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Tower Unite News

Arcade: Double Ticket Weekend Event!



Tower Unite Events are now here!

Experience the wonders of double ticket earning this weekend starting this Friday and ending on this Sunday.

From now on, Tower Unite will occasionally feature events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!

Hot Fix 0.13.4.1

This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Canvas whitelist/blacklist will now always apply regardless of canvas parental modes, removing the need for different canvas parental modes all together, simplifying the canvas parental controls for everyone. Trusting/untrusting players is still required
  • Dark: Made slightly less dark
  • Virus: Adjusted speeds and friction a bit
  • Cleaned up Appearance menu a bit, making it easier to select upgrades for games
  • Redid icons for several items (over 100), including all accessories, RC items, instruments, and more
  • Added a tutorial when clicking on Visit Condos that explains about custom content in Condos
  • Improved look of chat rules and how to report to make it easier for people to read
  • Optimized main menu, drastically reducing GPU usage
  • Inventory UI: Search bar now is much larger and easier to find
  • Inventory UI: You now must click on the bottom inventory to open the drawer for it (instead of just hovering over) to prevent the inventory from accidentally opening
  • Inventory UI: Made the Refresh and Tower Express shortcut buttons much more noticeable
  • Inventory UI: Hot bar no longer closes automatically when right clicking on items
  • Zombie Massacre: Improved zombie ragdolls (fixing jiggling issues and adding more weight to them)
  • Billiards: Reduced point deduction when scratching (from -200 to -50)


Bug Fixes
  • Took measures to improve desync issues for Minigolf and Ball Race platforms
  • Fixed voice chat volume being muffled while players are in seats
  • Inventory UI: Fixed a bug where the hot bar would automatically close while interacting with the hot bar
  • Dark: Fixed certain floating orbs colliding with the camera
  • Minigolf: Fixed Flower Hat scale
  • Fixed some lighting issues in Pine Valley
  • Laser Tag: Fixed spawn point issues that led to players spawning at the origin of the Plaza
  • Laser Tag: Recharging no longer requires you to use the recharge station, instead just being near a recharge station will recharge you




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 16th, 2021

Hello everyone, and welcome to the Weekly Dev Log for February 16th, 2021, detailing all the changes that have happened since February 8th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.4.1[/h2]
Once Update 0.13.4.0 was released, we started working on Update 0.13.4.1. This update includes bug fixes and various improvements. You can read more about this upcoming update here.

[h2]February 2021 Condo Contest[/h2]
This month, we're running a "Night Out (or In)" themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]

macdguy worked on gameplay for "Coloracle 2: Whose Hue?" and "Mas Fuerte 2K".

Madmijk worked on fixing bugs with "Captain Calypso's Planetary Piano".

Will continued working on music for "Coloracle 2: Whose Hue?".

[h3]Más Fuerte 2K Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Condo: Tool Glove[/h2]

JJosh finished working on the Tool Glove model and animations. The screen of the Tool Glove is WIP, and potentially can display all sorts of information, such as a 3D representation of the item being copied, the texture being copied, etc.

[h3]Condo: Tool Glove WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

JJosh worked on a few props for Johanna's Sweet Tooth overhaul.

Lifeless continued working on a new condo.

macdguy worked on bug fixes, writing code for weekly events and Plaza sales, and optimized the main menu (24% GPU usage to .2% GPU usage).

Madmijk altered the bowling arrow to help with accessibility.

Sketchman worked on fixing issues with Minigolf desyncing.

Wheezwer continued working on concept art for the Celebrations art pass, as well as the concept art for the new Virus infected model.

[h3]Finished Arcade Character Dialogue[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since February 8th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 8th, 2021

Hello everyone, and welcome to the Weekly Dev Log for February 8th, 2021, detailing all the changes that have happened since February 1st, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.4.1[/h2]
Once Update 0.13.4.0 was released, we started working on Update 0.13.4.1. This update includes bug fixes and various improvements. You can read more about this upcoming update here.

[h2]February 2021 Condo Contest[/h2]
This month, we're running a "Night Out (or In)" themed condo contest. This contest will end on March 1st, 2021. First place winner will take home at least 1,000,000 units, and all participants may be rewarded 75,000 units! You can read the details here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]

Johanna worked on completing the sign for "Ultimate Cow Wheel".

macdguy worked on gameplay for "Coloracle 2: Whose Hue?", as well as the multiplayer support.

Madmijk worked on fixing bugs with "Captain Calypso's Planetary Piano", as well as helping with "Coloracle 2: Whose Hue?".

Wheezwer continued working on art for "Ultimate Cow Wheel".

Will continued working on music for "Coloracle 2: Whose Hue?".

[h3]Coloracle 2: Whose Hue? Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Ultimate Cow Wheel Cabinet Art WIP[/h3]



[h2]Minigolf: Sweet Tooth Polishing Pass[/h2]

Johanna continued working on the polishing pass to Sweet Tooth, updating several models, adding thematic sides to the courses, and improving the lighting.

[h3]Minigolf: Sweet Tooth Polishing Pass WIP[/h3]



[h2]Little Crusaders: Upgrades[/h2]

macdguy worked on implementing the Upgrades for Little Crusaders.

[h3]Little Crusaders: Upgrades WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Upgraded UIs[/h2]

macdguy worked on updating several UI elements in the game with help from Wheezwer, while also adding a Condo tutorial UI.

[h3]Upgraded UI Elements[/h3]



[h3]Condo Tutorial UI[/h3]



[h2]Website Redesign[/h2]

macdguy worked on a redesign of the Tower Unite website to better show off the games and features Tower Unite has to offer.

[h3]Website Redesign EARLY WIP[/h3]



[h2]Miscellany[/h2]

JJosh continued working on the model for the Condo Tool Glove, which will be the replacement for all of the individual Condo tools. He also worked on a few props for Johanna's Sweet Tooth overhaul.

Lifeless started working on a new condo.

macdguy worked on bug fixes, playtested SDNL and Weapons, continued updating item icons, and made a new logo for Slaughterday Night Live.

Madmijk continued working on fixes for "Planetary Piano".

Sketchman looked into optimizations to the backend systems, and is working on identifying and fixing crashes.

Wheezwer worked on concept art for Plaza NPCs, continued redesigning the Virus infected model, and started making concepts for the Fresh and Celebration store art passes.

[h3]Condo: Tool Glove Animations WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]New Slaughterday Night Live Logo[/h3]



[h3]Updated Item Icons (Old / New)[/h3]







[h2]Wrap It Up[/h2]
That about covers everything that happened since February 1st, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 1st, 2021

Hello everyone, and welcome to the Weekly Dev Log for February 1st, 2021, detailing all the changes that have happened since January 25th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.4.1[/h2]
Once Update 0.13.4.0 was released, we started working on Update 0.13.4.1. This update will include an overhaul to the Condo canvas system, which now will have a default (player-customizable) list of image hosting providers. Players can choose to add or remove image provider domains to this list, and will be warned when entering a condo that has canvases that are hosted on image hosts that aren't trusted. You can read more about this upcoming update here.

[h2]Update 0.13.4.0[/h2]
Last week, we released Update 0.13.4.0, which included the first 9-holes of the new Minigolf map, "Dark". You can read more about this update here.

[h2]January 2021 Condo Contest Ends[/h2]
The January 2021 Condo Contest has ended, and congratulations to "Tipper", "Plasma", and "muntyStain" for their first, second, and third place wins! You can view the submissions here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Arcade: Phase 2[/h2]

Johanna worked on the sign for "Prismatic", created the machine model for another coin pusher named "Coin River", and worked on the machine model for "Ultimate Cow Wheel".

Wheezwer worked on art for the various coin pusher machines.

Will worked on music for "Coloracle" and "Prismatic", as well as finishing all of the sounds for "Prismatic".

[h3]Arcade: "Prismatic" Sign WIP[/h3]



[h3]Arcade: "Coin River" Coin Pusher Machine WIP[/h3]



[h3]Arcade: "Ultimate Cow Wheel" Prize Pusher Machine WIP[/h3]



[h2]Condo Canvas System Overhaul[/h2]
macdguy worked on overhauling the Condo Canvas System. The new system will include a default list of approved image hosts, which can be modified by the player if they choose to add or remove domains. Upon entering a condo, the player will be warned of any canvases which are hosted on image host that isn't in their approved list.

[h3]Reorganized Canvas Parental Controls WIP[/h3]



[h3]Blocked Canvas Notification WIP[/h3]



[h2]Upgrades[/h2]
macdguy worked on hooking up the upgrade items.

[h3]Ball Race Upgrades WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Minigolf Upgrades WIP[/h3]



[h2]Slaughterday Night Live[/h2]
macdguy worked on implementing the Super Shotty.

Sketchman worked on a zipline mechanic that will also be a condo item.

[h3]SDNL: Super Shotty WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Chris finished working on a truck model which will not only be used in Accelerate, but as a prop for future maps.

JJosh continued working on the model for the Condo Tool Glove, which will be the replacement for all of the individual Condo tools.

Lifeless worked on a few fixes for the Minigolf map, "Dark".

macdguy worked on re-designing the Tower Unite website.

Madmijk continued working on fixes for "Planetary Piano".

Sketchman looked into optimizations to the backend systems, and is working on identifying and fixing crashes.

Wheezwer worked on concept art for Plaza NPCs, started redesigning the Virus infected model, and finished revising the pine tree material.

[h3]Condo: Tool Glove Animations WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Accelerate: Truck Model[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since January 25th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7