshop system, fixing some lingering issues with the changes released in the last update. He added colorable effects to the Ladder item, as well as fixing some issues where the climb targets would not save. He also started working on achievement icons for the newer achievements.

Wheezwer worked on polishing the foliage.

[h2]Wrap It Up[/h2]
That about covers everything that happened since January 19th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for January 19th, 2021

Hello everyone, and welcome to the Weekly Dev Log for January 19th, 2021, detailing all the changes that have happened since January 11th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]2020 Year in Review[/h2]
To keep up the tradition of Year in Review posts, we wanted to compile an overview of everything we accomplished at PixelTail Games in 2020.

2020 was a long year for all of us, and we're very grateful for all of the support everyone has given us throughout it. We wish you all the best in 2021, and we will continue work on getting Tower Unite polished, finished, and out of early access.

You can check out this 2020 Year in Review here.

[h2]Update 0.13.3.0 | Hotfix 0.13.3.1 | Hotfix 0.13.3.2[/h2]
Last week, we released Update 0.13.3.0 which added the new Accelerate map, Wishy Washy Waterfall! The update also included various gameplay changes across Tower Unite, and updated lighting across all of the Little Crusaders maps. You can read more about this update here.

Today, we released Hotfix 0.13.3.1, which included several improvements to the Arcade, along with bug fixes to Virus and Accelerate. You can read more about that hotfix here.

Shortly after, we released another Hotfix 0.13.3.2, which fixed a bug with Workshop Materials not appearing in the editor. You can read about that hotfix here.

[h2]Update 0.13.4.0[/h2]
Work has begun on Update 0.13.4.0, which will include the new Minigolf map, "Dark". This map will initially launch with 9 holes, with the other 9 holes being released in a future update. You can read more about this upcoming update here.

[h2]January 2021 Condo Contest[/h2]
This month, we're running a Race Track themed condo contest! This contest runs through the entire month of January, ending on February 1st, 2021. First place winner takes home 1,000,000 units, and participants may be rewarded 75,000 units!

You can read more about the contest, as well as the rules here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Third-Party Arcade Plushes[/h2]
JJosh has been working on implementing third-party plushes. The latest plushes JJosh has been working on are "Giraffe" by @jaxamoto and "Little Miss Jelly" by @veronicandjelly. These plushes will be introduced with Arcade: Phase 2.

[h3]"Giraffe" Plush[/h3]



[h3]"Little Miss Jelly" Plush[/h3]



[h2]Miscellany[/h2]

JJosh continued working on the model for the Condo Tool Glove, which will be the replacement for all of the individual condo tools. He also continued working on the third party arcade plushes.

Lifeless continued working on the Minigolf map, Dark.

macdguy worked on Arcade, Accelerate, and Virus changes and hotfixes.

Madmijk fixed some bugs in Accelerate, and worked on finishing the "transformer" condo tool.

Sketchman continued working on fixes and optimizations to the Workshop system.

Wheezwer continued working on Steam Trading Cards, and worked on the 2020 Year in Review thread.

Will conducted a sound pass on the Plaza. He also started working on sounds and music for Phase 2 of the Arcade while also working on music for the bait shop.

[h3]Steam: Trading Card Progress[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since January 11th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.13.3.2

This hot fix addresses some reported issues, along with some small Virus improvements.

Changes
  • Virus: Added equip sounds to weapons
  • Arcade: Added an additional ball to Avalanche (was 4)


Bug Fixes
  • Workshop: Fixed workshop materials not loading for models in the workshop editor
  • Virus: Fixed Tommy Gun and Sonic Shotgun not having an equip animation
  • Removed an incorrect gameplay tip from Accelerate
  • Fixed Ball Race orb milestone and masked materials




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.13.3.1

This hot fix addresses several issues you've reported, along with gameplay adjustments. We got more fixes in the works as well.

Changes
  • Arcade: Improved collision for Avalanche
  • Arcade: Increased throw speed for Avalanche
  • Arcade: Improved jackpot effects for Whirl-a-Fish
  • Arcade: Made missing an apple for Newton's Apple a lot more noticeable
  • Arcade: There is now a HUD element for how many drops/throws/coins left for the game you are currently playing
  • Arcade: Instead of displaying "x5" or "x2" when holding multiple pickups in the throwing based Arcade games, the pickups now visually display, allowing you to better aim with multiple pickups
  • Virus: Improved turning animations (players no longer turn on a dime)
  • Virus: Reworked Adrenaline quick use to be more reliable and properly net synced
  • Game World Matchmaking is now automatically selected when clicking on Game Worlds in the menu (before nothing was selected)
  • Arcade: Increased Skeeball game time from 20 seconds to 45 seconds


Bug Fixes
  • Accelerate: Fixed oversteering when drifting into a boost
  • Virus: Fixed Infected movement stuttering due to net desyncs (should also help resolve weapon prediction desyncs too)
  • Arcade: Fixed Billiards sometimes not giving tickets
  • Arcade: Fixed unit deduction showing up after playing an Arcade game causing confusion between token amount and unit amounts
  • Workshop: Fixed lighting on static meshes (workshop condo items)
  • Workshop: Reduced stutter dramatically for static meshes (workshop condo items)
  • Arcade: Fixed Whirl-a-fish scoring happening before a ball has settled into a score zone
  • Casino: Fixed third person not working while in chairs
  • Fixed workshop masked materials not working in Ball Race
  • Condo: Fixed weather precipitation falling indoors
  • Fixed most glass materials showing little spots
  • Fixed Plasma Ball item having a missing material
  • Virus: Fixed Adrenaline quick use not returning back to the weapon you originally had before using the quick use
  • Accelerate: Fixed the All Powerful Sun sometimes hitting one player multiple times, spamming the kill feed
  • Wishy Washy Waterfall: Fixed the finish line not quite being wide enough, resulting in players not lapping
  • Wishy Washy Waterfall: Fixed a spot where items could go underground




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7