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Tower Unite News

Weekly Dev Log for December 7th, 2020

Hello everyone, and welcome to the Weekly Dev Log for December 7th, 2020, detailing all the changes that have happened since November 30th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.13.1.0 (Karaoke Rooms)[/h2]
Work continues on the next update to Tower Unite, Update 0.13.1.0. Snow has fallen with this update, as the Winter Plaza and Holiday Events return. This update will also contain Karaoke Rooms, which are rent-able private nightclub rooms you can reserve for you and your friends. This update will also include bug fixes and new features, which you can read about here.

[h2]December 2020 Condo Contest Begins[/h2]
This month, we're running a winter / festivity theme condo contest! This contest runs through the entire month of December, ending on December 31st. First place winner takes home 1,000,000 units, and participants may be rewarded 75,000 units! You can read more about the contests, as well as the rules here.

[h2]Miscellany[/h2]

Johanna finished working on the player fade system, which will fade players from your view if they get too close to your camera, preventing griefing. She also finished up the Nightclub Karaoke Rooms, and updated the Arcade to include the Arcade Billiards.

Lifeless continued working on the Virus map, "Theme Park".

macdguy worked on implementing the Karaoke rooms, along with changes to the Snowball Battle minigame, and implementing the player fade system and fixes for various Billiards bugs.

Madmijk worked on trying to resolve Soundcloud sync issues with the Nightclub.

Sketchman continued working on crash fixes, adding a fix for a crash related to workshop icons, and another fix for a workshop related crash. He also added LODs to some lobby and character meshes, and recomposed the workshop code to further reduce hitching when loading a model.

Wheezwer started the condo contest, worked on concept for the rail shooting gallery tunnel, worked on concept art for a future feature, art for the Karaoke Rooms and dialogue for the Karaoke Room NPC. She also worked on finishing the Steam trading card stuff to get it wrapped up.

[h3]Karaoke Room: Lobby WIP[/h3]



[h3]Karaoke Room: Menu WIP[/h3]



[h3]Upcoming Achievement Icons WIP[/h3]



[h3]Sample Upgrade Icon (Fire Little Crusaders Dragon Skin) WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since November 30th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 30th, 2020

Hello everyone, and welcome to the Weekly Dev Log for November 30th, 2020, detailing all the changes that have happened since November 23rd, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]The Nightclub Update (0.13.0.0)[/h2]
Last week, we released the long awaited Nightclub, which features a fully fledged visualizer with YouTube and Soundcloud support, along with Billiards.

[previewyoutube][/previewyoutube]


You can view everything that was released in this update here.

Additionally, we also released Hotfix 0.13.0.1 which fixed some issues that cropped up with the original release, which you can find more information about here.

[h2]Little Crusaders: Mystic Grove[/h2]
In the Nightclub update (0.13.0.0), we also released the new Little Crusaders map, Mystic Grove.

[previewyoutube][/previewyoutube]


[h2]Accelerate: Wishy Washy Waterfall[/h2]
Lifeless worked on getting the map ready for release.

Will finished working on the music.

[h3]Accelerate: Wishy Washy Waterfall[/h3]



[h2]Miscellany[/h2]

Chris finished working on a new gun for Slaughterday Night Live.

Johanna continued working on the rail-based shooting gallery. She also started working on a fade system that will fade out other players from your view while playing a game, preventing players from blocking your view.

JJosh continued working on the new Plaza NPCs.

Lifeless continued working on the Virus map, "Theme Park".

macdguy worked on resolving bugs that occurred from the original Nightclub update.

Madmijk worked on trying to resolve Soundcloud sync issues with the Nightclub.

Sketchman continued working on crash fixes and issues with time synchronization, while also helping fix issues with Billiards.

Wheezwer worked on concept art for the building which will house the rail-based shooting gallery. She also worked on new designs for the Redbubble.

Will finished working on the music for the Lighthouse store.

[h3]Slaughterday Night Live: New Gun[/h3]



[h3]Plaza: Rail-based Shooting Gallery Building Concept Art WIP[/h3]



[h3]Plaza: Arcade Pizza NPC WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since November 23rd, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.13.0.1

We're glad you're all enjoying the Nightclub! This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Nightclub: Media that you request now will have a blue background and media your friends have requested will have a green background
  • Nightclub: Added warning before adding media informing users that YouTube videos don't work with the visualizer
  • Nightclub: Reduced voteskip percentage needed from 2/3 to 1/2
  • Nightclub: Media that is longer than 30 minutes can no longer be added to the queue
  • Nightclub: Stream media can no longer be added to the queue
  • Nightclub: Billiards area now hides player name tags
  • Billiards: If the a player leaves mid-game, the other player should automatically win
  • Billiards: Reduced friction a bit
  • Billiards: You can now cancel the shot you started adjusting power with right click
  • Billiards: Walking too far from the billiards table you are currently playing will now forfeit your game
  • Billiards: Added overview camera mode (space bar) that toggles the camera to an above shot of the table
  • Glowing Headphones now react to Soundcloud enabled visualizer data


Bug Fixes
  • Fixed mouse scrolling in media queue sometimes not working
  • Fixed memory leak issue related to media volume slider on the bottom left of the HUD, and thus the media volume slider is now back
  • Nightclub: Fixed some Soundcloud songs not having any audio due to a privacy setting set by the artist
  • Nightclub: Fixed missing collision on entrance stairwell ceiling
  • Billiards: Sometimes the wrong person is awarded the win
  • Billiards: Fixed an exploit
  • Billiards: Fixed a bug where the cue would hit if you have chat open or pause menu
  • Trivia: Fixed the trivia buttons not being properly clickable







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

The Nightclub Update (0.13.0.0)



The Nightclub is now open!

Yes, it's here! The Nightclub features a full fledged visualizer with YouTube and Soundcloud support. Order drinks at the bar, or play billiards in the pool hall. Soundcloud music is fully visualized and synced with the lights of the Nightclub.

[previewyoutube][/previewyoutube]



New Multiplayer Game: 8-Ball Billiards

Featured in the Nightclub (and soon Arcade and Casino) is 8-ball Billiards. Play with a friend or by yourself. Chalk not included (not a joke, we haven't added chalk yet to the game).



New Little Crusaders Map: Mystic Grove

Mystic Grove takes place in a dark and foreboding forest that holds special power. Only those who are worthy enough can wield the sword and use it against the powerful dragon.

[previewyoutube][/previewyoutube]



Sneak around and use your lanterns sparingly, for the Dragon is hungrier at night.




Changes
  • Nightclub is now open
  • Billiards is now available to play in the Nightclub
  • Nightclub bar is now open
  • Little Crusaders: Mystic Grove
  • Sync your dances to the music: You can now adjust the speed of your emotes by holding CTRL and using the mouse wheel to adjust the speed of your current emote
  • Plaza: Upped AFK timer from 60 seconds to 3 minutes in Plaza
  • AFK HUD now shows up in Plaza
  • AFK HUD now warns you when you are about to go AFK
  • Added media volume slider to the bottom left of the HUD when you have any media player being watched
  • LC: Added a dynamic light when knights are on fire
  • LC: Added depth shadow for dragon so you can see the dragon at all times as the dragon
  • Moved Haunted Painting item to DIY store
  • LC: Knights now have longer sprint durations, and higher rank knights get slightly longer sprint durations
  • LC: Increased dragon sprint speed by 10%
  • LC - Knightsend-by-Sea lighting pass


Bug Fixes
  • Fixed emote camera offsets not colliding with the floors, which allowed the camera to clip through the ground
  • When you view yourself, the camera now remembers where it was before and interps back to that position instead of rotating the player into a new rotation after finishing viewself
  • Plaza: Fixed Lighthouse lamp not always being on at night
  • Plaza optimizations and misc collision fixes
  • Plaza: Fixed interior atmospheric fog enabling when streaming from one interior to another interior
  • Fixed player action UI (the C menu) always recreating itself, which would cause bandwidth usage as it reloaded the workshop information each key press
  • Fixed Movie Theater Seat item being off center


Known Issues
  • Due to the visualization system, Soundcloud in the Nightclub currently does not sync when players enter late. We are working on resolving this






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 23rd, 2020

Hello everyone, and welcome to the Weekly Dev Log for November 23rd, 2020, detailing all the changes that have happened since November 16th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Hotfix 0.12.2.2[/h2]
Last week, we released Hotfix 0.12.2.2 which brought an end to the Halloween Events, as well as some bug and crash fixes. You can read more about this hotfix here.

[h2]November 2020 Condo Contest Ends[/h2]
The November 2020 Condo Contest has ended, and congratulations to "twitch.tv_caat96", "Kalandor", and "CalculatorSpoon" for their first, second, and third place wins. You can view all of the entries for this condo contest here, and stay tuned for future condo contests!

[h2]Little Crusaders: Mystic Grove[/h2]
macdguy continued working on the upcoming Little Crusaders map, "Mystic Grove".

Lifeless and Johanna worked on finishing the art pass for "Mystic Grove".

[h3]Little Crusaders: Mystic Grove WIP[/h3]


[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna worked on collision and level streaming optimizations for the Plaza, worked on the rail shooting gallery, and worked on the secret upcoming update.

JJosh continued working on the new Plaza NPCs.

Lifeless continued working on the Accelerate map, "Wishy Washy Waterfall", and the Virus map, "Theme Park".

macdguy worked on general fixes for the game, and continued working on the secret update.

Madmijk fixed some bugs with Accelerate, and continued working on the secret update.

Sketchman continued working on crash fixes and issues with time synchronization.

Wheezwer continued working on art for the Arcade cabinet, "Galaxy Time", creating projectiles, level art, and explosions.

Will continued working on music for the Accelerate map, Wishy Washy Waterfall, along with music for the Lighthouse store.

[h3]Plaza: Billiards Spin WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since November 16th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7